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Flowrellik

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Posts posted by Flowrellik

  1. WELP THE WAIT IS OVER! My very first stage is to be released:
    I bring you KYOKUGENRYU2014!
    mugen011_zpsgzevcvam.png

    -This stage is the Japan old Temple stage from KOF 98, which has been remade with zoom code, parallax, slight superjump and added depth.
    -Made in honor of Shiyo Kakuge, EXShadow (thanks again for the teachings), Vegaz Parrelli (thanks for the roof :D),Minty Kitty and KaiserHero. 4 of which beta tested the stage ^^. and to the Mugen community as a whole.
    -A soundtrack is included as well as an experiment of combining Music with stage ambience (like waterfalls crickets etc.)
    -2 different defs are made for normal and widescreen. Any bugs you find please let me know ahead of time, but some of them for what I found and told were fixed to a point.

    Have fun and Happy Thanksgiving ^^.
    If anyone can offer a vid of the gameplay to this by all means plz help : P.

    http://www.mediafire.com/download/cd6vmi95ssniwyb/Kyokugenryu2014.rar UPDATE
    -Additional Bug fixes. Normal screen works but need assistance for widescreen

    -added superjump edit of bg forest by Vegaz (thanks buddy)

  2. Idk who had the right of mind of deleting it or if it's a glitch on MFFA's part but here it is again. (If anyone did delete it PLZ Stop it ok?)

    A Special Rare Training stage from the past by MugenRyu. Animated, parallax + Deltas, and also Includes an extra .def for zoom capability. also has special .act files which you can implement via fighter factory to change the color of the stage. Have fun!

    http://www.mediafire.com/download/k6tg60enkblnn6b/training.rar

  3. You have waited patiently and now the time has come!
    mugen034_zpsg4r90pjc.png
    Geese Howard by POTS CS PATCH RELEASED!!
    Special Thanks to Girard, TotalDramaExtremist, and Zombiebrock for the extra palettes. a great set of palettes + CS Template is included with this great patch!
    Drag and Drop Installation used! Enjoy^^
    http://www.mediafire.com/download/11v9cqqd17xnb4r/GeeseCS.rar
    I'll See you in your Nightmare!!

     

  4. Ok. I am messing around with projectile transparency *again* and theres a question thats been bugging me.
    Is there a way where you can create a second projectile over the main projectile but does nothing but act as sort of a mask over the existing projectile, giving the projectile a more solid look while still maintaining transparency?

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