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T. Vinceson

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  1. Like
    T. Vinceson got a reaction from ramon garcia in Zolagun's Huitzil/Phobos Edit.   
    ..Or, completion work.
     
    The original version has numerous features missing. So took liberty to work on this character and, at the same time learn further more about CNS State codings.
     



     
    You may get this character from here.
     
    This Huitzil is not exactly 100 % source accurate, as I lack knowledge or references for source accurate parameters in certain states.
  2. Like
    T. Vinceson got a reaction from ramon garcia in Capcom character edits.   
    Did quite a set of 'em. Various characters edited from the original ones made from Mugen greats like Adamskie, Warusaki, Umihei, Byakko and co.
     

     
    For the Alpha/Zero bunch, kindly click here.
     
     

     

     

     
    For the CvS ones, go here.
     
    I'll upload the SF3 ones later on, as I am updating their small portraits.
  3. Upvote
    T. Vinceson reacted to Neo_Fire_Sonic in ideas for victory quotes   
    "MHYA I AM DA WEENR"
    "Your coding is bad, and you should feel bad."
    "I eat trolls like you for breakfast."
    "I am.... BaconSaver."
  4. Upvote
    T. Vinceson reacted to Femrril in Zolagun's Huitzil/Phobos Edit.   
    I got this error from time to time when i use your char :
     
     
    You gonna need to check your code to fix it for your next update, other than that keep the good work.
  5. Upvote
    T. Vinceson reacted to Scourgesplitter in Zolagun's Huitzil/Phobos Edit.   
    Very very nice, I love when people take old unfinished characters and improve them. +1 rep
  6. Upvote
    T. Vinceson reacted to Werewood in Zolagun's Huitzil/Phobos Edit.   
    YES!!!!  I don't care about source accuracy and I care only availability and completion.
     
    I like your Talbain too!  Do you have any plan for Victor please?
     
    Thank you for your great edit!
     
    P.S.  I am trying to complete Gowcaizer by shimon and Kazuma by Psi-crowz like you do!
  7. Upvote
    T. Vinceson got a reaction from Scourgesplitter in Zolagun's Huitzil/Phobos Edit.   
    ..Or, completion work.
     
    The original version has numerous features missing. So took liberty to work on this character and, at the same time learn further more about CNS State codings.
     



     
    You may get this character from here.
     
    This Huitzil is not exactly 100 % source accurate, as I lack knowledge or references for source accurate parameters in certain states.
  8. Upvote
    T. Vinceson reacted to Uncle Dante in Hellstorm aka. Pyron's Stage   
    At least we have a resemblance to the original now. The original by Team Weapon-X has been offline for a while now so I think many will be happy to get this version, even if it's not 100% accurate. By the way, I have a copy of Team Weapon-X's version if you would like to have it.
  9. Upvote
    T. Vinceson reacted to T. Vinceson in ideas for victory quotes   
    4th wall breaker quote:
     
    "You were lame back in your original game. You were even much lamer being MUGEN'ed."
     
    "What's the matter? Lost because of bad Statedef coding?"
     
    " I took you down with one atta... Oh, wait, its just the player accidentally pressing F2."
  10. Upvote
    T. Vinceson got a reaction from Moneyspider_Todd in Capcom character edits.   
    Ah, sorry if I was not able to put the descriptions of edits that I have done. T'was in a hurry when I posted this.
     
    Below listed are the noticeable changes or edits done per character.
     
     
    Ryu  (Original by Adamskie.)
     
    - Added missing get hit sounds and sound effects on his special and super moves.
    - Added dizzy state complete with dizzy counter that triggers it. Players can also mash buttons to recover from the dizzy state faster.
    - Added Super Combo KO effects upon KO-ing an opponent with a Super.
    - Added air throw.
    - Added his missing secondary taunt.
    - Added missing animation frames for some of his win poses, Hadouken and Shinkuu Hadouken state.
    - New air hit animations.
    - Added dash and back dash states.
    - CvS2 style KO scream delay.
    - Win pose select feature by holding an attack button after KO-ing the opponent
    - New small and big portraits.
     
    Note: Edits also covers Evil Ryu mode.
     
     
    Sakura (Original by Adamskie.)
     
    - Added missing get hit sounds and sound effects on her special and super moves.
    - Added dizzy state complete with dizzy counter that triggers it. Players can also mash buttons to recover from the dizzy state faster.
    - Added Super Combo KO effects upon KO-ing an opponent with a Super.
    - Added air throw.
    - Added her CvS2 and Capcom Fighting Jam/Evolution diving kick special; the Ouka Kyaku.
    - Her Shunpuu- Kyaku is now CvS2 and Capcom Fighting Jam/Evolution version.
    - New air hit animations.
    - Added run and back dash states.
    - Extra run state should an opponent jumps over her while she's continuing with her run.
    - CvS2 style KO scream delay.
    - Win pose select feature by holding an attack button after KO-ing the opponent
    - Dark Sakura mode removed. (Sorry.)
    - New small and big portraits.
     
     
    R. Mika (Original by Tamago.)
     
    - Extra animation frames for her intros, taunt and some win poses. (They're bouncy.)
    - New intro.
    - New normal attack; A cancel-able Standing close Hard Punch.
    - New air hit animations.
    - Added back dash and dash states.
    - Added dizzy state complete with dizzy counter that triggers it. Players can also mash buttons to recover from the dizzy state faster.
    - Removed the CvS2 Groove Select-esque Ism Plus feature of the original; Including its graphics and associated sound effects.
    - Win pose select.
    - CvS2 style KO scream delay.
     
     
    Eagle (Original CvS2 version by Byakko.)
     
    - This character edit is very similar to Eagle in Street Fighter Alpha/Zero 3 Max game; Meaning the hit sparks, guard sparks, hit sounds, guard sound etc. are all SFA3/SFZ3 style.
    - Super Combo charge effect is also SFA3/SFZ3 style.
    - New air hit animation.
    - His grabs are now SFA3/SFZ3 command style; Hold either forward or backward then press two punch or kick buttons together.
    - Added dizzy states complete with dizzy counter that triggers it. Players can also mash buttons to recover from the dizzy state faster.
    - Win pose select feature.
    - CvS2 style KO scream delay.
     
     
    Chun-li (Original CvS2 version by Warusaki.)
     
    - Edited out traces of CvS2 features, especially Groove select.
    - New Hit sparks, Normal Guard and Special/Super Guard sprites. - New Hit sounds to complement the new Hitsparks. - New and different air hit animation. - New Super Combo KO FX.
    - New Super Combo charge FX. -Throws are now performed by Holding forward/Backward then two punches or kicks together. Air throw is executable by also   either holding forward/backward then two punches while in air. (Provided you're near/close the opponent, of course.) - Dizzy States. Mashing buttons during the standing dizzy animation "increases" the speed of animation. Continous mashing can snap Chun-Li out from her dizzy state at a faster rate. - Backdash and Run are still intact. - Air block, aerial recovery, near ground recovery and rolling recovery  are disabled. Though replacing them is "Tactical Recovery" state. Press 2 punches together when knocked down or during lying in ground state to get up faster. (Coded to be invincible to normal, special and super attacks prior to Standing state.) -Victory pose select. Hold an attack button after KO-ing your opponent/Roundstate 3.
     
     
    Dhalsim (Original SFA3/SFZ3 version by 3Ha.)
     
    - New sprites and effects for Yoga Fire, Flame, Blast, Inferno and Stream moves. (CvS2 style graphics.)
    - New Hitsparks, Normal Guard and Special/Super Guard sprites. - New Hitsounds (CFE ones.) to complement the new Hitsparks. - New and different air hit animation. - New Super Combo KO FX. - Throws are still performed by holding forward/Backward then two punches or kicks together. Air throw is executed by holding back or forward then 2 kick buttons while in the air.   - Dizzy States. Mashing buttons during the standing dizzy animation "increases" the speed of animation. Continious mashing can snap Dhalsim out from his dizzy state at a faster rate.
    - Win pose select after KO-ing an the opponent.
    - Removed the original version's "Brocken Mode."
     
     
    Balrog aka "Boxer"  (Original SFA3/SFZ3 version by N-Mario.)
     
    - No longer has that Super Upper Cut SC.
    - New Hit sparks, Normal Guard and Special/Super Guard sprites. - New Hit sounds (CFE ones.) to complement the new Hitsparks. - New and different air hit animation. - New Super Combo KO FX. - Throws are still performed by Holding forward/Backward then two punches or kicks together. - Dizzy States. Mashing buttons during the standing dizzy animation "increases" the speed of animation. Continious mashing can snap Boxer out from his dizzy state at a faster rate. - Backdash and Run are still intact. - Air block, aerial recovery, near ground recovery and rolling recovery  are disabled. Though replacing them is "Tactical Recovery" state. Press 2 punches together when knocked down or during lying in ground state to get up faster. (Coded to be invincible to normal, special and super attacks prior to Standing state.) - Victory pose select. Hold an attack button after KO-ing your opponent/Roundstate 3. - New win pose. - Some normals can now be special and Super Combo cancelable.   - His voice clips are that of his SvC Chaos seiyuu aka Nagashiro Sonosuke. (An edit inspired by Jesuszilla's CvS2 Balrog/Boxer in SF4 Mode.) Well, hope that covers the required description of edits. Kindly feel free to voice out feed backs or thoughts. I'll probably add some few updates to these characters in the future.
     
    Note: These characters are for WinMugen.
  11. Upvote
    T. Vinceson reacted to Kaze No Ken in Capcom character edits.   
    Great job with the editing, but you had to do it all with ai patches! Now adding ai patches there are errors!
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