Main menu and Engine reworked:
Sprites directories generated for character select and continue screen regroup
Winmugen Lifebars Added
Start button as Enter key added
Pause button as Backspace key added
Fades added to every game modes and screens
Simul and Turns empty icons added
Restart game mode cursor in character select added
Wins and Match counter added to every versus mode
Win Quotes added when you lose or win in versus mode
Stages preview added
Team Mode select added to Bonus Games
New Game Modes Added:
- Training Multiplayer [1P vs 2P]
- Boss Rush Co-op
- Single Boss Fight
- Bonus Rush [Includes Co-op]
- Vs 100 Kumite Co-op
- Sudden Death [Includes Co-op]
- Time Attack [Includes Co-op]
Options menu reworked:
Max Draw Games added
Versus win counter added
All 4:3 resolutions added
Screen change between window or fullscreen added
Master, SFX and BGM control volume added
Control mapping reworked (Gamepads support disabled temporally)
Online menu reworked:
Host and Join Menus added
Online settings added in order to avoid desync
New Online Game Modes added:
- Training
- VS 100 Kumite Co-op
- Boss Rush Co-op
- Bonus Rush Co-op
- Sudden Death Co-op
- Time attack Co-op
Online replays menu reworked and better replay save system
Extras Menu reworked (New features added):
- Storyboards
- Sound Test
- Play credits
Menu Improvements.
Added CPU VS CPU mode to: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless modes.
Added online versus FT Behavior inspired in Fightcade.
Added a Control menu to Open/Watch or Delete the Replays Files.
Added Automatic, random, mute or specific Music Assignment in Stage Select like Arc System games.
Added Rematch Option after Win Screen in Versus Modes.
Added a Timer for Character Select, Stage Select, Order Select, Rematch Option and Service Screen, that can be adjusted via Options.
Added Default Values options for all Options Sub-Menus.
Added AI Palette Default or Random option for No Versus Modes.
Added an Information Message when Characters, Stages, Bosses or Bonus Games are not found in select.def to avoid crash and uncertainty.
Player 1 in single mode now can choose which CPU member will fight first in Order Select, if CPU has more than 1 member on its team.
Portrait/Animated sprite of the character that you are going to fight in Single Boss or Bonus Modes, will now be displayed in Char Select.
Improved Random Select (Now paramvalue "exclude" works for Random Select).
Improved Statistics.
Replays will now be saved only if they contain data.
Online mode interface has been redesigned for host and client.
Online Join Type now can be changed via options as "Direct" that is default connection method or "Database" (method used in Ikemen Go).
Added single paramvalue to Select.def (Set to 1 to force facing this character individually in arcade team modes, is ideal for final bosses).
Added The Vault Room inspired from Geometry Dash.
Player Name field spaces fixed.
Changed strSub function save strings method to avoid errors when use Apostrophe in: Username, Favorite Character and Stage fields.
Fixed issue in Back Menu from Character Select when selecting NO option in Arcade Mode.
Coins will now only function as Credits for Attract Mode and when it is disable, coins will have a collectible function with the intention of being used in a store menu or purchasable objects as occurs in commercial games. Then Arcade Mode will be Free Play, only when attract mode is disabled.
Added Quick Scrolling in all menus when holding down a directional key. (WIP)
Added Attract Mode (Inspired from Ikemen Go). [WIP]
Added Pause Menu. (WIP)
Palette number input method now can be changed via Options as: Classic (work as MUGEN) or Modern (Select in a list the palette number to use). [WIP]
Thanks a lot! this project still in development but I released this public beta to know what can add to to final version? so if you are very interested left your comments or suggestion 😉