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Mr.Giang

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  1. Upvote
    Mr.Giang got a reaction from CoolAnimeHustler in Red Hood (Update 12/12/2018)   
    And no, you can't combo Deadpool to death like that. I cheat with F2.
     
    Character Demonstration + Download:
     
     
    Update:
    - Downgrade from MUGEN 1.1 to 1.0.
    - Updated new guardsparks.
    - Now use a modified RicePigeon's damage dampen system. 
    - Dash no longer can cancel into itself.
    - Wall Jump's Bomb now launches opponents higher.
    - Added Wall Bounce effects.
    - Throw now hits once.
    - Fixed crossing-up glitches.
    - Crime and Punishment's start up invul frames reduced to 10f.
    - Hopefully fixed a glitch which made opponents wake up as well as made Jason miss a few hits during Murderous Vigilante (too lazy to recode the whole thing).
    - Murderous Vigilante (Motorbike Version) travels faster.
    - Murderous Vigilante (Motorbike Version) now hit multiple time and resets damage dampen on the first hit.
    - Extreme Measures now can really force opponents on the ground.
    - Batmobile during Extreme Measures now drags opponents and hits multiple times.
    - s.Weak's damage changed to 20, 30, 70.
    - s.Weak's power gain/give reduced to 20/10, 30/15, 70/35.
    - Launcher's guard hittime reduced to 10f.
    - s.Hard's hittime increased to 25f.
    - s.Hard now pushes opponents further away.
    - c.Medium's recovery reduced by 6f.
    - Wall Bounce Kick now causes opponents to fly away faster.
    - Wall Bounce Kick now hits mid and air-blockable.
     
     
    Tag system:
    Start - Partner assist
    z+c - Tag in/Tag out
    D,DF,F,z+c - Tag Team Hyper
    Traits:
    - Going Ballistic - 😄 Jason Todd rolls forward, gaining some invul frames. Has great cross-up potential. Does not provide invul during few last seconds. Jason isn't throw invul during this time.  During the roll, Jason Todd can cancel it into 3 different options:
    + Gotham Gunner - X: Quickly get up and shoot opponents with his gun.
    + Vendetta Kick - Y: Quickly perform a flash kick. Has start-up invul. Unsafe on block.
    + Poison Dart - Z: Quickly get up and throw 3 poison darts that neutralize opponents when hit.
    - Guard Push - x+y/y+z/z+x while guarding.
    - Combo Sting: Inspired by Injustice 2's combo system, Red Hood now can perform auto-combo by pressing X up to 3 times. Can cancel into medium or hard attacks.
    - Super Jump.
    - Recovery Roll.
    - Parry.
    Normal:
    X - Weak - Can combo into itself 3 times. Last hit can be jump-cancelled.
    Y - Medium
    Z - Strong
    f.Y - Gutted Knife
    f.Z - Wall Bounce Kick: Taken from Injustice 2, causes wallbounce on hit.
    b.Z - Wall Jump: Jump and hang on the behind wall. When release Z button, Jason will jump over a large distance, drop a grenade on opponents if they are below him. Can make a great cross-up when used with tag-assist.
    A - Dash
    B - Throw (can be teched by opponents)
    D.U: Super jump
    Hold Fwd/Back while knocked down: Recovery Roll
    Specials:
    Air Akimbo Blaze (D,DB,B,x/y/z) (Air only): Taken from Injustice 2 move. Red Hood shoots his opponent three times with his pistols. Can be used during the leap of Wall Jump.
    Akimbo Blaze (D,DB,B,x/y/z): Red Hood shoots the opponent with his pistols.
    + X version: Red Hood stands and shoots straight. Can whiff against small opponents.
    + Y version: Red Hood shoots at 45 degree angle. Can cancel into Vendetta Kick if hit the target by pressing Y.
    + Z version: Red Hood crouches down and shoots straight.
    Hypers:
    D,DF,F,D,DF,F,x/y/z - Murderous Vigilante (LV1): Rush forward and tackle opponents. If the tackle hits, Red Hood will perform a series of combo to attack opponents. During the combo, pressing "x,x,F,y,z" to call Talia as an assist. If used near the motorbike, Jason Todd will run over opponents with it.
    D,DB,B,D,DB,B,x/y/z - Extreme Measures (LV1): Red Hood does a flip into a helicopter he calls and go rampage. Can hit OTG. Has special interaction when Batman is an UNO tag-partner.
    D,DF,F,D,DF,F,x+y/y+z/x+z - Under the Hood (LV3): "You think you are having a bad day? Let me tell you a story...". Blockable. Has start-up invul. 
    Tag Team Hyper: Extreme Measures
    Tag Assist: Akimbo Blaze
  2. Upvote
    Mr.Giang got a reaction from CoolAnimeHustler in Toyosatomimi no Miko by mamedaifuku [11/4/2018]   
    It happened. It finally happened!
  3. Upvote
    Mr.Giang reacted to Kazagami in Toyosatomimi no Miko by mamedaifuku [11/4/2018]   
    https://24.gigafile.nu/1223-d20b2ee5fba33aa562f59badeef86fe71
     ダウンロード開始
  4. Upvote
    Mr.Giang got a reaction from CoolAnimeHustler in Colossus (Update 12/13/2018)   
    “Commie motherf*****r!” - Juggernaunt
    Character Demonstration:
     
     
     
    Changelogs (compared to the normal MvC2 Colossus):
    - Added 4 new hypers.
    - Added new intro.
    - Added special interaction when Deadpool is a tag-team partner.
    - Giant Swing’s input changed to half-circle motion.
    - Giant Swing is now an special unblockable command grab.
    - Now has an overhead attack.
    - Added armor to some normal moves.
    - Can grab OTG opponents.
    - Damage dampen's added.
    - Supported UNO Tag System.
    Tag system:
    Start - Partner assist
    z+c - Tag in/Tag out
    D,DF,F,z+c - Tag Team Hyper
    Traits: 
    - Man of Steel: Some of Colossus’s normal attack has armor.
    - Recovery Roll.
    - Super Jump.
    - Advancing Guard (x+y/y+z/z+x)
    Normals:
    X - Weak
    b.X – Steel Elbow: Has armor from from frame 4 to 8.
    Y – Medium: Can chain into itself twice.
    f.Y – Steel Knuckle: Hit overhead. Has armor from frame 9 to 19.
    Z – Hard: Can be charged for more damage. Also has armor once button is released.
    A - Dash
    B - Throw (can be teched by opponents): Can grab OTG opponents.
    C (G)– Steel Kick: Launch opponents on hit. Can be super jump canceled. Has 4 frame start up armor.
    C (A) – Iron Force: Cause knockdown to aerial opponents.
    f.C (A) - Proletariat Posedown.
    Specials:
    Giant Swing (F,DF,D,DB,B,x/y/z) (GA): A special command grab. Colossus rushes forward, arm extended. If it connects, Colossus swings his opponent around by his legs, creating a giant whirlwind as he rises into the air, then violently tosses the opponent across the screen. Mashing attacking buttons and directional buttons to increase damage done. Button’s strength determines range and start-up.
    Power Tackle (D,DF,F,x/y/z) (GA): Colossus glows and rushes shoulder-first into his opponent. Has armor after frame 8. Button’s strength determines dashing pattern. Can hit OTG. The attack can be canceled any time by pressing C.
    Hypers:
    D,DF,F,D,DF,F,x/y/z – Rasputin Charge (LV1) (G): Colossus runs forward, plows everything on his way. Has armor from start-up until the every last attack.
    F,DF,D,DB,B,F,DF,D,DB,B,x/y/z - (LV1) Proletariat Spin (G): A hyper unblockable command grab. Colossus rushes forward, arm extended. If move contacts, Colossus will swing opponents. Mashing attacking buttons and directional buttons to increase damage done. Has zero start-up.
    F,DF,D,DB,B,F,DF,D,DB,B,x+y/z+y/z+x – X-Slam (LV1) (G):  A hyper unblockable command grab. Has zero start up. Colossus grabs opponents and slams them into the ground. There will be 2 consequences that can trigger:
    - Soviet Mutant: Trigger when Deadpool isn’t a tag-team partner/Single Mode/Turn Mode. Colossus spins opponents, launches them with a kick, super jump to grab them and slam them into the ground.
    - Wade, is that you?: Trigger when Deadpool is a tag-team partner and still alive. After the slam, Colossus performs Power Dive hyper from MVC2 while Deadpool strikes from above, stabbing opponents then teleports away when Colossus dives into them. Deal slightly more damage than Soviet Mutant.
    Tag Team Hyper:
    Tag In: Super Armor: Enters a state of Super Armor. While in this form most attacks will not make him stagger.
    Tag Out: Power Dive: Colossus jumps up in the air and does a head dive towards the opponent. By pressing an attack button while Colossus is jumping, he will dive faster.
    Special thanks to:
    DL for the based character (your works are amazing).
    ZVitor for the extra sprites.
    tigree goods for the animated cutscene.
    Infinite for making Deadpool.
  5. Upvote
    Mr.Giang got a reaction from Sete in Undefeatable Airman (Edited by Mr.Giang)   
    A small rework to make playing Airman more enjoyable as well as more Airman-ish.

    Character Demonstration + Download Link:
     

    Changelogs:
    - Removed weapon system. Air Man =/= Rockman.
    - Added a new intro.
    - Added new voice pack.
    - Air Shooter now behaves similar how it works in Megaman 2.
    - Added 2 new hypers.
    - Added trait skill: Blow Away.
    - Added 2 new specials: Air Tornadoes and Blowing Wind.
    - Updated with hi-res hitsparks and effects.
    - Added special BGM when fighting against Rockman.
    - Damage dampen's added.
    - Supported UNO Tag System.

    Tag system:
    Start - Partner assist
    z+c - Tag in/Tag out
    D,DF,F,z+c - Tag Team Hyper

    Traits:
    - Blow Away - (D,DF,F,c) Blow opponents and any Air Tornadoes or Air Shooter’s whirlwinds away. Air Tornadoes can deal damages while being blown away. Has 6-second cooldown.

    Normals:
    X - Weak. 
    Y - Medium
    Z – Hard
    f.Z – Air Shooter (GA): Shoot 3 small whirlwinds that spread out and rise upward that deals damage and pushes opponents away.
    A - Dash
    B - Throw (can be teched by opponents)
    C (G) – Launcher (can be jump-canceled)
    C (A) – Air Kick: cause hard knock down when used during air-combo.

    Specials:
    Air Tornadoes (D,DF,F,x/y/z) (G): Shoot 6 small whirlwinds that last 10 seconds in a randomized pattern. The whirlwinds can’t be destroyed or damage opponents by themselves. When being enhanced by Airman’s special moves, the whirlwinds can deal damage and cause untechable knockdown. Can have 6 max whirlwinds available on the stage.
    Blowing Wind (D,DF,F,x/y/z) (G): Create a tornado that can damage, push opponents into mid air while pushing any whirlwinds into the air. The tornado’s location is depended on the strength of the button. Cause techable knockdown. Can hit OTG.
    Tornado Helix (D,DB,B,x/y/z) (GA): Summon 2 tornadoes on the ground that move around Airman’s location. Has 7 frame non-throw invul start-up when using on the ground. Can hit OTG, destroy projectiles and push whirlwinds into the air. Disappear when Airman is hit.
    Hypers:
    D,DF,F,D,DF,F,x/y/z – Wind Zone (LV1) (G): Create a giant pillar of winds that can push whirlwinds into the air and damage opponents. Can hit OTG. The tornado’s location is depended on the strength of the button.
    D,DB,B,D,DB,B,x/y/z - Wind Surfing (LV1) (G): Counter attack. Cost 500 power per use, when the counter is successful, another 500 power will be spent. If move connects, Air Man will propel himself forward with a huge tornado, damaging opponents and blowing away all whirlwinds on the stage.
    D,DB,B,D,DB,B,x+y/y+z/z+x - The Undefeatable Airman (LV3) (GA): Has start-up invul. The video will show the rest. Not affected by damage dampen.

    Tag Team Hyper: Egotistic Wind

    Special thanks to:
    MIT (Laspacho, DarkCipherLucius, Magma Dragoon, O Illu,..) for the based character.
    IsakStopmotion for the new voice pack.
    RicePigeon, Seravy and Kohaku for the extra effects as well as the codes of many of those moves.
  6. Like
    Mr.Giang reacted to wicloud in Undefeatable Airman (Edited by Mr.Giang)   
    it's like a fresh breeze that's here to please! so ya'll try to download these XD
  7. Upvote
    Mr.Giang reacted to Mr.Giang in Cyborg (Update 2/3/2019)   
    Differences between the ZVitor's Cyborg and this one:
    - Reworked moveset so his gameplay can be more similiar to Injustice 2 version.
    - Mix-up/Cross-up detection's improved.
    - Frame data's changed.
    - Added Beast Boy as a helper.
    - Now has the trait system from Injustice: God Among Us.
    - Damage-dampen system's added.
    - Special interaction with TEAM CVG's Robin as partner.
    - Extra voice line.
    - Rocket Barrage now can home opponents and is a level 3 Hyper.
    - Remove 1 unnecessary hyper.
    - Backdash is now a teleport.
    - Now can use grapple mid-air like a back air-dash.
    - UNO-tag team's supported.

    Tag system:
    Start - Partner assist
    z+c - Tag in/Tag out
    D,DF,F,z+c - Tag Team Hyper

    Traits:
    - Repair Circuit - C Based on Injustice's trait, Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates. The heath/power ratio is 1/3.
    - Combo Sting: Inspired by Injustice 2's combo system, Cyborg now can perform auto-combo by pressing X up to 3 times while standing.
    - BFF: Pressing Start to call Beast Boy into the battle. Require at least 1000 power but only cost 500.
    - Titans Together: When Robin is a partner and 3000 power is available, performing Cyber Shock command will activate "Titans! Go!".
    - x+y/y+z/z+x while guarding: Guard Push

    Normal:
    X - Weak
    Y - Medium
    Z - Strong
    f.Z - Cyber Drill. Can be cancelled into Sonic Disruptor if move hits by pressing Z.
    A - Dash/Teleport/Grapple
    B - Throw (can be teched by opponents)

    Specials:
    Nova Blaster (B,F,x/y/z): A move from Injustice 2, Cyborg blasts a beam through his arm cannon and shocks opponents. Can turn off opponents' Stands if they are turned on.
    Sonic Disruptor (D,DF,F,x/y): Another move from Injustice 2, Cyborg blasts opponents away with a huge, powerful sonic wave. Cause wallbounce on hit.
    Target Acquired (D,D,x/y/z): Inspired of Injustice 2's Target Acquired, Cyborg shoot 2 heat tracking missiles that can home at opponents. Can hit OTG.
    Power Claw (D,DB,B,x/y/z): Based on Injustice 2's Power Fist, Cyborg turns his arm into a claw and launches opponents into the air. If move hits, Cyborg will super jump and perform a Drone Kick, cause groundbouce if the kick contacts.
    Techno Tackle (B,DB,D,DF,F,x/y/z): Based on Injustice 2's move with same name, Cyborg jumps toward opponents after a delay and shocks them with electricity if move hits. Must be blocked hig. Has no start-up frames during combo.

    Hypers:
    D,DF,F,D,DF,F,x/y/z (LV1) - Cyber Shock: Overcharge himself with electricity. Has start-up invul and can hit OTG. Replace with "Titans! Go!" if Robin is a partner and 3000 power is available.
    D,DB,B,D,DB,B,x/y/z (LV1) - Anti-Air Cannon: Morph into a cannon and fire.
    D,DF,F,D,DF,F,x+y/y+z/z+x (LV3) - Rocket Barrage: Cyborg jumps into the air and unleashes a barrage of rockets that can track opponents. Can hit OTG.
    D,DF,F,D,DF,F,x/y/z (LV3) - Titans! Go!: After Cyborg uses his power claw to launch enemies, the Titans arrives and assists him, buying time for him to turn into a bomb and explode. Has start-up invul. Cyborg doesn't take damage when he explodes.

    Tag Team Hyper: Cyber Shock
    Tag Team Assist: Photon Shot
  8. Like
    Mr.Giang got a reaction from WlanmaniaX in Cyborg (Update 2/3/2019)   
    Differences between the ZVitor's Cyborg and this one:
    - Reworked moveset so his gameplay can be more similiar to Injustice 2 version.
    - Mix-up/Cross-up detection's improved.
    - Frame data's changed.
    - Added Beast Boy as a helper.
    - Now has the trait system from Injustice: God Among Us.
    - Damage-dampen system's added.
    - Special interaction with TEAM CVG's Robin as partner.
    - Extra voice line.
    - Rocket Barrage now can home opponents and is a level 3 Hyper.
    - Remove 1 unnecessary hyper.
    - Backdash is now a teleport.
    - Now can use grapple mid-air like a back air-dash.
    - UNO-tag team's supported.

    Tag system:
    Start - Partner assist
    z+c - Tag in/Tag out
    D,DF,F,z+c - Tag Team Hyper

    Traits:
    - Repair Circuit - C Based on Injustice's trait, Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates. The heath/power ratio is 1/3.
    - Combo Sting: Inspired by Injustice 2's combo system, Cyborg now can perform auto-combo by pressing X up to 3 times while standing.
    - BFF: Pressing Start to call Beast Boy into the battle. Require at least 1000 power but only cost 500.
    - Titans Together: When Robin is a partner and 3000 power is available, performing Cyber Shock command will activate "Titans! Go!".
    - x+y/y+z/z+x while guarding: Guard Push

    Normal:
    X - Weak
    Y - Medium
    Z - Strong
    f.Z - Cyber Drill. Can be cancelled into Sonic Disruptor if move hits by pressing Z.
    A - Dash/Teleport/Grapple
    B - Throw (can be teched by opponents)

    Specials:
    Nova Blaster (B,F,x/y/z): A move from Injustice 2, Cyborg blasts a beam through his arm cannon and shocks opponents. Can turn off opponents' Stands if they are turned on.
    Sonic Disruptor (D,DF,F,x/y): Another move from Injustice 2, Cyborg blasts opponents away with a huge, powerful sonic wave. Cause wallbounce on hit.
    Target Acquired (D,D,x/y/z): Inspired of Injustice 2's Target Acquired, Cyborg shoot 2 heat tracking missiles that can home at opponents. Can hit OTG.
    Power Claw (D,DB,B,x/y/z): Based on Injustice 2's Power Fist, Cyborg turns his arm into a claw and launches opponents into the air. If move hits, Cyborg will super jump and perform a Drone Kick, cause groundbouce if the kick contacts.
    Techno Tackle (B,DB,D,DF,F,x/y/z): Based on Injustice 2's move with same name, Cyborg jumps toward opponents after a delay and shocks them with electricity if move hits. Must be blocked hig. Has no start-up frames during combo.

    Hypers:
    D,DF,F,D,DF,F,x/y/z (LV1) - Cyber Shock: Overcharge himself with electricity. Has start-up invul and can hit OTG. Replace with "Titans! Go!" if Robin is a partner and 3000 power is available.
    D,DB,B,D,DB,B,x/y/z (LV1) - Anti-Air Cannon: Morph into a cannon and fire.
    D,DF,F,D,DF,F,x+y/y+z/z+x (LV3) - Rocket Barrage: Cyborg jumps into the air and unleashes a barrage of rockets that can track opponents. Can hit OTG.
    D,DF,F,D,DF,F,x/y/z (LV3) - Titans! Go!: After Cyborg uses his power claw to launch enemies, the Titans arrives and assists him, buying time for him to turn into a bomb and explode. Has start-up invul. Cyborg doesn't take damage when he explodes.

    Tag Team Hyper: Cyber Shock
    Tag Team Assist: Photon Shot
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