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Posts posted by RMaster007
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I might know how. I saw some code in Chargin' Chuck when I was editing him. This code is in the CMD file and it prevented projectile moves from being used when another projectile was on screen. I can show you the code later.
Edit: Here's what you should insert:
triggerall = numhelper(6309) = 0
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Mario and Luigi by ShinRyoga - Cheap as shit AI.
Megaman - Don't exactly know which one, but the version I got when I first started playing M.U.G.E.N can perform an infinite combo.
Tom, Tintin, and Miley by Hannah Montana - Tom's AI spams cheap projectiles, Tintin spams a special that makes him invincible, and Miley spams a special where she goes full-on retard and seizures all over the floor.
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Amazing! Can’t wait!
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2 hours ago, WindWaker said:
I guess I could make my sprite of Daphne after I make my sprite of Risky Boots. You need to add shadows and soft shadows in those sprites.
Okay and hell no.
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Beavis, Butthead, Jesse, Dee Bee Kaw, and Dink Smallwood (The None)
Zim, Dib, and Rocko (WlanmaniaX)
Pac-Man and Shovel Knight (RoySquadRocks)
Bender (Warner)
- bigcheesus and WlanmaniaX
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3 hours ago, Basara-kun said:
Speed Racer, I always wanted to see him fight on MUGEN, with Pops as striker and a super with the Mach 5, that would be awesome. Also, some of my personal heroes from Space Opera anime: Gene Starwind (Outlaw Star), Spike Spiegel (Cowboy Bebop) and Space Dandy (from... you know)
Personally want to see Gene.
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And yes, that is supposed to be based off of Blob's Standing Medium Punch from 63 1/3.
Best part of it? I ripped the sound effect from 63 1/3 myself using Project64's audio logging feature and Audio Cutter.
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Chargin' Chuck has been updated.
What's new:
-Amazing Flyin' Hammer Bro and Mini Rhino can now be hit.
-Updated standing strong kick animation.
-Updated air attack animations.
-Fixed Rock Throw special. Now, you can't use the move if a rock is onscreen.
-Baseball specials can't be used if a rock is onscreen.Link on main post.
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On 9/15/2017 at 12:18 PM, Rowdy Roddy Pipesmoker said:
Anyone know what exactly has been updated and if older english patches will work? A lot of Warner's stuff has been highly edited over the years so it'd be interesting to know if his updates are any better than some of the edits that have been made. Plus spanish voices for these characters is pretty much impossible for me to deal with...it's really too bad Warner doesn't release alt english sound patches, these voices are just too iconic for me to deal with in another language. Guess we wait now for someone to make some sound patches...
Pizzasause is currently making an English soundpack for Peter.
Also, I have made Bender's English soundpack!
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On 9/15/2017 at 12:18 PM, Rowdy Roddy Pipesmoker said:
Anyone know what exactly has been updated and if older english patches will work? A lot of Warner's stuff has been highly edited over the years so it'd be interesting to know if his updates are any better than some of the edits that have been made. Plus spanish voices for these characters is pretty much impossible for me to deal with...it's really too bad Warner doesn't release alt english sound patches, these voices are just too iconic for me to deal with in another language. Guess we wait now for someone to make some sound patches...
Pizzasause is currently making an English soundpack for Peter.
Also, I have made Bender's English soundpack!
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27 minutes ago, RoySquadRocks said:
Can you feel the MANIA?
HOLY SHIT
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Fer619's Chargin' Chuck character has been edited by me.
What's new:
-Added strong kicks-Changed commands for Super Tackle and assists-Fixed CLSN boxes-Super Tackle now requires 500 power-Removed EnvColor state for Thwomp assist-Added Rock Throw special-Changed Landing Sound to sound 2, 1-Updated animation for standing strong punch-Added electrocuted, burnt, and frozen states-Attacks do less damage-Added new palettes-Added winquotes -
HELL YEAH!
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So glad to see my sprites used. The required sprites will be made today, gonna make sure of it.
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Will do the sprites for jumping backwards and the crouch attacks soon.
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You should fix Tom's AI because it's cheap and it sucks
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The Butterfly Suit sprites should be remade.
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Animations move too fast.
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Love him.
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Love him!
Little suggestion? Try making the crate and bazooka specials usable in mid-air.
Commander Keen Blasts Off! (ONE FINAL HYPER!!!)
in [ CREATION LAB ]
Posted
Loving it. Would like to see a Minesweeper-based special. I know it's not a DOS game, but hey, Windows 95!