Jump to content

Glisp

Member
  • Posts

    260
  • Joined

  • Last visited

Everything posted by Glisp

  1. you do know that Budokai 1 and 2 were released on Gamecube right? Therefore they can be played on the Wii. (they actually look slightly better than their PS2 counterparts and Budokai 2 GC has a couple of extra costumes as bonuses.) I have both for GC. Budokai 3 was a Ps2 exclusive as was infinite world.
  2. I actually already submit mine to Spriters resource: http://spriters-resource.com/other_systems/eternalchampionscftds/index.html I'm not the only one doing them either. Also, thanks for the Shadow sheet aperson. =) I've sort of started one for the Sega CD Shadow. Also, I started one for Riptide (still need to finish that one).
  3. So, I did a rip of the Inferno from Primal Rage a while back: This version is sadly from the Genesis port. I didn't want to do the SNES one because the SNES Port of Primal Rage runs in a lower resolution. I tried getting a rip from the 32X version but I couldn't get the sprite layers to disable properly in the emulator I was using to rip them. The volcano has a rotating pallete btw. As for the arcade version, not sure how to disable sprite layers just yet. Apparently I also ripped the Genesis version of Chaos' stage, the Ruins: I probably should have ripped the cow rain graphic too. For another time I suppose (yes you can make it rain cows in Chaos' Stage) As for the river graphic, it's a simple scroll with a rotating pallete. This was requested by Laharl so I did it. However, anyone is welcome to use it. It's Vertigo's stage, The Tomb.
  4. and Need I say more? May not look like much now because the person playing is good but trust me, these guys are crazy if you're new to the game. The Eternal's even cheaper in the first game.
  5. Glisp

    Ash (50%)

    When I came to this thread I thought it was Ash from Bare Knuckle III/Streets of Rage 3
  6. http://soronline.net/sorr_soundtrack.htm Here you go. btw: I think it's stupid personally but I don't have a say in the matter. I'm just an admin on their forums, not a site owner. Though if you really love SOR, registering is probably the best thing ever IMO. Though I'm not gonna force you if you don't want to.
  7. Sega didn't take it down themselves, no. They requested Bombergames to. It was a huge misunderstanding and there's still a lot of unanswered questions. Forum admins at Bombergames refuse to comment on the issue and they usually close any threads regarding the issue as well. Regardless, by the time they told Bombergames to take it down, the thing was already viral and now can be found in various places throughout the net. However, Sega forcing Bombergames to take the game down, means no patches to fix bugs (and there are quite a few glitches.) I should probably also note, a number of the music tracks are not the ones intended for the final. Attack the Barbarian, Never Return Alive, and Dilapidated Town are some just to name a few. Here they are if you're curious: http-~~-//www.youtube.com/watch?v=qNgqKv7kt2o The version of Never Return Alive meant for the Final that didn't make the cut but was in the SORMaker Prototype mod. http-~~-//www.youtube.com/watch?v=h0LB7CU6H5I&feature=relmfu This is the intended remix of Dilapidated Town but it didn't make it in. It's in the Ultimate OST download though along with the rest of these. http-~~-//www.youtube.com/watch?v=WLbMFXQhjKk Attack the Barbarian. Note that this doesn't have the trademark "uh" noise in it. BGM1401 felt it didn't sound good in his rendition of the track. Though he did correct the notes to sound closer to the actual track itself. http-~~-//www.youtube.com/watch?v=DPcLk20IIfE Here's another version of Attack the Barbarian by the same author. It has the "Uh" sounds in it but the notes aren't as close to the one above. http-~~-//www.youtube.com/watch?v=lbFQxPbiRoo This remix of Super Fantasy was supposed to be in Version 5 but didn't make the cut. Instead, we got the Genesis/Mega Drive mix. Btw, if you haven't heard The Genesis/Mega Drive version being played, that's because it's only played if you beat the game on Mania without any cheats and without save stating, including the Beta Max, BKIII names, and Uncensored Blaze cheats.
  8. At least he plays better than the Family Guy characters by Shazzo, Idiot, and Unknown Creator..... If you haven't tried them, they're horrific, even worse than this Brian. Unknown Creator also made a Brian as well who is terrible. And don't even get me started on Actarus' Peter Griffin.
  9. It's a custom engine. Plays almost exactly like the Genesis/Mega Drive titles. I'm honestly surprised you haven't heard of it Zombiebrock. It had a bunch of publicity last year. So much in fact that Sega got scared and forced Bombergames to take the download links down and discontinue further patching of the game. It was already viral though so you can get it from a large number of places if you want it badly enough. Streets of Rage Online has it but they've recently password protected their downloads due to stupid webhosts being dicks. So you have to register for their forums to get the download username and password. SORRv5 also comes with SORMaker which doesn't allow for custom characters but you can make new levels, Place enemies, make your own cutscenes and add music. You have to unlock SORMaker first though.
  10. Can you do Knuckles' Chaotix stages by chance?
  11. I'm not leaving per say, just not doing anymore projects. It mainly has to do with me being too ambitious with what I want to do for my first characters. I am taking a break from playing MUGEN though... Primarily because it becomes a bad addiction for me. But enough whining from me, time to discuss what you guys think of the voice pack, if anything at all... http://mugen.wikia.com/wiki/Ivan_Ooze The Brazilian MUGEN team's site's down. I'll upload Ivan here later.
  12. A while back, the Brazilian MUGEN team made an Ivan Ooze for MUGEN based on the Mighty Morphin' Power Rangers Fighting Edition game's final boss. What annoyed me is that the voices were pretty cliche as they were custom made ones voiced by one of the team members. So, I decided to rip some voices from the Mighty Morphin' Power Rangers movie where he makes his only appearance. In the movie, he tends to be sarcastic and evil. Often making jokes and other stuff. Well anyway, I incorporated some of his more awesome phrases into it in this Sound pack a couple of days ago. This will probably be the last MUGEN related item I release. Download: http://www.mediafire...649e6j7468tx6ye
  13. It kinda looks like one of the backdrops from the Batman Forever Arcade game. While I did quit MUGEN, that was mostly making stuff for it. I still like looking at it and playing it, though I'm currently trying to avoid playing it because it makes me crazy and download hungry.
  14. I posted this in the Giygas thread, but this author also made an extremely accurate Giygas. In fact, it's so accurate, it's near impossible for normal characters to beat. I highly suggest downloading and trying his other Mother/Earthbound creations. Most of them are interesting.
  15. Here's a little collection of sprite and stage rips I've done: BKIII/SOR3 White House/City Hall Exterior (note: One of the background scroll layers is too long. I think it's the one with the flowers but I'm not positive.) SOR3/BKIII Round 6 full map with unused areas included. SOR3/BKIII White House/City Hall Interior SOR 3/ BKIII Dr.Zero/Dr. Dahm boss room. (missing claw and additional Dr. Zero/Dahm animations.) SOR3/BKIII City Hall/White House News Room Bare Knuckle II Beta Bare Knuckle Mobile Souther Custom: The following are from my SORMaker mod, Syndicate Story: Mr.X's Mansion Long Fence Crappy sky that used to go with the Long Fence thing.
  16. Since I've decided to start on a new Mewtwo from scratch using the same source sprites, I figured I'd release this edit. http-~~-//www.youtube.com/watch?v=heAPxPz4pig&feature=relmfu This video above is pretty much what you're getting. Changes from the Omegabros Mewtwo: - Larger Pixel Smoothed sprites (yuck) -New Flamethrower special (thanks to Matts Mugen for helping code it.) Can hit up to 13-17 times while pushing the opponent backwards depending upon how close they are. -Fire Punch with shitty and absurdly fast pause times and only two frames.... -Damage values decreased some and some infinites (but not all) removed. -a new damage frame About all I did before deciding to cancel it. Anyway, here's the download: http://www.mediafire...aw0bby6s446ii22 Known problems: -Green outlines due to how the pixel smoothing turned out. One of the many reasons for cancelling this and cleaning the slate completely. -A couple of infinites (Down+A being the most stubborn one that was attempted to remove several times and it kept coming back every time...) -poor animation pauses in some cases. -The old damage frames still look terrible. Pros: Might make a mildly uber and cheap boss. Also, probably the best Mewtwo out there atm. Cons: Poor coding, infinites, only mildly playable. Probably only worth the download if you REALLY REALLY must have a Mewtwo in your roster that isn't 100% crap. This one's more like er....... maybe 70% crap? I'll let you be the judge. Anyway, as mentioned, my reason for scrapping him was so I could work on a new (and hopefully better) Mewtwo using the same source sprites plus edits by me. I figured I'd release him just for the sake of archiving him and I'm sure SOMEONE will find use for him. Maybe as a door stop or paper weight. Also, due to his poor state, this Mewtwo will not be getting released on the Guild.
  17. Heh. Well, I actually have more sprites than the ones on that sheet. (which are shown in the video and probably gonna be trashed mostly.) That sheet Ryon found for me will also be useful for making more animations. And thanks for the offer of help. I'll be sure to go to you or Ryon if I have problems. Might be a while before I start coding though. Speaking of which, here's a preview of a new frame: I'm probably gonna make a couple of frames with the tail moving to replace the old Omegabros dashing sprites I have. (they're better than the dashing sprites on the sheet Ryon found but not the best.)This one wasn't very easy to do and I'm not 100% pleased with it but it's better than what I originally thought it was. Thoughts? I had a dash pose of Super Sonic Warriors Gohan I was using as a reference to get the pose right. The annoying part was the bending knee and the tail. I might rework the hands into fists. Not sure yet. Also, shading could be better I suppose.
  18. Improved the cells in my screenpack's character select. Now more characters are allowed on the screen but there's enough space to show portraits. Took a bit of practice, but Ryon's cell tutorial helped out a lot. Thanks pal. =) Btw, the text issue is only for longer names. Shorter names don't affect that as much. The only alternative I have to fixing it is decreasing the number of characters in the top row some but I'm assuming text doesn't matter as much as portraits.
  19. Rather than waste a significant amount of time putting them onto my sheet, I've decided to put them into a .rar file individually. Here's the original Omegabros sprites (though a couple of them did make it onto my sheet.): http://www.mediafire...bbemff73z3jzqp9 They're in individual .bmp images. Some are 256 colors still others are 24-bit. Didn't want to waste my time converting 175 sprites when some of the animations are probably gonna be dropped eventually for the new ones I make. I hope you're not annoyed by me uploading the older sprites this way. Now, as for the spritesheet itself. I've added a few more effects for the fire attacks and I've added projections of how I planned the animations to work. I've put projected animations in black boxes as you can see here. Question: Do you think I should label them maybe? I was thinking yes, but I wasn't sure how familiar you are with Pokemon. Also, Psystrike is planned. I actually had a rough version of it above but I'm gonna get rid of that one because of this APNG showing how it really looks in the 2D games: http://bulbapedia.bulbagarden.net/wiki/Psystrike_%28move%29
  20. Hey everyone. Been a long time since I posted any updates eh? Well, I figured I'd show you the custom sprites I've done to expand the moveset so far: About 52 sprites so far. Most are just repeats with alterations though. The Thunder and Solar Beam animations probably won't be used in their forms on the sprite sheet. They'll probably be coded as explods once I'm able to get Fighter Factory 3 (stupid internet connection being an ass) As for Mewtwo in game, no progress has been really made since last time. I also finished a Shadow Ball charging animation as you can see by the last sprite in the bottom row. Not exactly the way I wanted it, but it's not half bad really. I spent a lot of time looking at Kamehameha and Hadoken sprites to try and get the pose right. I honestly thought it was gonna be a mess but I'm actually happy with the result. The charging frame will probably also be used for Aura Ball (yes, Mewtwo can learn it via level up as of generation IV.), Blizzard, and Fire Blast. (I'm going for Pokemon Stadium styled animations here.)
  21. He needs to do an evil Vergil from DMC 3 with that Nelo Angelo transformation as a super move. That would be sweet if he did. Oh and btw, will these work with the AI patches from the older versions?
  22. They started attacking me for defending the poor guy and because I couldn't give a shit less about infinites. Titilin stepped in and told them to shut the fuck up and to leave me alone. It was awesome. In my personal opinion, infinites are lower priority than other coding. Including animation coding. There's also some fighting games that allow infinites (Eternal Champions and MVC 3 being two such that come to mind) so it's not really a 100% valid argument.
  23. It's his first character guys so don't expect a masterpiece. He's got a couple of infinites but isn't bad considering it's his first. It's at least much better than the Chris, Lois, Meg, and two Stewies we have out there. It's just a sprite swap of KFM for the most part atm. Speaking of that Lois, I can't find her anywhere. I kinda need her for the sake of collecting. She's now the only character of the main family in Family Guy I don't have. (not that I'm missing much.)
  24. Well, here's my Roster with the still to be unreleased updated version of my Eternal Champions screenpack: Special thanks to Kenshinx0 for helping with the lifebar text. I may have to ask you to help with some of the other text in the future when I resume work on my SP. I'm down to like my last visible row just about. I think I'm gonna have to do some character cleaning. I've been too much of a Packrat. That right there is AT LEAST 600+ characters. A number of which are crappy characters I keep in my roster for arcade mode filler and because I just like beating them up. lol.
  25. The water's still actually. There is no movement. You can even see that in this video of the actual game's stage. If you look carefully at the shadows on the ground for the structure, you'll see the shadow's angle change depending upon the direction of the stage as well: The scrolling shadow effect was very hard to properly screen capture so I just made it look as neutral as possible. (it's the first fight in the video btw. Ignore the preview image, it's for a different level and fight in the video.)
×
×
  • Create New...