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ShiniGami NoMeresu

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Everything posted by ShiniGami NoMeresu

  1. Yeah.. everyone is awaiting. i think they are gonna reveal new chars with new year. They are working hard. So Alien is boss , Technically Evil , so i wish to see Yagami again to remove it But Geese is Mid-boss ,Lest not forget Terry and Billy Kane. Everything but there is still no clue about the Story they are gonna put this time.
  2. i love Yagami and all but i liketo play with Kyo mostly. so i wud choose 2 kyos and Yagami
  3. what about the sound of Rounds and etc? Does it come with the same Flashy K.O ?
  4. i dunt know i found it on Fb. Gif was on tumbler. [honestly i didnt even know sonic exists for mugen as well] try asking in Request thread. may be someone knows about it .
  5. @Excahm if you have stage please re-upload it
  6. Jama Siru Na = Out of my way Sama O Kisnowa Kono Oreda! = I'll rip off that phony hide of yours! Do you need aloe vera now sucker?
  7. I can tell you why Yagami is hated: He's a dull boring guy with a hunchbag! >:) Jama Siru Na!! Sama O Kisnowa Kono Oreda!
  8. Read my previous post @Galvatron.. all ur answers are in there.
  9. Thank you for the detail one @Kunshomo what about the time! where do i set the time for how long its gonna zoom in/out ? Or its like when zoom reaches zooming values it ends auto :-/
  10. Famitsu did an interview with KOF14's producer Yasuyuki Oda. [Translated one] Summary: - All 50 characters will be playable at launch/release. Roster is already solid. - Additional characters/dlc is undecided - All voices have already been recorded. Some VAs will be different from before due to various circumstances. - Online will feature a 3on3 mode where 6 players each control a character when it's their turn. Same characters will be allowed (at current planning stage) - Development went full throttle in spring 2014. - Project started out after company CEO (Kawasaki?) suddenly said in 2013, "We're gonna be #1 in [fighting] games again!". - Oda comes from the former SNK R&D Division 1, aka the "Fatal Fury/AOF dev team". - A bunch of other staff from R&D Division 1 have also returned to work on the game; the dev team is a mix of seasoned and new staff - All the returning staff have been active in the front line, meaning no washed out staff. - Game is returning to its roots in terms of graphics with "sharp looks on the characters" - Attention is being given to game balance and controls - Fighting game aspect for both offline and online are priority, but single player/story mode experience will also be given focus - Whether game will be updated by versions (ala SF4) or go by sequels (KOF15,16) is still undecided, but it'll be the beginning of another new saga in terms of storyline Details:
  11. Alright its quite something than nothing. one thing i didn't get properly is: scale - The value by which to zoom in. A value of 1.0 or greater is required. A value of 2 will double the scale of all sprites. this code is gonna be like that. [State 0] type = Zoom scale = value = 1.0 ;something pos = x, y i have to set value as well.. or its default and i need to leave it be ''Scale = value''?
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