Jump to content

Emaserranista

Collections Curator
  • Posts

    458
  • Joined

  • Last visited

Posts posted by Emaserranista

  1. He's now in the collection.

    I also found this version of Catwoman which seems to be an alpha or early beta from that DCvsMarvel game from SD. Is likely an edited version of the Madcook's one, according to the .def, made by Excursion.

     

    And guess who's still making unplayable and horrible crap? You said Cesarsombra, you were right 😛 Blackrock, Cyclotron and Deathbolt join the collection as well.

  2. Collection updated with:

     

    Psylocke by Delweyns (CVS)

    And from the MMV halloween release:

     

    Cannonball by Somm & Shining
    Living Laser by Crosspotts (alpha)
    Man Wolf by Gartanham 

    Whirlwind by Fede de 10 & Shining
    And The Slug (minigame) by Bigpimp, Vity.Vistys, Vovanilkto & Shining.

  3. The thing with the clones is easy to fix, it occurs because you're calling for animations you don't have. For example, this is from the crouch HP (but the same problem can be found with the other aformentioned movements):

     

    [Statedef 421]
    type = A
    movetype = A
    physics = N
    anim = 224
    sprpriority = 2
    velset = 0,0
    juggle = 2
    ctrl = 0

     

    And then the helper following the hitdef:

     

    [State 421, Helper]
    type = Helper
    trigger1 = MoveHit = 1
    stateno = 223
    postype = p2
    pos = 0,-60
    bindtime = 1
    ownpal = 1
    id = 223
    name = "Sucker Hit"
    persistent = 0
    ignorehitpause = 1

     

    You don't have the animation number 224 in your air file, that's why after performing the attack the character clones itself, and the same goes with statedef 223 which is absent from your cns, so there is no reference for the helper animation (and no id for helper 223 in the cmd too). I'd also suggest don't using too many helpers for the basic attacks and using explods instead, since they're easier to configure, but that's up to you.

  4. Thanks for the backup and the character.

     

    New chars: the old version of Batman by Magus (I think); this one is from 2006, without the tag system and a super less than the other one, found in a winmugen compilation in AK1 😄

    Eradicator by DerWerwolf, edit of superman Beyond

    Ganthet by Emerald Knight, pocket character

    Gangbuster by Cesarsombra

    Weaponers of Qward by Pseudoingles, bonus game.

    And most of the Teen Titans Cartoon chars relocated under DC Classics, since I found out the sprites were ripped from a 2003's flash game.

  5. 2 hours ago, Noside said:

    If this Athena is a hard to find character, if someone has it or provides it, it would be great if someone could add it to the collection section under the KOF '97 characters.

     

    Which one? SailorMaRs1030’s or J.Lee's ? Because I alredy left a link for the second one here.

  6. I know Vellrath released those sprites as open source a long time ago, so I'm not sure if he would be the author of the characters. For what I get after looking into the files, the guy who did the most with them now is Derwerwolf, who in the case of Samurai just spriteswaped Red Tornado and El Dorado seems to be also a spriteswap but from his own character of Superman Prime.

     

    Nevertheless I added both. I don't know about Apache Chief tho, it seems the char has different sounds from the original which still uses Apocalypse' voice but they can barely being heard (at least for me, after setting the volume to the max, the only difference I find is just a voice line).

     

    Edit: after checking a bit the characters and looking into the codes then I noticed El Dorado has different specials attacks than Superman Prime so I wouldnt say it's still a spriteswap at all but a new character.

×
×
  • Create New...