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Montblanc

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Posts posted by Montblanc

  1. I don't play MUGEN but from the MUGEN videos I have watched out of curiosity, there is no good Luigi.

     

    So, lets look at Mario. Now look at Luigi. Difference? Luigi has a green mouth and is slightly taller in the Y scale. The rest of his features including the moustache that sells out their difference (Yeah, I know green sells their difference more) is not present and is replaced by Mario's iconic moustache. Basically, they're literally the same. Why is this okay to everyone?

  2. Maybe I could do it myself. I'll loop the most "heavy metal" part of it.

     

    Looking at your BGM points, they seem a little confusing. One question I have is, how do you calculate Mugen's BGM start and end point from the actual song's timeline? (Let's say I want to loop 2:30 to 3:00 (Just picked random timeframes) )

  3. I'm glad this guy is back.  There's just so many topics, memes, and splices to use against this guy that we could be here all day. Hopefully someone will spam Niggerzbop at him. Too bad I don't have a mic... Or privacy for me to do it on my phone.

     

    Anyways, has anyone here made their own splices?

  4. Montblanc, Kupo!

     

    b6FnEaZ.jpg

     

    Welp, 3 months of creating this little guy. I don't feel like it's fully complete but I think he's good enough to be played and I am desprate to share my characters to MFFA. 

     

    Montblanc is one of the main characters of Final Fantasy Tactics Advance (Not a self character), a playable Moogle Black Mage (From the start. He can be any class for their race much like everyone else in the game.).

    He in Mugen is a Smash-esque character with a few gimmicks in hand including normal attacks. The sprites come from a single sprite found here: http://vignette4.wikia.nocookie.net/finalfantasy/images/d/da/Montblanc-ffxii-sprite.png/revision/latest?cb=20140814121710 The sprite was given brighter colors, a smile, a staff, and bigger and more detailed eyes.

     

    Also note that the AI will act weird. For some reason, I am not fit for this AI Smash character stuff so Montblanc would behave oddly in Ai. But not to the point of getting stuck all the time. Still fightable. He cheats and can be a little rascal though.

     

     

     

    Moves:

    Montblanc takes use of his canical class, and a personal second class I used for Montblanc on my playthrough of Final Fantasy Tactics Advance, which is Time Mage. Montblanc overall is quick on his knees but he doesn't do much damage (Compared to that SSBB styled Ness. Did I mention how OP that Ness was? Holy crap.)

     

    Neutral special:

    Magic energy: A 3 tier attack. Each tier has a different purpose. Tier 1 is Stop, tier 2 is Thundara, Tier 3 is Fira

     

    Forward Special:

     

    Haste: Makes some of your moves faster and changes your walkspeed and run speed greatly.

     

    Down special:

     

    Ice: Slow sweep move. unfortunately doesn't freeze opponents. (Don't know how to do that)

     

    Up special: None yet

     

    Final Smash:

    Death: (Not a summon)This Final Smash takes down 47% of your health making the spell true to it's name. In original source, Death will automatically KO opponents randomly. Death in here is not unpredictable. If your health is below 50, it's an automatic KO. As long as you are not on ground, you will not get caught by this.  

     

     

    DL

    http://www.mediafire.com/download/k5fl9q14fjh3eh9/Montblanc.zip

     

    Screenshot:

    AFv2QDK.png

  5. 1 hour ago, AxSeeker said:

     

    I don't think stop using otherwise they would not have come back and released an updated engine.

     

    No they are mad in my opinion because of the 1.1 alpha leak. Shortly after that leak they released a beta 1.1, couldn't have been a coincidence imo. Maybe they were ticked off that the honor was taken away from them. I don't know for sure?

     

    I remember when Elecbyte came back they mentioned the first leak and it didn't seem like a positive memory to them but they expressed that they were moving on.

     

    When the first leak happened I think some time later after that they disappeared like they did now and didn't return until many years later. Maybe they were mad about that and to some degree they took it out on the fans. Elecbyte has said however that officially they came back because "2D was back in style", but it seems too coincidental IMO and i would have to guess it has everything to do with the leak.

     

    I don't know all the details on this stuff but this is what i picked up and this is the conclusion I came to thus far. I could be wrong but who really knows why they closed shop.

     

    Maybe they'll be back in another 10 years or something with mugen 3D or whatever? Wait and see.

    Would prefer a 2D MUGEN smash clone engine. Mugen 3D... Don't you know how hard it is to even apply a skeleton to a character? Anyways, I  think it would be great to finally have Electbyte make a Smash Clone engine. The Smash scene is huge and Smash clones are sort of becoming it's own little genre so why not have a little engine based on that? Mugen has it's flat platform fighting and Smash Mugen has it's over the top fast paced platform fighting action. It'd also be good if Electbyte would make a basic AI for KFM or whoever the other guy will be and we could easily study and edit this AI in Fighter Factory.

     

    But that's off topic. I think that'd make a great topic imo. 

  6. Since the person is a beginner, it's OK to use EoH but if I were him, I wouldn't release those characters to the public until they feel like they can base a KFM to a brand spanking new character or use other characters in the MVC style like DG's Mega Man or IMT's Wolverine since like Rice said, EOH is too buggy.  You can also work on stomping the bugs while you're working on that character.

     

     

    If you want to start off with no style, try N64mario's template character. 

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