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abls1

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Everything posted by abls1

  1. GLB's stages work with ikemen go and a 1920x1080 resolution?
  2. Any more stages from MSH you will be making?
  3. Im working on a ikemen go screen pack which will have a Hi sore screen but Im not sure what configuration I need to change to make it look right.
  4. Im back from a long break from Mugen, now Im going to work on a remake of this screen pack concept since I do not have that artwork but the concept still the same, I want to do in Ikemen go so, I hope i get the help if i get stuck!! in a configuration. Thanks
  5. sorry i do not understand the lingo!!! could you please point from the numbers I posted?
  6. 1280x720
  7. I'm editing a life bar and everything is going fine except the energy bar has gotten shorter even after I scaled up/made larger. some other details [FightFx] scale = 2 ;----------------------------------------------------------- [Lifebar] ;Player 1 p1.pos = 320,240 p1.bg0.anim = 10 p1.bg1.spr = 300,0 p1.bg2.spr = 307,0 p1.bg2.layerno = 1 p1.mid.spr = 303,0 p1.front.spr = 301,0 p1.range.x = -50,-245
  8. so how do i add it to mugen 1.0 I'm confused
  9. I want to know how do i add new palettes to a character! there a lot sprite edits out there but ,nobody is saying how thy implement to a character. Thanks for reading this.
  10. issue solved with background size solved On the info I was missing " [ " so it was defaulting at 320x240 incorrect Info] localcoord = 1024,768 correct [info] localcoord = 1024,768 I will post here my solution to issue i was having with the transparency once i can explain properly.
  11. ok thanks man.. I found how to configure it by looking into other screen packs. now i will just add simple animations
  12. Where do i place this animation in the system or fight files.. I thought you have also have to enable animation for rounds numbers?
  13. I want to be able to use animated rounds 1-9 by using artwork but i do not know where to add! also do i need to create a separate sff file? Also can i animate the regular font, like scrolling to left,right up or down? Thanks
  14. I want to create something similar to this marvel intro http://youtu.be/nGEuKkMCzdc Can it be created with mugen title effects? Please suggest Thanks
  15. Ok got it.. I see how to keep the background still for a couple of seconds! by adjusting the timing looks more realistic now Thanks for your help
  16. found this code 500,0, 0,0, 3 500,0, 10,0, 3 500,0, 0,10, 3 500,0, -10,0, 3 But i need to be able to stop the loop for x.seconds then start over finish and pause I want to simulate a bomb dropped so i dont want it to loop to frequent. Please help me with this code. Thanks
  17. Does anyone knows how to make shake animations? i'm looking to shake the screen periodically or after a certain amount on seconds. This will be used for a screenpack Thanks
  18. ok this scaling worked..Does scaling fonts also work for ttf? I'm not using .fnt You say there is some hidden code in mugen can you post the ones you know about of for future reference? Thanks
  19. Is there away to scale up/down the lifebar image.. I have not seen anywhere in the fight.def file Thanks
  20. Borewood2013 and to all in this forum Use the proelium screen pack at your own risk! We are not responsible for shock, lack of sleep, or gas coming from you while using this screen pack You all been warned
  21. Number of slots is not final since i have not see how all of the small portraits look in the screen yet!
  22. I will fix that to keep Ryu's real name a secret...
  23. slots will be 160
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