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Dissidia

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  1. Upvote
    Dissidia got a reaction from Macaulyn97 in Anita by mazemerald [01 / 13 / 2017]   
    I'm still hoping for an Adult Anita someday...
  2. Upvote
    Dissidia got a reaction from CoolAnimeHustler in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Grab my characters here:
    https://dissidiamarlq.neocities.org/
    Release History
     
    EIGHT MARBLES (NSFW)
    Contains gross humor and partial nudity
     
     
     
    V O C A L O I D
    K-ON!
     
     
     
  3. Upvote
    Dissidia got a reaction from gui0007 in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Mio Akiyama (K-ON!) updated (01/16/2017)
    AI now included.
     
  4. Upvote
    Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Mio Akiyama (K-ON!) updated (01/16/2017)
    AI now included.
     
  5. Upvote
    Dissidia got a reaction from Krysel in Welcome to MFFA! Introduce yourself here!   
    Welcome aboard!
  6. Upvote
    Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Also I forgot to mention is that I'm already working on an AI patch for Mio thanks to a friend named Thentavius. Hopefully it will be added on the next update!
  7. Upvote
    Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)   
    I have an idea in mind for her Leg Lariat. I'm thinking of a charged hyper attack for that one.
  8. Upvote
    Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Yeah sorry for the long wait. Thanks for the support! Until then, Mugi needs more love with more hypers to be added. : )
  9. Upvote
    Dissidia got a reaction from Galvatron in [NS] Nintendo Switch : The New Nintendo system   
    Already pre-ordered mine, along with Breath of The Wild!
  10. Upvote
    Dissidia got a reaction from gui0007 in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Azusa Nakano TRIAL VERSION (K-ON!) released 01/13/2017, All K-ON! girls updated
  11. Upvote
    Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Mio Akiyama (K-ON!) updated (05/26/2016)
  12. Upvote
    Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Ritsu Tainaka and Tsumugi Kotobuki updated (05/25/2016)
  13. Upvote
    Dissidia got a reaction from Galvatron in Rim released, All Eight Marbles characters updated (04/22/2024)   
    Azusa Nakano TRIAL VERSION (K-ON!) released 01/13/2017, All K-ON! girls updated
  14. Upvote
    Dissidia got a reaction from gui0007 in Star Sapphire (DC comics) by Idpp & Skhsato123 (1/3/2017)   
    The mediocrity of this Star Sapphire is just damn laughable. I tested the character myself and it's an absolute mess!
     
    Also, I love how it's appropriate when she shouts "Pathetic", because this is how I feel about this creation.
  15. Upvote
    Dissidia reacted to Macaulyn97 in Star Sapphire (DC comics) by Idpp & Skhsato123 (1/3/2017)   
    My goodness, who made this crap and thought it was even slightly decent?
  16. Upvote
    Dissidia reacted to Macaulyn97 in Star Sapphire (DC comics) by Idpp & Skhsato123 (1/3/2017)   
    It seems she shouts patethic when she is getting hit, lol.
  17. Upvote
    Dissidia got a reaction from Macaulyn97 in Star Sapphire (DC comics) by Idpp & Skhsato123 (1/3/2017)   
    The mediocrity of this Star Sapphire is just damn laughable. I tested the character myself and it's an absolute mess!
     
    Also, I love how it's appropriate when she shouts "Pathetic", because this is how I feel about this creation.
  18. Upvote
    Dissidia got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Leonardo by Acey (1/1/2017)   
    Already tested and I'm disappointed as usual when it comes to Acey. There's hella lot of bugs and bland supers. Also, is it really that necessary to have the TMNT theme playing everytime Leo performs a super?
  19. Upvote
    Dissidia got a reaction from gui0007 in Leonardo by Acey (1/1/2017)   
    Already tested and I'm disappointed as usual when it comes to Acey. There's hella lot of bugs and bland supers. Also, is it really that necessary to have the TMNT theme playing everytime Leo performs a super?
  20. Upvote
    Dissidia got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Anna (Frozen) by Mikoshi Nyuudou   
    PREVIEW

    DOWNLOAD
    https://www.mediafire.com/?4m9jx7szhtu1ev1
    COMMENT
    A palette swap rename of Hina. Nothing special...
  21. Upvote
    Dissidia got a reaction from gui0007 in The Crow (Eric Draven) by ParaDo0x and Borewood (12/25/2016))   
    - Face portrait is too large.
    - No sign of damage dampener anywhere, because of this, all attacks inflict ridiculous amount of damage.
    - Hitsparks are missing, misaligned in some areas.
    - So much priority for all basics. Also, there's no need for too much detail.
    - Are the fullscreen hyper backgrounds of Crow really necessary?
    - Spamming LP (Stand) executes an infinite.
    - Because of the crow assist, you're able to corner infinite combo with anything...
    - No CLSNs for QCF,PP
    - NO CLSN for QCB,B
    - Victims drains 2500 of Power, yet, Thirty Hours of Pain does more damage and it only drains 1500 of Power.
  22. Upvote
    Dissidia got a reaction from Ori-Ori in Screenshots Mffa Style   
  23. Upvote
    Dissidia got a reaction from Moltar in Mugen 3D Mario fixed version!   
    Eh.. it's somewhat better, but still not much of an improvement in my personal opinion. Although it's nice that you fixed a few minor problems like the infinite wall jump, the major problems from the last build still persists, and that really is a huge disappointment...
     
    Let's begin:
    - Again... too many detailed CLSNs and hitboxes in most areas... Seriously? a larger hitbox inside a medium hitbox inside two smallers hitbox?
    - When pressing both X and A, a debug error triggers: "PLAYER SMASH MARIO (56) IN STATE 63: CHANGED TO INVALID STATE 63 (FROM STATE 63)"
    - For whatever reason, repeatedly tapping C while holding forward increases power...
    - Again... the power level requirement issues from the last build still remains. A level 3 is needed for a level 1 move? That's nonsense...
    - Mario's Bob-ombs require 1 Level, yet, it only takes only 500 of power.
    - "Explod move" FX should be a projectile. Also, where's the transparency?
    - Mario's new fireball could also use transparency.
    - As I've mentioned in the first version of Mario, if Bros Attack is done on P2's side, it's useless. Another thing I noticed is that the hit counter drops twice.
    - Because the Final Smash helper is coded as a normal/special/hyper attack attribute, stuff like this happens...

    - Again, Waluigi and Wario Summon only works if Mario's power is at Level 1.
    - F.L.U.D.D no longer separates from Mario, which is good,, however, Mario no longer has a cornerpush. Speaking of which, When repeatedly performing the move, the F.L.U.D.D helper does not destroy itself. Now this is a huge issue because this can lead to problems with both Mario and the opponent's helpers to no longer function.
    - The supercombo remains unchanged. The combo hit suddenly drops. Also, the way you have it set up is pretty odd here. 
    - When P2 is squished from both Supercombo and SMB Hyper, it takes quite awhile to recover from it. This also persist from the last version.
    - Cousins Attack again, triggers debug flood, just like the last build.
     
    So there you have it. As the aforementioned above, it's a bit better, but not as good as I thought it would be. Also, I was looking through your code and I honestly can't digest the mistakes and unnecessary triggers you have in there...
  24. Upvote
    Dissidia got a reaction from Moltar in Mugen 3D Mario fixed version!   
    So CLSNs aren't important to you if you see something like this in fighting games? You shouldn't be creating MUGEN characters, nor looking into video game programming if collision boxes are not an importance to you.
     
    Have you NOT tested your character in Arcade/Vs. Mode? You can't activate a Lv. 1 super unless your level is MAX'd up, which is ridiculous. If you have a Lv. 3 super that drains all three levels, then yeah, that's correct, but it also depends how appropriate how much damage it inflicts.
     
    I've never said it was important, keep your cool there buddy. It was only a suggestion, and that's fine if you stick with your opinion.
     
    Hey that's fine. If you believe Mario doesn't contain any more errors, it doesn't, though the aforementioned posts says something else...
  25. Upvote
    Dissidia got a reaction from Lillie's 音MADs in Mugen 3D Mario fixed version!   
    So CLSNs aren't important to you if you see something like this in fighting games? You shouldn't be creating MUGEN characters, nor looking into video game programming if collision boxes are not an importance to you.
     
    Have you NOT tested your character in Arcade/Vs. Mode? You can't activate a Lv. 1 super unless your level is MAX'd up, which is ridiculous. If you have a Lv. 3 super that drains all three levels, then yeah, that's correct, but it also depends how appropriate how much damage it inflicts.
     
    I've never said it was important, keep your cool there buddy. It was only a suggestion, and that's fine if you stick with your opinion.
     
    Hey that's fine. If you believe Mario doesn't contain any more errors, it doesn't, though the aforementioned posts says something else...
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