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GLB

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Everything posted by GLB

  1. Thanks dewds. Site updated by the way, it's up there now.
  2. Thanks, guys! I'm considering making all Tekken 1 stages but that's not a for sure project yet by any means, just some idea throwing since there's capabilities. I will not make another Tekken 2 stage though, well i'm about 98% positive i won't.
  3. The mirror effect and the shadows on characters. In T2 there's a spotlight effect over the characters that follows them. I couldn't implement either of these into mugen.
  4. Special thanks to: The Magic Toaster. Without him this wouldn't have been made, he ripped the tile. All I did was rotate and adjust. Tamez: For teaching me this parallax method and the darkness overlapped sprites. Very simple but hard to make at the same time. Fucking parallax. Tried to make it as close to source as I could, the only difference is some of the tiles order may be a bit different, it's HR, and there's no shadow/mirror effect and there's no superjump. It's just the floor with the black bg. Maybe in the future I can do something for the mirror effect, I was thinking a screen with static animations in it rather than the mirrors. It's 1.0 compatible and it'll be on my site later this week. Download I may consider Tekken 1 stages. This will be the only Tekken 2 stage I will ever make because Tamez will most likely be making the rest if they're ripped. #TamezTekken22020
  5. Really like this Kula, man. Glad to have one I can finally decide on and use permanently.
  6. Weird, people seem to be downloading it fine. I'll put up a mirror tho.
  7. I won't upload a squidless link, no sorry mang. When I designed the stage I just kinda dug the idea of the squid yanno? It's easy enough for members to remove themselves.
  8. Thanks, brah. Not sure, found a gif on google and cut/edited it. Sorry. I'll upload another link later, unless the other dudes link worked for you then that's cool too or w/e. Yeah man, go into the .def find and remove: [bG Squid] type = anim actionno = 10 delta = 1,1 start = -130,160 mask = 1 velocity = 1,0 tile = 1,0 tilespacing = 3200,0 sin.y = 30,300 [begin Action 10] 3,0, 0,0, 7 3,1, 0,0, 7 3,2, 0,0, 7 3,3, 0,0, 7 3,4, 0,0, 7 3,5, 0,0, 7 3,6, 0,0, 7 3,7, 0,0, 7 3,6, 0,0, 7 3,5, 0,0, 7 3,4, 0,0, 7 3,3, 0,0, 7 3,2, 0,0, 7 3,1, 0,0, 7 [bG Squid2] type = anim actionno = 11 delta = 1,1 start = 120,-50 mask = 1 velocity = 2,0 tile = 1,0 tilespacing = 3000,0 sin.y = 20,200 [begin Action 11] 3,0, 0,0, 7 3,1, 0,0, 7 3,2, 0,0, 7 3,3, 0,0, 7 3,4, 0,0, 7 3,5, 0,0, 7 3,6, 0,0, 7 3,7, 0,0, 7 3,6, 0,0, 7 3,5, 0,0, 7 3,4, 0,0, 7 3,3, 0,0, 7 3,2, 0,0, 7 3,1, 0,0, 7 Yeah, the stage was supposed to just make absolutely no sense but look dope. Thanks broheim. This minus the 70's/80's. Thanks brosama.
  9. Download here. - Will def be considering updates in the future, just not sure what as of yet. The idea of this stage, I really don't know.
  10. very late but yeah you're right, check first post, updated. -fixed shadows/perspective issues. -gave layerno1 objects deltas. -added new looped/amplified bgm by Alpyne_D. -added a few more petals. -may consider window lights in the future but not now, also a new video whenever i ask someone for one.
  11. fuck you ew it's excahm go away hi bean and cheese. Thanks, I guess.
  12. Finally back into creating something. A simple, yet nice (maybe) stage. I'm rusty, lol. But i'm glad i finally found some motivation. I'll put it up on my website later, I plan on redoing my website so it'll go up with the update Outdated vid: https://www.youtube.com/watch?v=WgXGd6fUtLA 7/8/14 Update Download: http://newagemugen.pro-forums.ca/t2883-school-yard#27250
  13. It's the end of the world as we know iiiittttt. Cool stage though, it's a bit clashy in certain parts though, but i assume you're trying to follow the game which is understandable.
  14. If it bothers everyone that his characters are so shitty then don't use them, don't even give him the time of day. Why make a 3 page argument out of it saying: "Oh he'll never change!!" Regardless, I've seen creations of his get put to use sprite wise, he has made some interesting sprites, though his characters themselves could use tons of work and improvement.
  15. I really dig this stage man, it's a nice mash-up. - You left debug on. - You can remove layerno, trans, tile, velocity etc. lines when they're not activated. - Some of the water droplets look like they're appearing out of nowhere. - Why periods in the animation line of spriteno? - All I could see in a short period.
  16. It's an original creation. It's possible, you just have to find the ticks (time) and coding in which Dissidia made the transitions happen and edit it.
  17. You left debug on. Not a huge deal but you have uncropped sprites (very small issue considering your stage isn't large at all.) Since there's no animation, the flow of the stage really relies on the deltas which IMO need adjustment. They're interesting but they move very oddly. Lots of aesthetic/graphical work could be done to this to make it more "pretty." Not a bad stage for what I assume is a first? You should make more.
  18. this is glb's friend, glb was found dead this morning in his bed. but he taught me how to make mugen stages and showed me the community, plus gave me his log in information. so expect more from me "BLG"
  19. Lol. Sorry but no. I'm going to laugh if you check the IP address and It's yuyu himself.
  20. LOL. Very convenient with the avatar, but a legit mugen issue at the same time.
  21. Sup. -You should remove the spaces in your .def and .sff to avoid problems assigning characters to the stage. -Also, your bounds are extremely uneven. Your stage is not symmetrical at all. Your boundleft is -45 but your boundright is 0. -Don't have the updated fighter factory so i couldn't confirm any sprite errors. It's a very neat stage, I like the idea a lot, it just needs a lot more work.
  22. haha, you're a dick alp. thanks, mang. was good workin' with ya.
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