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squatch812

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  1. Upvote
    squatch812 reacted to The Magic Toaster in cannot post pic for stage I want   
    Use this when posting images.
    *<Picture HTML>[/ IMG]
  2. Upvote
    squatch812 got a reaction from Mr. KOtik in Polluted Sky   
    I think I would had named it something like overlooking the limitless fortress. great stage 
  3. Upvote
    squatch812 reacted to Legendary DeMoNk@I in Official ATV3: Legendary Terry Bogard Update thread   
    For Winmugen & 1.0 Mugen     Get the character here (left side bar for characters. winmugen & 1.0. both different)   https://sites.google.com/site/demonkaimugen/
     
    http://www.youtube.com/watch?v=QkbdDpjqO80  
     
     
    -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites 
     
    -He has some features in him from other games like MVC style combos & Ex moves
     
    -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept
     
    -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels.
     
    -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2
     
    Here are some of the sprite edits i originally did:
     
    Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it

     
    Concept came when i developed his first major super (finger pointing)

     
    I wanted to come up with my own standing parry

    This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry

     
    and here is my first major sprite edit you wont find in NO other terry either


    (theres much more. Plus The Vanishing  Master Tung Fu Ru is done by me also)
     
    From all that to tons of custom sounds i ripped, mixed down and edited on my own..
     
    So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic"
     
    Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient
     
    laters
  4. Upvote
    squatch812 reacted to Legendary DeMoNk@I in Official ATV3: Legendary Terry Bogard Update thread   
    Thanks for the feedbacks again guys. i dig it.
     
    @
    ultrafatality18
     
    Yeah sorry about that. during that recent update of changing some hit sparks dealing the launcher attacks i forgot to replace the old hit spark i removed of that counter with the new ones. ill fix that sometime today.
     
    That super you mean with C' heavy kick is the shattering senpuuken kicks. i tried it on KFM and it seems fine. what character did you use it on? I'll look into it. some things maybe isolated and im aware of that happening.
     
    @squatch812
     
    The thing about V2 was there was a lot of things wrong with that AI aside from his game play which i was trying to code right also. I knew that. Im happy that at least youre another person out there who seems to get the idea of what i was doing with that whole Fighting game boss syndrome meets anime vibe. Yes i purposely coded that AI that way for the CPU and not human player but if i had it any other way id do it how im doing it right now how its supposed to be. he can work up to that level during combat if pushed that far. since ive gotten better at understanding how AI works and how Pots and Vyn coded certain things now my terry is way more paced in that area i feel. The "Danger" text is still there but i removed the announcer voice. I dont know i might put that back in there who knows. But entirely the AI of that V2 was broken. even his parry was overkill. I knew that too but didnt care because i didnt know how to fix it better at the time. so now that i understand how pots did his parry AI mines is exactly how his is in performance or damn close at least. Im sure you saw old videos of my terry just charging up constantly for no reason at all. that was a clear sign i didnt have important things in his AI coded and connected right. I was still learning and struggling....now when you see him he charges at a distance and tries to cancel it just before he gets hit way more effectively, i studied pots geese howard to get that right. so what im saying is that old AI was bad and i had to step up. Hes still aggressive as hell though bet that, As for Ikaruga patch id be honored if he did that actually. im a fan of his works. love what he did for Buckus stuff
     
    Anyway check this new video i did recently. it exposes his AI and how effectively he uses his Ultimate super on low health
    and 4 bars of power as he should. V3 turned out to be in better ways more polished

     
    The easiest thing you can do yourself is just change his AI in this area
     
    Make this
    triggerall=!var(20)&&power>=4000&&life<=200 && var(20)<=60
     
    become this
    triggerall=!var(20)&&power>=1000&&life<=200 && var(20)<=60
     
    and then he will do that Ultimate on 1 bar of power each time when his health is low if you want
  5. Upvote
    squatch812 reacted to Demitri in Anti-11's Works   
    -_____- NOW everything should be free to dl
  6. Upvote
    squatch812 reacted to Demitri in Anti-11's Works   
    Because he's been my bro since 2008 back at Team G and he doesn't give a shit about his stuff being warehoused, I figured i'd do a collection of his stuff (all that i've found since most of his work is offline).
     
    [stages]
    Baiken's Dojo

    http://www.mediafire.com/?hcwvxd8exybvntw
     
    World of Time


    http://www.mediafire.com/download/25xh5znrcvyh5hs/WOT.rar
     
    End of Reality

    http://www.mediafire.com/?x5bwiuqllaofnjk
     
    Space Colony Eden

    http://www.mediafire.com/download/culu632nr2x0tlk/Space_Colony_Eden.rar
     
    Lotus Hall

    http://www.mediafire.com/?uudbdy7tno0dmbd
     
    Lotus Hall 2 [Thanks to Wargame for sending me this]

    http://www.mediafire.com/?k1frbucbr82divd
     
    Genbu Shrine

    http://www.youtube.com/watch?v=0Pn4kx-eJLQ
    http://www.mediafire.com/?5ia10wdom53l50f
     
    Sacred Grove

    http://www.mediafire.com/?b8ez2hpro4b1719
     
    Stardust Bad Future

    http://www.mediafire.com/download/8ssb0nw1nrq5yql/Stardust_Bad_Future.rar
     
    Escape from Vino

    http://www.mediafire.com/?4a3422isscn23bp
     
    Escape from Vino (Rain)

    http://www.mediafire.com/?wdd7j0bgsmheljb
     
    Midnight Escape
    www.youtube.com/watch?v=-WErG27DhQw
    http://www.mediafire.com/download/aj9d8oeu2pt3kq3/midnight_escape.rar
     
    Cavern of Tears
    http://www.youtube.com/watch?v=ZocowAzPKXQ
    http://www.mediafire.com/download/w6m1uwxwl4i35wk/cavern_of_tears.rar
     
    Ancient Grave
    http://www.youtube.com/watch?v=iHVYmU0R5dU
    http://www.mediafire.com/download/05bb1wnuknakkyh/Ancient_Grave.rar
     
    Aeros Tower

    http://www.mediafire.com/download/w9lila4ywhrbb3u/Aeros_Tower.rar
     
    Aoi's Tower

    http://www.mediafire.com/download/mbq17ea88bqzhzq/AoiTower.rar
     
    Axel's Hideaway

    http://www.mediafire.com/download/8blk2458zbt6516/Axel's_hideaway.rar
     
    Cerine Forest

    http://www.mediafire.com/download/q2e77vh77yqyq4g/Cerine_Forest.rar
     
    City Outskirts

    http://www.mediafire.com/download/zxk44avuzkz06rl/City_Outskirts.rar
     
    Decayed Arena(v1)

    http://www.mediafire.com/download/1phovj1045u7g9o/Decayed_Arena.rar
     
    Decayed Arena(v2)

    http://www.mediafire.com/download/c9k59iqt4s88i88/Decayed_Arena2.rar
     
    Floating Ruins
    http://www.youtube.com/watch?v=OMmxkaIwA0c
    http://www.mediafire.com/download/o2s1yb1dvoqdoxz/Floating_Ruins.rar
     
    Midnight View

    http://www.mediafire.com/download/o9qhxxhxvpwwfdw/Midnight_view.rar
     
    Old Trail

    http://www.mediafire.com/download/ce5bqhwntpqt6c6/Old_trail.rar
     
    Owl's Meditation

    http://www.mediafire.com/download/yc7ji8gxolk1dd3/Owl's_meditation.rar
     
    Redwood Forest

    http://www.mediafire.com/download/o5oomyyb2p0iiml/Redwood_Forest.rar
     
    Stormy Night
    http://www.youtube.com/watch?v=ude5oyVnnjw
    http://www.mediafire.com/download/v5t7l2w385x99oo/Stormy_Night.rar
     
    Verdent Road(v1)

    http://www.mediafire.com/download/4b27326tuqdxpo6/Verdent_road.rar
     
    Verdent Road(v2)

    http://www.mediafire.com/download/xuxzlf2yy122pcp/Verdent_road2.rar
     
    Verdent Road(v3)

    http://www.mediafire.com/download/3lyja2mm4gxxswl/Verdent_road3.rar
     
    World of The Distorted
    http://www.youtube.com/watch?v=WKp_YgxvjjQ
    http://www.mediafire.com/download/837wrym0h81ifxa/World_of_the_Distorted.rar
     
    [screenpacks]
    Last Line(WinMugenPlus)

     

    This also comes with his stage Escape From Vino (Normal and Rain versions) with Lifebars as well
    http://www.mediafire.com/download/g59fn4clb56n94a/Last_Line.rar
     
    Tru Carnage[WinMugenPlus]


    http://www.mediafire.com/download/3wkg5qgjqi5gwrb/Tru_Carnage.rar
     
     
    [unreleased/Lost Works]
    Cavern of The Damned [stage] [unreleased]
    Note: I have this one but i can't give it out right now
    Redux [screenpack] [unreleased/Lost]
    HIdden Grounds [stage] [Lost]
    Chamber of the Lost [stage] [Lost]
    Tomb Stage [WIP]
    This one doesnt really have a name yet and MAY not be released ever, technical difficulties and whatnot.
    Lotus Hall 3 [stage] [WIP]
    -
    If you have any of his missing work feel free to post it or pm it and i'll add it to the collection.
  7. Upvote
    squatch812 reacted to Winmugen11 in Custom SSFIV Abel & Oni updated 2014-02-10   
    Yes you are. 
     
    Just copy and paste the Skydrive link in your  adress bar and add !110 at the end. Then press Enter and voila! You have access to these two fine pieces of craftsmanship.
  8. Upvote
    squatch812 reacted to Lord Batros in PALS BY ZOMBIEBROCK   
    ok this is the best i can do,i dont really know  how to make one style of a character look like another,so this really ended up looking like KOF96 Krauser got his clothes stole by RBFFMaster Krauser , but here ya go..............
     
     
     
    +  = 
     
     
    http://www.mediafire.com/download/kfpgpjpqu56zscn/KOF96.rar
     
     
    Also To Everyone Else , ill No Longer Be Putting My Pals in Sections, ill simply Be posting the Pics Along with the Links to Dl them k,like i did with Jinmen above
  9. Upvote
    squatch812 reacted to Phantom Blood in Producer by ハロヴェリ(HaloVeli) released 7/14/13   
    https://skydrive.live.com/?cid=B0140567EAF441E6&id=B0140567EAF441E6!115
  10. Upvote
    squatch812 reacted to KoFXIIIMugen in Jago K.I. 3 (Demo) by DRAGON972 and MUGEN 3D FIGHTERS MEGAMIX Updated   
    Video:
    http://www.youtube.com/watch?v=l4xMzsuCy0I
     
    Download:
    https://skydrive.live.com/?cid=1183DD78C416808C&id=1183DD78C416808C!675
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