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Everything posted by Okami
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This thread is an utter failure. Shows how low your cognitive intelligence level is. I'll be doing something productive while you guys decay your brains.
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And what's with this useless thread? :L
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Change your localcoord to 1008,756 to play in 640x480 and/or look at Sin's SS.
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Video of Said Progress
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Updated :Link - Fixed small errors - Brutal Swing works now. - Super Ports Added (Need to tinker for the scale to disapppear properly. - Pal Select System - Enjoy.
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Link fixed
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I fixed her grab, don't worry. Update: http://www.mediafire.com/?csa2alo69izqtuk Axe level degrades even slower now for gethits. Axe level var degrades at gametime%240. Weaver's Art getpower is not there. I don't recall supers giving back power.. I'll see into that. Awakening debug fixed. I don't know about the healing imo, I never had a lifeadd? o-o
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I did the 2 degrees though lol. Ya i noticed the power frames are a bit too large for some reason, I'll decrease it. I was going to remake the font, I'll see about that. I think I used two different lifebar layout frames, I'll see about that. The Burst on the right is actually the same angled as the one on the left. I've been waiting for 1.1 for like FOREVER lol.
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*Scroll for updates first post* Labrys Alpha Updated: Fixes for compatibility issues. What's updated? Custom axe system, the more you swing, the stronger your damage (axe). - Got teamside = 1 working on the left side, will do the right side sometime soon. BD is implemented and fully working. j.214A is partially working, but usable. Going to finish coding this first.
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Made a new thread since it's better so I can add more stuff into this since it's all P4A related - SXVector Not too much to start, but I kind of got some things working on my sleeve. Been a fan of this game and I was urgently waiting for rips so I had to since I main Labrys and I personally love the style of Persona 4. So, I guess I'll post my project here. The character I'm doing at the moment is Labrys. Previously, I released an Alpha. As soon as I can rip the sounds and FX, I'll replace those "temporary" sound and FX for her. I'll implement the persona system and her burst. Most of her combos that can be done is actually combos that you learn throughout trial mode and some others I found myself. Link to alpha: http://mugenguild.co...a-144107.0.html Latest Video: http-~~-//www.youtube.com/watch?v=jBSVB9Wy3PA&feature=g-upl[/media] Screenpack Progress: Been designing the layouts, getting the rough thing out first. The "intro" scene: It's going to be animated like how it was animated in the actual game, though I don't have all the things I need atm. The "shadows" will charge and I might not add the scrolling announcement room because it requires way more sprites for each shadow. Instead, I'll just make it scroll through different shadows with that bg. The green light and what not will be putted in. The "text" will scroll like it was in the game. That's pretty much it for now. Main Menu: The cursor is going to be the "font" which will overlap the selection with "Arcade Mode description" on the bottom right. Going to be animated with P4A character sprites, resizing it for perspective. Select Screen: Like in game, but switched to empty cards since there are no P4A characters officially made atm (besides my Alpha). The Persona BG is part of the big port, so for non-persona characters will have a blank than a window, unless you want to add something into it. Lifebars: In progress and is shown in my Labrys Alpha video. Subject to change, and templates will be added (would give templates to people who want to contribute and make some. For those who are interested: I don't mind having people join my project, though you can work/help me or test for me. At the moment, I just need sprites for things that I don't have(if not), I'll probably have to draw it out. Alternative Lifebar look: Photoshopped and not Ingame !
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Cvs Taki( Soul Calibur ) Public Beta 1 By Super Dragon
Okami replied to Lord Batros's topic in [ 2012 ]
It is a beta anyways. As long as he can try to edit and smooth out those animations, then it is possible that we might get a good character =) -
I already got my layout planned. Exactly like how the game plays it, no need to change.
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@Reggie -> Def File to change localcoord. @Otasira -> Sure. PM questions if you need to.
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Hmm.. I edited the hitdefs to hit on contact. And press ctrl+c to check if there are clsns for Ragna Mau and make sure he doesn't have aqua clsns for some reason. He either may be unblockable. http://www.mediafire.com/?j45qu4nmlmmv43q Here's the fix.
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Which grab was it? I'll like to know about it o-o Air or ground? I made sure there is no velset in both grabs.
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Download Link: http://www.mediafire.com/?5hk9mxp7sb9nd9a http-~~-//www.youtube.com/watch?v=oOpZkM4rMS8 Latest Wip Video: http-~~-//www.youtube.com/watch?v=24xuEJ1h_4g I had added a lot more attacks, but it's better to post a readme. READ: What is done is written here (Also Readme) Author: SXVector -- Character: Labrys -- -- Origin : Persona 4 Arena -- Movelist Arcade Peon Format General Movement - Dash -> 66 - Backdash -> 44 - Air Dash -> 66 - Air Backdash -> 44 - Double Jump -> jj - Super Jump -> 2j - Evade -> AC Normal Combo - 5A Auto Combo (without super) - 5A,5AA,5AAA,5AAAA(214A) Charge Hits - Charge Crouch -> 2B - Charge Stand -> 5B (unblockable when fully charged) Sweep - Trip Sweep -> 2AB Hit to Auto Hit(Mash Beat Up) - Mash Start -> 5AB Special Gullitone Axe -> 214A/214B Grab -> CD/j.CD for Air Air Normal -> - Light -> j.A - Heavy -> j.B + j.BB after j.B successful hit Special Jump -> Jump after successful hit on 1st jump (jump hits). NOTE: For those who play in 640x480 must change their localcoord of Labrys to 1008,756. Thank you, Enjoy and give feedback. I'll try to post screenshots for latest progress.
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Nice, that sure does require time to do. Though honesty, if anyone takes their time like that, it will probably be good =P
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Watch in HD. Auto Combo 5A Finished - Super not include atm. Super Jump added. FX from BB used and other sound fx used from various sources for attack/swings/etc. What's left for special movements are the dodge,cancel, and mini jump(I think). I'll do her crouching light later and other stuff. For now enjoy.
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I'm curious, did you use the pen tool, or a tablet?
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Accurate to source, as Usual. This is her voice, yes.
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It's wifi only. It will be faster if I connect with ethernet cable. I'm still waiting for that 1tb/s internet... come here to Canada already you twit!
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Refurbished intro, the intro was so choppy that I had to fix it. Note - Watch in HD.
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I didn't do her required sprites atm, that is why she goes to the ground like that oo
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Dun dun dun. Some things need tweaking but I think I got all her intros/lose/win poses !!! Watch in HD, seriously. >_>