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ShiniGami NoMeresu

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Everything posted by ShiniGami NoMeresu

  1. Gameplay details confirmed from new trailer • 3 on 3 team battle fighting game. • 16 teams, 50 playable fighters. • The trailer states 'new chapter'. • Online Battle and Party Battle are some of the game modes. new characters confirmed. Ralf, Billy Kane, Angel, Kula, and King will all be playable Thus a chinese Roster is leaked.
  2. When your homie is getting F#@ked by a ghost but you can do nothing to help
  3. How do i do that ? I know AngelDraw code, but its not really helpful for what/how i want. Like this vdo. Video
  4. [Preview] https://www.youtube.com/watch?v=AhGwI0h0iTk [Comment] Found it today. [Download] Iori Yasakani
  5. How do they do that .? get stuff from such games
  6. If your Screenpack [sorry i dont know] is 16:9 res mean rectangle shape then you need add LocalCoord in each char's def file. @Risotto What you suggest is only going to effect char size [, i mean his movement/attack etc sprites] not whole thing. But with localcoord in def will effect everything in the char. Mine Sp res is: GameWidth = 854 GameHeight = 480 and for that i use localcoord in char's def files. which is : 'Localcoord = 427,240'' this makes char look suitable according to Sp's res. and without localcoord they look big in 16:9 res Sps
  7. Well it depends on what you did! Anyways i am guessing you never touched Screenpacks before right? If yes then no wonder why what i said before didn't work out for you. You gonna Open the System.def in Fighter Factory . cause here you will find the sprites/coding/animation for ''Victory''. And in Fight.def and Fight.sff you will find the coding/sprites/animation for ''Versus'' Sometime these 2 sections are made separately but mostly in System and Fight sections you can find them. When you found them. then check every single thing. sprites/coding/animation. see how they are added in that Sp. Move to next phase. Add the same details of sprites/coding/animation as it is in Sp to your Sp. This gotta work.
  8. Copy the sprites and coding into the one you want as they are in OmegaPsycho's 1.1 screenpack. Simple.
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