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Everything posted by Sir Ghostler
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Karin has been updated. https://1drv.ms/u/c/5b690b18325d8f08/EdRAlyhK0DJMotfhMSoM4gIB5sZ-MChi6I3NzXxnSG2v_g?e=xWLWLQ - Crumple K.O. implemented. Big shout out to Pin-point who I commissioned to make the animation for it! - Background flash effect upon K.O. implemented. - PosAdds implemented for many of her moves. - Heavy versions of specials can now be triggered with C and Z if the player doesn't have enough meter for the EX version. - Kanzuki-Ryu Hadorokushiki Hasha No Kata has been partially reworked. I think it looks a bit better now than it did before. - Lots of other fixes and adjustments. Please redownload her.
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This is a project that has been in the works for a while, but I was able to finally finish her up this month. Her gameplay is a weird kind of mix between Street Fighter and Melty Blood along with some other ideas tossed in. I hope it's at least fun, lol. My version also has a new and from-scratch running animation thanks to the amazing talent of Inktrebuchet and Pin-point, and I ripped for her an intro animation that was new and exclusive to Street Fighter Alpha Anthology that I don't think any other Karin has had before. Hopefully these two animations will see good use by the community! Feedback would be greatly appreciated! I hope you enjoy her! Link: https://1drv.ms/u/c/5b690b18325d8f08/EdRAlyhK0DJMotfhMSoM4gIB5sZ-MChi6I3NzXxnSG2v_g?e=xWLWLQ
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Akko has been updated. https://1drv.ms/u/s!AgiPXTIYC2lboEzQzqcGFveKbV8e - Corrected the spawn timing of the particles for the ex version of Boiling Flame - Rise of Determination. - High jump and run jump velocities have been tweaked. - The assist selector can now be exited with the start key. - I forgot to mention that one of the previous updates added ownpal = 1 to all Explods, lol. - I also forgot to mention that one of the previous updates removed the invincibility from the second part of ex Boiling Flame - Rise of Determination, lol. Please redownload her.
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Diana has been updated again. https://1drv.ms/u/s!AgiPXTIYC2lbokUYVQQs4oZxZcMG?e=a5Ur2v - Whiff sound and voice now play on the correct frame for 2B. - Fixed an issue with one of the freeze states that would leave the opponent below the floor and with the wrong statetype. - Tweaked the behavior of one of the freeze states for when the opponent is defeated while in said state. Please redownload her.
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Diana has been updated. https://1drv.ms/u/s!AgiPXTIYC2lbokUYVQQs4oZxZcMG?e=a5Ur2v - Fixed a few sprite errors. - Whiff sound and voice now play on the same frame for 2A. - Whiff sound and voice now play on a later frame for j.5B. - High jump and run jump velocities have been tweaked. - The assist selector can now be exited with the start key. - Updated the readme. Please redownload her.
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Akko has been updated again, lol. https://1drv.ms/u/s!AgiPXTIYC2lboEzQzqcGFveKbV8e - Updated some compatibility animations. - Updated the initial position of the projectile for all versions of Boiling Flame - Shot of Determination. - All projectile attacks now have Width applied to them. - Updated Unfaltering Slide and the heavy hits of Unyeilding Yay Tackle to no longer OTG. - Updated the typical crouch hurtbox to no longer be wider than the typical stand hurtbox. Please redownload her. --- Also, Diana has been released! https://mugenfreeforall.com/topic/51435-diana-cavendish-released/
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A second collaboration project between myself and Shimmering Brony. Someone wanted to commission Shim to sprite Diana, so we worked together to bring her to life. Like with Akko, I did the programming and designed most of the moveset, while Shim made the sprites and animations, though I also helped with a couple of animations this time around. Diana was actually Shim's first commissioned character. This project wouldn't have been possible without him! Feedback would be appreciated. We hope you enjoy her! Link: https://1drv.ms/u/s!AgiPXTIYC2lbokUYVQQs4oZxZcMG?e=a5Ur2v
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Akko has been updated. https://1drv.ms/u/s!AgiPXTIYC2lboEzQzqcGFveKbV8e - Fixed a debug error with the cut in portrait. - The hitsparks for Shiny Arc and Sucy's assist now have some positional variation. - Sucy's assist and Lotte's assist have been tweaked to make the animation transition from their assist to depart state smoother. - I forgot to mention that the last update added more particles to Shiny Arc, lol. Please redownload her.
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Akko has been updated again. https://1drv.ms/u/s!AgiPXTIYC2lboEzQzqcGFveKbV8e - Fixed more sprite errors. - The attr for the first hits of Boiling Flame - Rise of Determination have been corrected to be S. - Ex specials and supers now give meter to the opponent. Assists now give meter to the player and the opponent. - An inconsistency with cornerpush has been fixed. - The juggle system has been slightly adjusted to revamp OTGs. Boiling Flame - Furious Aura can now easily OTG. However, typical normals will no longer OTG. - There is now a unique cut in portrait for ex specials and supers. - There is now an ex special and super finish background. - There is now a special win quote against Diana Cavendish. - Updated the readme. Please redownload her.
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Click on the author name or icon to download. Atsuko 'Akko' Kagari 1st by Ghost Killer & Shimmering Brony || 2nd by Son Bra || 3rd by Son Bra Lotte Jansson 1st by Son Bra || 2nd by Son Bra || 3rd by Son Bra Sucy Manbavaran 1st by Son Bra || 2nd by Son Bra Diana Cavendish 1st by Son Bra || 2nd by Son Bra Hannah England 1st by Son Bra Barbara Parker 1st by Son Bra Amanda O'Neill 1st by Son Bra || 2nd by Son Bra Constanze Amalie von Braunschbank-Albrechtsberger 1st by Son Bra || 2nd by Son Bra Jasminka Antonenko 1st by Son Bra Sarah Bernhardt 1st by Son Bra Avery 1st by Son Bra Ursula Callistis 1st by Son Bra || 2nd by Son Bra Chariot du Nord\Shiny Chariot 1st by Son Bra || 2nd by Son Bra Croix Meridies 1st by Son Bra || 2nd by Son Bra Woodward 1st by Son Bra Ancient Dragon 1st by Son Bra
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Yeah, it took me long enough to finish Akko, lol, but I'm glad she's released so people can enjoy her. Akko has been updated... https://1drv.ms/u/s!AgiPXTIYC2lboEzQzqcGFveKbV8e - Corrected some compatibility animations. - Added a few more compatibility animations. - Fixed a few remaining sprite errors. - Corrected a physics issue with the grounded burn state that would cause the opponent to slide unnaturally. - The super portrait now has its own dedicated sprite. - Extended the freeze for Ex specials by a few frames. - Tweaked and updated the readme. - And the first value for pal.defaults has been set to 1 because I forgot to do that, lol. Please redownload her.
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A collaboration project between myself and Shimmering Brony. I did the programming and designed most of the moveset, while Shim made the sprites and animations. This project wouldn't have been possible without him! Feedback is welcomed. We hope you enjoy her. Link: https://1drv.ms/u/s!AgiPXTIYC2lboEzQzqcGFveKbV8e
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Your account was called TheMiner, correct? I went ahead and verified it manually. Hopefully you can access it okay now.
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Back in late April, before Sagat was released, I started work on Chun-Li. After losing motivation and taking a break on her twice, I finally was able to finish her. Once again, shout out to Guillotine from MFG as I commissioned him for a couple of animations which were necessary to complete the character. Feedback is absolutely welcomed. Enjoy. Link: https://1drv.ms/u/s!AgiPXTIYC2lboEf1TcThxo-nbOPO?e=LWvWBI
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Fighting Retromix Lifebar (1280,720) for M.U.G.E.N 1.1
Sir Ghostler replied to Dissidia's topic in [ RELEASES ]
Glad to see these bars finally released. Good work. -
I'm super late, but thanks! Fifth update. This should've been released a while back, but better late than never, I suppose. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML - Various bug fixes, including pushback and projectile juggle issues. - Guard Cancel Strike added. - Guard Cancel Dash added. - Default grounded recovery state has been overridden. - Probably some other various things I may have forgotten about. Please redownload.
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Update, Guillotine just finished editing Sagat's entire spriteset, giving it various improvements and additions, the biggest and most noticeable of which being his improvements to the head. Alongside this... https://1drv.ms/u/s!AgiPXTIYC2lboEY7_4qHKCBnpjMq?e=ORKURH - Fixed an issue with the hit limiter for Ex Tiger Knee not being properly reset. - Guard Cancel Strike added. - Guard Cancel Dash added. - Default grounded recovery state has been overridden. - Various animation changes here and there. Please redownload.
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I forgot to mention this, but expect an update for Demitri eventually as well. I just need to get a couple things sorted out for him before I can post it.
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I finally finished a Sagat after all this time, lol. Massive shout out to Guillotine from MFG as I commissioned him for a few animations for this project, I wouldn't have been able to finish it without him. Feedback is more than welcomed. Enjoy. Update, Guillotine just finished editing Sagat's entire spriteset, giving it various improvements and additions, the biggest and most noticeable of which being his improvements to the head. Another big thanks to him. Link: https://1drv.ms/u/s!AgiPXTIYC2lboEY7_4qHKCBnpjMq?e=ORKURH
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Thanks, Diss!
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It's not really the people's fault either, tbh. All the trouble that the forum's had in terms of hosting, stability, crashing and whatnot would've had a big impact on traffic. It's still gonna be a majority of the same users replying as well anyway. But yeah, it's your choice.
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Forth update, should be the last one for a while as I don't believe there's any remaining issues. https://1drv.ms/u/s!AgiPXTIYC2lbnntVAN7L-vTKF6ML - Fixed and changed damage dampening with all projectiles. - Adjusted hitboxes of ES Chaos Flare and Demon Flare projectiles. - Adjusted effect placement of his burn sparks. - Other small things unrelated to gameplay. Please redownload.