
TurboBorot12
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Original Link: https://mugenguild.com/forum/topics/darkwolf13s-mvc2-s-b-p-spiral-w-ai-released-167326.msg2124111.html (Login Required) Download: http://www.mediafire.com/download/883npmssbjm2w6t/MvC2_Mouser_Style_Template.zip Information (Quoted from original thread): I started this at MugenFreeForAll back in March and I haven't been here for a very long time so I was thinking I should share this with Guild as well. I've been working a lot on the MvC2 chars I currently have and I believe it's time I should share what I've done. For the past couple of months, I was modifying R.o.q.u.e and AeroGP's Tag System and I figured a way around to make it work close to source game except due to MUGEN's limitations, it's a bit different. However, from looking at their coding, I've figured out how to make the Snapback, Counter and X-Over Combination, so as I convert characters to Mouser's MvC fighting style, the modified tag system, my Snapback, Counter and X-Over system will be implemented as well, as long the character didn't use up the Vars necessarily needed. Unlike the source game, Assist Types are determined by the character's palettes. Update as of 9/23/2015 As of this day, and seeing the progress done by walruslui, he's officially listed as my helper and a second editor to convert characters in this project. This saves time for me since I'm usually busy with stuff in family but I won't turn away from this project. Commands (This is on ALL characters on here): - Snapback: D,F,D,F,z - Counter: a+b+c (while guarding, costs 1 bar, also switches) - Partner Assist: y+b - Partner Switch: z+c - X-Over Combination: ~D,DF,F,x+a (Costs 2 bars) - Advancing Guard: 2 punches/kicks (While guarding) - Tech Hit: Holdfwd/Holdback+ y/z/b/c (If caught in a normal throw) Link: https://www.mediafire.com/folder/snw83on3mri68/MvC2_Chars_With_Tag_System This'll direct you to my MvC2 folder. You can download the characters and the modified default MUGEN 1.1 Lifebars. Notes: -Tag System for these chars will be ON. To turn it off, go to Statedef 5900 in their .cns and find Var(33), which is the Tag System Activator. Change the value to 0 and it'll deactivate all the commands above and the Tag system. The Advancing Guard and Tech Hit command remains unaffected. -ALL fighters can do a Tech Hit. This also affects characters who are NOT part of this thread at all if they're thrown by the one who has the Tech Hit code. -ALL fighters are compatible with the add004 system done by Shiyo Kaguge. Be sure to DEACTIVATE the Tag System if you plan to use them in add004. When the characters are patched, go to add004basic.reb1 via Notepad and follow the first note to deactivate the tag system. I've already checked and confirmed it. If you wish to use the custom ports I made for them, open add004pie.ini via Notepad and find this via CTRL+F command and you'll see this: Add.Air.Basic[Start] ;--------- ; as characters face / portrait ; キャラの顔として登録 [begin action 909002] 9000,0,0,0,-1 Change it to 9000,5,0,0,-1 if you wish to use their custom ports for the lifebars. Credits: - Mouser (His coding inspired me to do this) - R.o.q.u.e (Tag System) - AeroGP (Tag System) - REDHOT - Iwakick (Tech Hit coding) - All creators who made the characters I modified - ZombieBrock (For the extra palettes) - ExShadow (For the inspiration caused by his amazing stages and SP, hyper ports and support) - Fellow MUGENites (For the character/author recommendations) - walruslui (For the big support) - ShinZankuro (For inspiration from his Vs DEBUTS project) A special patch can be found here if the lifebars are downscaled in your 640x480 screen. http://www.mediafire.com/download/0s31witvo3v1f89/fightPatched.def - Just need to add a = to fight.scale in the file.
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Alternative jade_midori Osaka link: https://www.mediafire.com/file/550cpuiw76kz1cz/osaka_JM+-+v1.7.7z/file
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https://drive.google.com/file/d/1djTE9n_r7cVFo_hH9GslBaxtNEwt1cyO/view Current Roster Preview: This compilation has mainly PotS styled characters, although there are exceptions. Each character was carefully chosen for their AI and great variety of their movements. Although some inconsistency and unbalancement is to be expected. The characters received minimal edits. Most of them were given victory portraits and built in movelists. All characters were given a stage for when you fight them during arcade mode. Each stage without music has also been given one. Like stated before, this compilation makes use of Ikeme exclusive features, such as hidden and unlockable characters, an arcadepath that I plan to greatly expand in the future with many secret bosses, bonus games and several other game modes, a story mode, several gameplay adjustment modules (such as PotS tag system, shadow assist, dash cancel) and many QoL modules (Like Wreq's stage text, PotS dramatic zoom and autos stage camera, and Realfoobs Intro-Outro config). If you're curious to know which characters have been changed, how to unlock the characters or any modules I used that I may have failed to mention, check the "Changes" and "Unlock" text files. Also I have removed the netplay function, but it can be easily restored by going to "system_43.def", finding the "Title Info" section and removing the ";" from the network select. Changelog <22/02/2025> - Initial Release - Added 11 starter characters (Kung Fu Man, Kung Fu Girl, Lord Ravenous, Ella, Ryu, Ken, Akuma, Goku, Vegeta, Bardock, and Ronald). - Added 8 unlockable characters (Kung Fu Man EX, Evil Ryu, Master Ryu, Violent Ken, Master Ken, Shin Akuma, Broly, Dragon Claw). - Added 2 bonus games (Catwalk, Strenght Training) - Added 20 stages (Training Room, Mountainside Temple, Mountainside Temple - Night, Mountainside Sakura Temple, Death Valley, Cursed Tree, Suzaku Castle, Suzaku Castle - Corrupted, Suzaku Castle - Restored, Battle Harbor, Battle Harbor - Corrupted, Battle Harbor - Restored, Lost Island, Kousyu Street, 25th World Tournament, Saiyan Pride, Rocky Field, Neo Planet Vegeta, Fast Food Checkout, Dragon Claw Lab). - Added 1 story arc (Kung Fu Man). - Added 3 events (Seeing Double, Raw Evil and Pure Violence, KAKA...rots?). - Added MUGEN1 Remix screenpack. - Added MUGEN1 Remix lifebars. - Added PluckTheDragon HD Elecbyte logo intro. - Added 10 modules (Active Tag System, Auto Stage Camera, Dramatic Zoom, Universal Clashing, Universal Dash Cancel, Universal Shadow Assist, CvS2 Commentator, Intro/Outro Config, Events, Stage Text). - Added CableDorado's gameplay tweaks modules.
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What happened to the Mugen Guild Forum?
TurboBorot12 replied to FaZe Dank's topic in [ EVERYTHING GAMING ]
This is why I set up a request for someone to archive the contents of the site: -
[CPS2-COMPLETE] Misty Sprite Library by no1wammy
TurboBorot12 replied to TurboBorot12's topic in [ CHARACTER SPRITES ]
Ok -
Original Topic: https://mugenguild.com/forum/topics/cps2complete-misty-sprite-library-197133.0.html (Login Required) Contents (quoted from original forum): Introducing Misty, the Cerulean City Gym Leader from the Pokemon video game series. She is joined by her companions Staryu, Corsola, Politoed, Gyarados, Dewgong, and of course the dim-witted lovable Psyduck. And the best part of all this: you actually get to play as the Gym Leader. Sprites designed by Countgate, with additional works from Hatter, Hien and Omegachaino. This ZIP file consists of the following: - All image files of Misty and her Pokemon in both PNG and PCX - An Excel spreadsheet file (XLSX format) detailing sprite animation order (Microsoft Excel required to read XLSX file) - A Readme HTML file describing how to read my Excel file You will have already noticed this folder does not contain MUGEN data or information. I have no experience in coding MUGEN characters, hence the reason this thread's placement in the Sprite Projects folder. The sprites for Misty and her Pokemon are complete; the only thing missing is a character icon; projectile sprites like water, needles, bubbles and beams; and other related special effects I may not be aware of. This was a three year project in the making (perhaps more), and I couldn't have done it without the spriters I've worked with in that time. Extra special thanks go to Sir T. I am hoping this character will one day debut in the MUGEN scene soon. Link: https://www.mediafire.com/download/xib57z3rzz3zc20 Additional Portait by Countgate:
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Posted request to archive the contents of Mugen Fighters Guild for rehosting:
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Read this for context first: Request: A complete backup of the Mugen Fighters Guild - the forums, their hosted sites, the files - everything. If you can manage to get a backup of the site's database and the PHP web app files then you or someone else can easily rehost the site somewhere else; it shouldn't be that expensive. HTTrack Website Copier should do the trick: https://www.httrack.com/ Notes: - The Mugen Fighters Guild Forum was built on EosAlphaBBS: Credits EosAlpha BBS is a software product based on the popular and successful Simple Machines Forum, also known as simply SMF. It started around mid-2011 as a fork of the then current code base of SMF 2.0 which had been released under a OSF compliant BSD-style license in June 2011. The goal is to create a new forum software with a fresh, modern and social touch. Developers Alex "Silvercircle" Vie, Annika "Velvet" Ostrovsky The developer(s) of EosAlpha BBS acknowledge the hard work that went into the development of its ancestor (Simple Machines Forum) and want to thank everyone who was or still is involved in the project. Without SMF, this project would most certainly not exist. The original SMF development team Project Support Michael "Oldiesmann" Eshom, Amacythe, Jeremy "SleePy" Darwood and Justin "metallica48423" O'Leary Developers Norv, Aaron van Geffen, Antechinus, Bjoern "Bloc" Kristiansen, Hendrik Jan "Compuart" Visser, Juan "JayBachatero" Hernandez, Karl "RegularExpression" Benson, Grudge, Michael "Thantos" Miller, Selman "[SiNaN]" Eser, Theodore "Orstio" Hildebrandt, Thorsten "TE" Eurich and winrules Support Specialists JimM, Adish "(F.L.A.M.E.R)" Patel, Aleksi "Lex" Kilpinen, Ben Scott, Bigguy, CapadY, Chas Large, Duncan85, Eliana Tamerin, Fiery, gbsothere, Harro, Huw, Jan-Olof "Owdy" Eriksson, Jeremy "jerm" Strike, Jessica "Miss All Sunday" Gonzales, K@, Kevin "greyknight17" Hou, KGIII, Kill Em All, Mattitude, Mashby, Mick G., Michele "Illori" Davis, MrPhil, Nick "Fizzy" Dyer, Nick "Ha²", Paul_Pauline, Piro "Sarge" Dhima, Rumbaar, Pitti, RedOne, S-Ace, Wade "sησω" Poulsen and xenovanis Customizers Brad "IchBin™" Grow, ディン1031, Brannon "B" Hall, Bryan "Runic" Deakin, Bulakbol, Colin "Shadow82x" Blaber, Daniel15, Eren Yasarkurt, Gary M. Gadsdon, Jason "JBlaze" Clemons, Jerry, Jonathan "vbgamer45" Valentin, Kays, Killer Possum, Kirby, Matt "SlammedDime" Zuba, Matthew "Labradoodle-360" Kerle, Nibogo, Niko, Peter "Arantor" Spicer, snork13, Spuds, Steven "Fustrate" Hoffman and Joey "Tyrsson" Smith Documentation Writers Joshua "groundup" Dickerson, AngellinaBelle, Daniel Diehl, Dannii Willis, emanuele, Graeme Spence, Jack "akabugeyes" Thorsen, Jade Elizabeth Trainor and Peter Duggan Marketing Kindred, Marcus "cσσкιє мσηѕтєя" Forsberg, Ralph "[n3rve]" Otowo, rickC and Tony Reid Localizers Relyana and Akyhne Servers Administrators Derek Schwab and Liroy "CoreISP" van Hoewijk Special Thanks Consulting Developers Brett Flannigan and Mark Rose Beta Testers The invaluable few who tirelessly find bugs, provide feedback, and drive the developers crazier. Language Translators Thank you for your efforts which make it possible for people all around the world to use SMF. Founding Father of SMF Unknown W. "[Unknown]" Brackets Original Project Managers Jeff Lewis and Joseph Fung And for anyone we may have missed, thank you!
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Damn...
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At least we have the Wayback Machine
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Ah, I see. Maybe we can band together to give the site some sorely-needed updates, or to merge it with this site.
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I tried to access this link: https://mugenguild.com/forum/topics/been-working-new-mugen-iceberg-as-late--200196.0.html But it says "Login Required"; what has happened recently to warrant this? Has this happened to anyone else recently?
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Bagelfloss by Lillie's MADs: https://www.andersonkenya1.net/files/file/38641-bagelfloss/
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You're just pitting it against the wrong characters
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I would like a 4:3 conversion of OroCrimson's Infinite Legacy X screenpack for IKEMEN GO 0.99 and up (linked below): https://www.andersonkenya1.net/files/file/29051-infinite-legacy-x-hd-screenpack-by-orocrimson-ikemen-go-nightly-1222025/ A 4:3 converison of Infinite Legacy X's lifebars is already available, so you can probably use that as a reference point: https://mugenguild.com/forum/topics/infinite-legacy-x-lifebar-640x480p-edit-200291.0.html