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Cyborg (Update 2/3/2019)


Mr.Giang

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Differences between the ZVitor's Cyborg and this one:
- Reworked moveset so his gameplay can be more similiar to Injustice 2 version.
- Mix-up/Cross-up detection's improved.
- Frame data's changed.
- Added Beast Boy as a helper.
- Now has the trait system from Injustice: God Among Us.
- Damage-dampen system's added.
- Special interaction with TEAM CVG's Robin as partner.
- Extra voice line.
- Rocket Barrage now can home opponents and is a level 3 Hyper.
- Remove 1 unnecessary hyper.
- Backdash is now a teleport.
- Now can use grapple mid-air like a back air-dash.
- UNO-tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Repair Circuit - C Based on Injustice's trait, Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates. The heath/power ratio is 1/3.
- Combo Sting: Inspired by Injustice 2's combo system, Cyborg now can perform auto-combo by pressing X up to 3 times while standing.
- BFF: Pressing Start to call Beast Boy into the battle. Require at least 1000 power but only cost 500.
- Titans Together: When Robin is a partner and 3000 power is available, performing Cyber Shock command will activate "Titans! Go!".
- x+y/y+z/z+x while guarding: Guard Push

Normal:
X - Weak
Y - Medium
Z - Strong
f.Z - Cyber Drill. Can be cancelled into Sonic Disruptor if move hits by pressing Z.
A - Dash/Teleport/Grapple
B - Throw (can be teched by opponents)

Specials:
Nova Blaster (B,F,x/y/z): A move from Injustice 2, Cyborg blasts a beam through his arm cannon and shocks opponents. Can turn off opponents' Stands if they are turned on.
Sonic Disruptor (D,DF,F,x/y): Another move from Injustice 2, Cyborg blasts opponents away with a huge, powerful sonic wave. Cause wallbounce on hit.
Target Acquired (D,D,x/y/z): Inspired of Injustice 2's Target Acquired, Cyborg shoot 2 heat tracking missiles that can home at opponents. Can hit OTG.
Power Claw (D,DB,B,x/y/z): Based on Injustice 2's Power Fist, Cyborg turns his arm into a claw and launches opponents into the air. If move hits, Cyborg will super jump and perform a Drone Kick, cause groundbouce if the kick contacts.
Techno Tackle (B,DB,D,DF,F,x/y/z): Based on Injustice 2's move with same name, Cyborg jumps toward opponents after a delay and shocks them with electricity if move hits. Must be blocked hig. Has no start-up frames during combo.

Hypers:
D,DF,F,D,DF,F,x/y/z (LV1) - Cyber Shock: Overcharge himself with electricity. Has start-up invul and can hit OTG. Replace with "Titans! Go!" if Robin is a partner and 3000 power is available.
D,DB,B,D,DB,B,x/y/z (LV1) - Anti-Air Cannon: Morph into a cannon and fire.
D,DF,F,D,DF,F,x+y/y+z/z+x (LV3) - Rocket Barrage: Cyborg jumps into the air and unleashes a barrage of rockets that can track opponents. Can hit OTG.
D,DF,F,D,DF,F,x/y/z (LV3) - Titans! Go!: After Cyborg uses his power claw to launch enemies, the Titans arrives and assists him, buying time for him to turn into a bomb and explode. Has start-up invul. Cyborg doesn't take damage when he explodes.

Tag Team Hyper: Cyber Shock
Tag Team Assist: Photon Shot

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  • 2 months later...

Update:

- Fixed the damn glitch that keeps making Nova Blaster's hitsparks disappeared.

- Now has velocity change during air-combo with Power Claw.

- Power Claw now no longer can chain into itself.

- Power Claw no longer has start-up invin.

- Sonic Disruptor's attribute is now SP.

- Sonic Disruptor now deals 10 chip damage.

- Sonic Disruptor's guard hittime reduced to 10f.

- Cyber Kick follow up now can always hit opponents.

- Techno Tackle now has recovery (I was high as hell when I didn't do this).

- Techno Tackle's speed reduced.

- Standing Hard's guard hittime reduced to 5f.

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  • 2 months later...

Update:
- More effects!
- Added new hyper pause effects.
- Added new tag hyper: Cyber Vortex.
- Fixed cross-up glitches.
- Some changes to keyframes to make anims look better.
- Updated with a new damage dampen system.
- Heat Tracking Missiles now juggle opponents.
- Sonic Disruptor now can gain power on use.
- Power Claw's recovery increased by 5f.
- Techno Tackle's start-up reduced by 4f.
- Techno Tackle now can be canceled into hypers.
- 1st Light's recovery increased by 3f.
- 2nd Light's damage reduced from 50 to 30.
- Medium now can chain into itself twice.
- d.Light's recovery increased by 4f.
- d.Medium's recovery increased by 5f.
- a.Heavy now always causes knock down to airborne targets.
- Change 2nd Light, 3rd Light, a.Light and a.Medium's animations.

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  • 1 month later...

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