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Posts posted by Joey S.
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8 minutes ago, GTFoxN6Y said:
OK. Do that!
I was asking a question, dude.
Did you even try to put effort into this character? Yes or no?
Are you planning to fix what I've just pointed out, as well as other issues that might corellate with it? Yes or no?
If no, then... I don't know. -
5 minutes ago, GTFoxN6Y said:
Yeah, but it's easy to avoid tough.
Not if your character has the walk speed of a Bugatti Super Sport speeding down Route 66 at 304 mph (and it does) with basically no recovery frames on the move whatsoever.
Let me be as polite as I possibly can with this... did you even try to take these things into consideration? Like, at all? 'Cause the evidence I've been given says otherwise.
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This is a true combo. Need I say more.
https://streamable.com/60zydy -
Hey y'all!
I am coming down with an immense case of boredom thanks to this outbreak thing going on, so I decided to design some lifebars for myself, which I like to call "Stars of Mutiny"! They're edited from DartzPie's Persona 4 Arena lifebars, and they support their own custom ports which I will demonstrate how to make in the video linked below!
Custom Port:Spoiler
Normal Port:Spoiler
Simul/Turns:SpoilerDownload them here, or from my own website!
----------- SPECIAL THANKS -----------
Elecbyte - for creating MUGEN!
DartzPie - for converting Persona 4 Lifebars into MUGEN (I used them as a base)!
GIMP - for existing and letting me design the bars lmao
keewe Lee - for performing the cover of "Seoul Road" which plays in the background of the port tutorial!MFG and MFFA discords, specifically the following users - for giving me feedback.
DauntlessMonk7
Trololo (a.k.a. Fingers)
Tendou
Troy Kusanagi
Mini Nima
And YOU - for downloading!
A Yellow youtuber fox , GTFoxN6Y has successfully jumped into MUGEN! + Stage
in [ RELEASES ]
Posted
Ok.
-ahem-
- Walk speed is insanely high (wayyy too high for any character)
- Debug popup shows when trying to run
- Literally every single standing attack is an infinite in some way shape or form
- Why is the only crouch move medium kick? Why not the other attacks
- That stepping noise I find unneccessary (combine with fast walk speed and that speaks for itself) should be gotten rid of
- No projectile limit (especially on hadokens)? Why?
- Missing hurtboxes on basic things like taunt and launcher
- Speaking of launcher, it feels slow and clunky for P2. Almost like there wasn't gravity to begin with while they fall
- Misaligned hitsparks basically everywhere
- All attacks play way too fast. Throw looks so jank I almost couldn't tell it was a throw at all.
- Misspellings also basically everywhere
- Hyperjump is all 3 punches and not just Down, then Up?
- Despite all those infinites, he still feels really weak and does little to no damage
Rowser also tested this and found other things:
- Portrait for MUGEN 1.0 has incorrect palette, or no palette at all
- Jotaro also has a messed up palette, where no black outlines exist where they should
- Why doesn't the Gun special have a helper projectile? Making it like a normal attack means someone like Geese can counter it, even though he shouldn't be able to.
I'd hate to tell you this, but you've got a lot of work to improve here. If ya miraculously get all these problems taken care of in a... *mouth* then maybe I'll consider this an ok character.