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Superteletubbies64

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Posts posted by Superteletubbies64

  1. DBnjDuw.png5I1KfGu.pngwQo2eAS.pngzU2BTXv.png

     

    Another minor edit, this time of Gate & O Ilusionista's Shadow Man, which is one of my favorite Mega Man M.U.G.E.N characters, and I encountered a few issues in the character which I could fix. For example, in a lot of HitDefs there was fall.recovery=0 which doesn't work, and one of the Hypers had a flaw in it where you could recover from one segment of the attack to avoid damage. Shadow Man's attacks also did too much damage, especially the Hypers. I fixed some of these issues. The edit also includes some smexy new palettes by GazpachoMasterX.

     

    Changes:
    -Fixed misattributions of moves that were stated to be Specials or Hypers in the Readme so they're now correctly attributed as such
    -Replaced all instances of fall.recovery=0 with fall.recover=0 so they now inflict hard knockdown as intended instead of soft knockdown
    -Nerfed damage output
    -Nerfed Oriental Express Hyper
    -Tengu Man's attack during the Oriental Express Hyper now inflicts hard knockdown so that the opponent can no longer avoid Yamato Man's attack by recovering from Tengu Man's attack
    -Airborne X Shadow Blade and Jiraya now hit OTG
    -Jiraya and Soul Slash no longer give back Power
    -Added Oriental Express to the Readme because it was not present for some reason
    -Added 7 new palettes by GazpachoMasterX (Cutsman, Dank, Desert, Genji, Hierophant, Leafy and ProtoGuy)

     

    Link:
    http://www.mediafire.com/file/agicrez9546s0v9/Shadowman.rar

  2. 5 minutes ago, TopKirby8305 said:

    I got Frog and Magus downloaded!  Plan to have them as an NXT Doubles Team in Season 3.  :3

     

    Both have GREAT AI too so they could dominate.  Very solid movepools too!

    Excuse me... Magus does not have a great A.I.

  3. 3 hours ago, Nodog said:

    Some feedback:

     

    Both:

    - Debug flood about a missing helper 10001.

    - If you feel up for it, maybe get English versions of the text boxes?

     

    Geno:

    - The sprite scaling doesn't look that good.

    - Finger Shot, Hand Gun, and Geno Beam all miss at point blank.

     

    Mallow:

    - Make HP Rain unusable if you have max HP.

    - Increase the damage of Snowy a little bit.

     

    Those were issues from the original versions. I have not learned how to actually code characters yet so I can't really fix these. I deliberately chose this amount of damage for Snowy because it freezes the opponent and can now hit OTG. If I would increase the damage it would be OP.

     

    I wanted to replace the text boxes but I don't know what the Japanese means and I keep getting palette errors when I add a sprite so that's out of my league.

     

    As I said these are very basic edits and I can only edit very few things such as adding victory quotes and editing hitboxes. If I had more knowledge of coding I could fix these issues but right now I'm not interested.

  4. 7l8W4ze.png            ppp8eaU.png

     

    2eQMR3h.png            ULyvyJU.png

     

    cBxCSxb.png

     

    These are edits of Tachi's Geno and Mallow. When these were originally released, they were very cheap and had poorly ripped sound effects and Ironcommando bashed these. They've since been updated and are now less cheap, but they still had poorly ripped sound effects. I replaced most of the poorly ripped sound effects with clean rips but only those where it's noticable that there's still BGM or something else on the SFX, because there were no SMRPG SFX on Sounds Resource I had to download the SFX in SCP format and had to convert them to WAV, also it wasn't clear which number was which sound so I had to keep browsing through almost 200 SFX. I also changed the button layout to A, B, C (it was originally X, Y, A which was very awkward), added victory quotes and made some other changes. The edits also include new palettes by GazpachoMasterX.

     

    Changes:
    Geno:
    -Replaced poorly ripped SFX with clean SFX
    -Changed button layout from X, Y, A to A, B, C, the "timed hit" commands are also changed to reflect this
    -Replaced portrait with the portrait of an old version of Geno which looks much better than the portrait used in the updated version but is still not perfect
    -High-Speed Movement Attack is now attributed as a Special
    -4 new palettes added (by GazpachoMasterX)
    -Added victory quotes

    Mallow:
    -Replaced poorly ripped SFX with clean SFX
    -Changed button layout from X, Y, A to A, B, C
    -Buffed almost all of Mallow's attacks because Mallow was very underpowered
    -Fixed infinite priority of Normals, range of crouching C decreased
    -Shocker now hits OTG
    -3 new palettes added (by GazpachoMasterX)
    -Added victory quotes

     

    Links:
    Geno:
    http://www.mediafire.com/file/1979k4l7zba0fwy/Geno.rar

    Mallow:
    http://www.mediafire.com/file/i453319jv4vf58f/Mallow.rar
     

  5.  

    A3x0Nl0.pngM7tVSb5.png

     

    This is a minor edit of Aperson98's Banjo. The first thing I did for MUGEN that wasn't a punching bag.

    Changes:
    -Changed display name to "Banjo & Kazooie"
    -Specials and Hypers that were misattributed as Normals are now attributed correctly
    -Ice egg now does damage
    -Hypers buffed (Breegull Smasher deals slightly more damage, Tank Banjo deals more damage, fires more projectiles and no longer knocks down so all hits can connect)
    -Added victory quotes
    -"Banjo small.cns" file deleted because it's corrupted and unused.

    Link:
    http://www.mediafire.com/file/591naq22tqnevtc/Banjo.rar

  6.  

     

    This version of King K. Rool is a conversion of the final boss battle of Donkey Kong Country. It behaves exactly likes said game and must be hit 10 times. It has no alternate colors but the amount of damage King K. Rool deals depends on the number of the palette chosen. If you press Z when you select him, every attack is a OHKO. The F1 and F2 buttons also don't work on him. Works in all versions of MUGEN.

     

    Link:
    http://ux.getuploader.com/stgstg/download/25/King+K.rool(boss).zip

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