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Okami

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Everything posted by Okami

  1. Update (ALL PERSONA MOVES COMPLETE. ALL MOVES COMPLETE): ENJOY !!!! http://www.mediafire...5hk9mxp7sb9nd9a VIDEO:
  2. Oh fuck, wait. http://www.mediafire.com/?zktlh3flg3alze3
  3. I see, okay. Reupload fix for some little tweaks and problems: http://www.mediafire.com/?zktlh3flg3alze3
  4. A spear? The uppercut or the purple fx? The connect is usually 1-3 hits. It varies. Didn't make ports atm, planning to do it after I come home from work and finish the rest of her attacks. I'll do an upload sometime soon.
  5. Update on Latest Post: 4 Persona Attacks Done. Tweaks on super bgs 5C should combo properly into 2C (Goes both ways) J.C is also finished. And the last super is also finished. Enjoy and give feedback if needed. Would appreciate if someone can find the right fx for 5C or 5D, tyvm. Mediafire link: http://www.mediafire.com/?zktlh3flg3alze3 Video of Progress( WATCH IN HD ): http-~~-//www.youtube.com/watch?v=z6yXQCyOYjU&feature=youtube_gdata
  6. Kind of had it and didn't release the alpha of Chompoo. I used to remember that I had fun making them, though they look cool and can play great sometimes, I still kind of miss making my CF3 stuff. While Ronove and Labrys is still in WIP and if I can get my lazy ass to working on stuff, I guess I'll release this alpha when I should of long ago. Planning to make a collection later for CF3 stuff if needed. But here, enjoy. Not much since its an alpha, just really need opinions(I didn't start this now because this was an early early wip and I didn't bother with it for a LONG time). On the other hand, reordering fx for Ronove is a pain in the ass, someone needs to help me with organizing the fx for me =l DL Link: http://www.mediafire...du62lguc1527q1h Image: Note: She specialize in Muay Thai, so her moveset later on should of Muay Thai moves. Just to let you know, probably just keeping it CF3 style for her moves (IF I even start on her lolz).
  7. Update to Ronove: 1 Special Done 1 Special still in progress. Since I cancel Shimo, guess I should continue my OMK characters =) http://mugencoder.com/characters.php?id=7
  8. I have no idea why I'm doing this. And.. the phrases I need in japanese is not in the resources =l
  9. I loved the series though. I don't know about the gameplay though. Spritework is a bit lenient to see, though a char is a char. And Lightning is an awesome character... just... fuck Snow.
  10. Me and you have the same problems, this localcoord problem should hopefully be fixed !! =)
  11. Will, but when I entirely find a way to rip the textures out properly (just like neat unsou).
  12. Testing some things on a stage. Kind of like it, but guess I'll decide if I should continue this or not =l hmmm On the other hand, I can try other possibilities for stages too. Video of it in action; Sorry for low quality =l, fraps won't work well on the new mugen because of said flip videos =P http://livestre.am/4esqX
  13. There are such benefits as listed above. However, one disadvantage is the localcoord workarounds for portraits. It needs a centralized system to prevent errors from localcoord, like probably a bit of a new SFF for more control on locking or unlocking sprites from being affected by the localcoord. The zoom function is really useful and great. However, all stages that utilize the delta of 2 and does not have hires = 1 need to be edited. And it takes quite a while depending on how many delta controls you have for stages. I'm enjoying my experience so far, just getting ready for my first release of it after 1.1 comes out. However, atm, I'm getting SFF reading errors because I use 11000x8000px ports... I have enough ram to run, I wonder why it won't run certain chars because of these ports =l
  14. Ok talk to me on skype, I'll gladly give you the PSD templates.
  15. Must be in 256 colours for it, on the other hand, I'm looking for potential portrait makers for my P4 SP. I would like to know if anyone is interested in volunteering to help me out. An example of how big the port is this: Note: I'll be giving you a psd file and can/will give a sample tutorial on how to finish them. The more ports done, the better the release it is in the future. Ty =) Port 9000,1: Port 9000,2:
  16. Fuck yea, an accurate conversion of her1
  17. Supposedly I lost my PSD for the LB design. I'll make it better after I overlap it with 24 bit pngs, don't worry =). Now I'm trying to fix the ports for different localcoords. Especially when you're using a high localcoord such as localcoord = 1338.75,756, you need a really really big port .-.
  18. VS Screen =) Testing some things out in HD ._.
  19. Sadly, I don't have the game. I would if I could, but I'll stick to my P4A characters... xD
  20. Doesn't really matter, you can only trust certain authors to make an accurate or proper creations of Blazblue characters. If you don't like it, just ignore it =P
  21. Just to let you know, change her pal.default = 1 instead of 12 as she will not hit an opponent with pal12. ^^
  22. Ange > "Dat" Chinese Girl, pulease.
  23. Atm, I'm just testings things, but yes.
  24. Just need to do some iffy jiffies with the lifebars, and just handle the port templates/option page, and I'm done. lol
  25. http://livestre.am/4cWpL Enjoy. Not dead yet.
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