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Flowering Knight

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Posts posted by Flowering Knight

  1. Well...i would use model for sprites again and since Spore can export DAE models from creatures created...and i would add something 4th wall breaking, weird, slendermany and references to few things like "Face"`s Quiz from Godzilla Nes Creepypasta, but with a different goal and questions. And that would be possible...if i could install patch required for that...

     

    DO IT.

  2. when you use 1280x720 you have to edit things like:

    Give them characters and stages Localcoords (Stages also needs a bit editing of x and y)

    and thats much I know of my knowledge 

    Ex: p1 has localcoord and p2 doesnt ;  Stage is also modified X,Y, and localcoord = 426,240

    mugen012_zpse4667634.png

     

    Examples for localcoord numbers (You add these in the .def file of the character or\and stage)

    localcoord = 426,320 (some characters like omk or HD characters that already have localcoord would need some modifying)

     

     

    In other words, I'll have to add the localcoord to every character I have.

  3. If you don't know what I'm talking about, I'll just show you with images, since I'm too lazy to explain it in words.

     

    This is an earlier image of mine (Mugen was running in 1024x768)

    mugen018_zps9a5e9c8e.png

     

    This is an image I would make now (1280x720)

    mugen000_zps154426d4.png

    Yeah...Not too good when you're using taller characters such as Raoh.

  4. Are your quotes separated? As in, are your regular quotes say 1-10, and then the character-specific ones 11+? Or are they jumbled in with each other?

     

    I have them separated, as in:

     

    victory38= "You are dead. Surprise big not."

     

     

    victory50= "I wasn't attacking you. I was simply being controlled by an asshole known simply as 'Player'."

     

    Is this what's causing the problem?

  5.  

    ^Shouldn't matter.

    Seeing as I have experience in this, I'll help!

     

    While you can place these in the winpose state, it works just fine if you place them in Statedef -3:

     

    [state -3, Blah]
    type = VictoryQuote
    trigger1 = 1
    value = 1+(random%#) ;Replace # with how many regular (non-character-specific) quotes you have.
     
    [state -3, Blah]
    type = VictoryQuote
    trigger1 = enemy,name = "nameofcharacter"
    value = # ;Replace # with the value of the quote you want to use.

     

     

    While it does show up whenever I defeat said character, I still see it even if I fight someone else.

     

     

    If your character version is not M.U.G.E.N 1.0 or 1.1, then you need to check the def file and change.

    Otherwise the specific win quotes will crash M.U.G.E.N

     

    My character version is 1.0.

  6. I'm using the VictoryQuote sctrl to make a specific win quote against a certain character.  However, said quote shows up randomly even when I'm fighting a completely different character, like any other one. (The names in the DEF files are different, I checked.) I tried pasting a code and added exclamation marks to prevent this, only for Mugen to crash.  I don't understand this, and I want to know how I can fix it, if I can.

     

    If it helps, the character I'm using has 31 other quotes.

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