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Posts posted by Flowering Knight
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Well...i would use model for sprites again and since Spore can export DAE models from creatures created...and i would add something 4th wall breaking, weird, slendermany and references to few things like "Face"`s Quiz from Godzilla Nes Creepypasta, but with a different goal and questions. And that would be possible...if i could install patch required for that...
DO IT.
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Looks like something out of Quake/Unreal Tournament. Definitely downloading.
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As it turns out, literally everything was zoomed in. I can't even see the Boost meter when playing as one of the HNK characters.
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when you use 1280x720 you have to edit things like:
Give them characters and stages Localcoords (Stages also needs a bit editing of x and y)
and thats much I know of my knowledge
Ex: p1 has localcoord and p2 doesnt ; Stage is also modified X,Y, and localcoord = 426,240
Examples for localcoord numbers (You add these in the .def file of the character or\and stage)
localcoord = 426,320 (some characters like omk or HD characters that already have localcoord would need some modifying)
In other words, I'll have to add the localcoord to every character I have.
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Is that bad I'm still with my mom? Is it NSFW stuff? I guess so, not that I was interested..........
Saying that pretty much just made you an acceptable target for some people out there.
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If you don't know what I'm talking about, I'll just show you with images, since I'm too lazy to explain it in words.
This is an earlier image of mine (Mugen was running in 1024x768)
This is an image I would make now (1280x720)
Yeah...Not too good when you're using taller characters such as Raoh.
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10) All the Touhou characters albeit they all have either special gameplay (like MvC, Kof, SS, etc...) or are overpowered edits ala God Orochi style.
Don't forget the normal-sized ones.
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I personally think the Haoshoku Haki is a little overpowered. I'd say turn it down a notch, and remove 1000 power instead, otherwise it'll feel like that one attack Yami has in TvC.
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12 MB? This character's gonna be good.
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SO MUCH HYPE
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Limiter Cut Broly. No, I'm not saying I beat him, because I didn't, and unless I pick a character cheaper than him, I ain't gonna.
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http://www.youtube.com/watch?v=RRaTLuvOwA8
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That's the same for Me :3. With Venomono.
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the problem is. the AI tends to get into the "movelist" and doesnt know how to get out of it sometimes.
I'm pretty sure that can be prevented with this:
triggerall = AILevel = 0
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Juano16's Mortal Kombat characters actually have this feature.
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Yes.
Quotes cannot skip. They have to go 1, 2, 3, 4, 5, 6, 7, 8... and not 1, 2, miss a few, 99, 100.
Just tested. Still doesn't seem to work.
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Fox looks like he's on some serious shit.
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Are your quotes separated? As in, are your regular quotes say 1-10, and then the character-specific ones 11+? Or are they jumbled in with each other?
I have them separated, as in:
victory38= "You are dead. Surprise big not."
victory50= "I wasn't attacking you. I was simply being controlled by an asshole known simply as 'Player'."
Is this what's causing the problem?
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^Shouldn't matter.
Seeing as I have experience in this, I'll help!
While you can place these in the winpose state, it works just fine if you place them in Statedef -3:
[state -3, Blah]type = VictoryQuotetrigger1 = 1value = 1+(random%#) ;Replace # with how many regular (non-character-specific) quotes you have.[state -3, Blah]type = VictoryQuotetrigger1 = enemy,name = "nameofcharacter"value = # ;Replace # with the value of the quote you want to use.While it does show up whenever I defeat said character, I still see it even if I fight someone else.
If your character version is not M.U.G.E.N 1.0 or 1.1, then you need to check the def file and change.
Otherwise the specific win quotes will crash M.U.G.E.N
My character version is 1.0.
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Ooh, I hope DJ uses Rhambi in one of its moves.
He should also include a separate soundpack with voice clips from the cartoon.
At least, it'd be cool. Well, I think it would.
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[state -2, VictoryQuote] ;Regular quotes
type = VictoryQuote
trigger1 = Enemy,Name != "CharHere"
value = 1~#
Mugen crashes when I try using that.
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I think only Winmugen has this problem. I'd say upgrade to 1.0.
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I'm using the VictoryQuote sctrl to make a specific win quote against a certain character. However, said quote shows up randomly even when I'm fighting a completely different character, like any other one. (The names in the DEF files are different, I checked.) I tried pasting a code and added exclamation marks to prevent this, only for Mugen to crash. I don't understand this, and I want to know how I can fix it, if I can.
If it helps, the character I'm using has 31 other quotes.
Yourself in MUGEN
in [ MUGEN LOUNGE ]
Posted
There's always this one. But concerning Spore automatically installs the updates on Steam, a manual install may not be necessary. (Unless you don't have it on Steam.)