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Everything posted by ShiniGami NoMeresu
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Esaka Night, Sacred Force, and Orochi Light by Arlong
ShiniGami NoMeresu replied to Mr. KOtik's topic in [ LOW RES ROOM ]
I love Esaka ver The 2nd one i have seen somewhere else. this one is edited, 3rd already got from MTM Nice post indeed Thanks for the share Friend i like all -
Aww at last you have decided + figures Em sure Win11 is gonna give ya list for that matter when he checks this post So good luck
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i thought the same before using it.. but when i did it changed my mind right about that @Ryoucchi but its easy when u like something u do a little for it also to see it more better just find explods and add scale according your res and good to go
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Mav3r1ck and ShiniGami Addi mugen matches
ShiniGami NoMeresu replied to Mav3r1ck's topic in [ VIDEO SHARING ]
Check your pm i have something to show you about my ideas -
Dont Mind but Boss : Take a shower and get rid of your laziness and rank some people [who deserves] been reading your comments and you mentioned couple of times about your laziness [and delaying ] with adding ranks
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Mav3r1ck and ShiniGami Addi mugen matches
ShiniGami NoMeresu replied to Mav3r1ck's topic in [ VIDEO SHARING ]
somehow unable to see the screeshot im not sure about orochi whether to keep him or take him out.. this one is by default.. which im going to remove for sure.. and add a normal one [in size] or may be i dont add. i am confused here i also want animated and for that i need sprites which im lacking right now + i am thinking about this except moon and sun why not this -->and iori in same sprites also in respected sides.. what do think of this ? ofcourse. good idea.. but im trying to give a view like 2 rivals are colliding.. and hell on earth I added the animated but did not check the type of code properly .. + this BG is in my Char's hyper also well as a sample to see how does it look.. i did this [dont mind sprite. i did not indexed them properly because i was just checking] [orochi looks better and complete in 4:3 res of screenpack] -
very nice by nature's way u mean ending ?
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Mav3r1ck and ShiniGami Addi mugen matches
ShiniGami NoMeresu replied to Mav3r1ck's topic in [ VIDEO SHARING ]
Really ? i did not expect that . Thank You for your appreciation Bro :) not entirely but yes. Only Iori and Kyo stage as in "Clone Stage". here Orochi is default in stage well i had idea about it. i am looking [or may be i have to create it. depends on mood ya know :) ]for sprites iori and kyo in geese outfit and orochi is standing in middle. that was my idea but i'll add .well im thinking about adding kyo and iori [clone lv2] intro pose with krizalid long coat. that sprites. but im also open for suggestions idea keeps changing. may be i'll stick to first option and idea i had before making it Iori and Kyo in geese outfit [if i get sprites] What do you say? -
I have posted a video regarding stage there u can see behind orochi. those flames if you think they need to be shrink [well asking your opinion] i'll do it if its ok. then i'll go with it what i meant is are they looking suitable?
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Mav3r1ck and ShiniGami Addi mugen matches
ShiniGami NoMeresu replied to Mav3r1ck's topic in [ VIDEO SHARING ]
trying a stage http://youtu.be/z34cyabq4z8 -
Okay i am editing a stage Is there anything like we can scale things in stage ? Like for char we add "explod" code and in it there is scale = 1,1 such thing exist or work in stage too? like scale = 1,1 means we can scale our [animation] horizontally and vertically large lengthy wider or smaller i added flames [xiii] and they are big and wide. If there is such code then i want to know or do i have to re-size all the sprites ?
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dont piss me off because when u give me private shit i then make my own if i need that stuff
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Aww i see may be is because its for 4:3 res screen stage is good [i was thinking about calculation about left/right bound is wrong by creator]
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means you have him ?
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is that so. Hmm
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thats thinkable
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https://www.facebook.com/photo.php?v=410807332395620&set=vb.379553745520979&type=3&permPage=1
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Use Gif to be stage's sprites
ShiniGami NoMeresu replied to kikifish's question in [ MUGEN CODING HELP ]
http://www.mediafire.com/download/zvy61zjrevh4p02/processed_file_2014-05-18-18-30-31.zip just index them in PS and good to go. i assume you know the rest with stage :) -
Fun Unnatural Crazy Kuso Neet Master
ShiniGami NoMeresu replied to Kazagami's topic in [ EDITS ROOM ]
that fokkin F.U.C.K I thought oh never mind .hehe Thanks for posting -
Mortal Kombat Stages Equipped with Super Jump!
ShiniGami NoMeresu replied to xcheatdeath's topic in [ RELEASES ]
when it comes to stages with super jump and wideness better to use 1.1 for good show u know -
likewise i mean what does it even mean [beside a word meaning] what is it got to do with a Kof character and main char "iori yagami"
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Mortal Kombat Stages Equipped with Super Jump!
ShiniGami NoMeresu replied to xcheatdeath's topic in [ RELEASES ]
Thats bigggg..very nice.guess need to switch back to 1.1 :) -
at ease. you are over thinking it Bro :) you tried to help that is good By you or me same for me cause we both are
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HD ?
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Okay then I checked my drive and i found it its by Tightriam Copied from Def file [info] Name = "Iori Yagami" DisplayName = "Yagami Iori" MugenVersion Author = "TightRiam" Pal.Defaults = 1 [Files] Cmd = HomoIori_Kof.cmd Cns = HomoIori_Kof.cns St = HomoIori_Kof.cns St0 = HomoIori_Kof_Helper.cns St1 = HomoIori_Kof_-2.cns St2 = HomoIori_Kof_AI.txt StCommon = HomoIori_Kof_common.cns Sprite = HomoIori_Kof.sff Anim = HomoIori_Kof.air Sound = HomoIori_Kof.snd Pal1 = HomoIori_Kof_01.act Pal2 = HomoIori_Kof_02.act Pal3 = HomoIori_Kof_03.act Pal4 = HomoIori_Kof_04.act i changed the name in def. dont worry about it i dont like homo pomo nomo lomo Here ya go http://www.mediafire.com/download/aadnb7c31w74lhb/HomoIori_Kof_Tightriam.rar