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Ori-Ori

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  1. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    That could work, I suppose, but it would feel more like a situational gimmick in that case.
     
    In other words, since we won't be getting any Taoism reps into the game, it doesn't make much sense to keep the religious affiliations intact. Thus, the following changes were made:
     
    Shinto is now known as Type-A Buddism is now known as Type-B Taoism is now known as Type-C, Tao Focus has been renamed to Speed Focus Alice confirmed as part of the initial roster. Character Unique Skill Description Alice Margatroid Doll Set Pressing sets a doll in front of Alice, while sets a doll in a position relative to Alice depending on the directional input. These dolls stay on screen and can be activated with certain special moves. Alice can have up to 3 dolls on screen at any time.  
    Other changes to Alice will been made that focus more on her Uskill:
    Doll Activation: Command changed to Maximum number of set dolls increased from 2->3. Curse Sign "Shanghai Doll" gains a version that activates all set dolls. New Specials: Seeker Wire; creates a projectile that follows the path of all dolls placed on screen, in order of first to last. New Last Words: "The Grimoire of Alice" (Last Word Type-A), "Phantom of the Grand Guignol" (Last Word Type-B) Removed Last Words: Testing "Goliath Doll MkII", "Lemmings Parade"
  2. Upvote
    Ori-Ori reacted to Element Hedgehog in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    I would like to see Mamizou as the representative of Ten Desires with and Sekibanki as the representative of Double Dealing Character with her heads being a focus on her Unique Skill but if you don't want to, its perfectly alright just a simple suggestion.
  3. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Alright so decided to revise Kokoro's US a bit based on Darkflare's suggestion and input from others:
     
    Unlike other characters, Kokoro cannot choose a religious alignment and instead begins every match in her exclusive Neutral alignment. Pressing allows Kokoro to cycle between three different masks of Sadness (Shinto), Anger (Buddhism), and Joy (Taoism); pressing will cause Kokoro to don the chosen mask, which grants her the mask's associated religious alignment for 16 seconds. Once time runs out, Kokoro returns to Neutral alignment and the mask cannot be activated again for 10 seconds. Each religious alignment will also buff the damage of some of Kokoro's Special moves, which is dependent on the alignment she is currently under. Kokoro can also switch to another mask while already in a religious alignment, but causes her previous mask to enter cooldown. Kokoro cannot change alignments if she is still under the effects of Shinto's Spellcard Declare Mode or Taoism's Tao Focus.
  4. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    @OxyontheWolf Even if it is April Fools today, thats still not a valid reason to hexadecaple (16!?!?) post
     
    To answer your question, IaMP wasn't really Meiling's own spinoff game, nor was Soku Alice's spinoff. If Alice does get in, it'll be as a rep of Mystic Square, if anything.
  5. Upvote
    Ori-Ori reacted to RicePigeon in Boxing Chen April Fools released (04/01/17)   
    link: http://ricepigeon.neocities.org

    Decided to try a new approach to development and periodically release alpha & beta versions in the hopes of using public feedback to help eliminate post release flaws & errors. Happy April Fools.
  6. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Confirming Youmu as part of the initial roster
     
    Character Unique Skill Description Youmu Konpaku Insightful Sword Pressing causes Youmu to take a stance with her sword. If timed right, Youmu will parry the incoming attack, causing her to build both Power, Spirit, and her own Focus meter, as well as recovering almost instantly, allowing her to punish an incoming attack. However, Youmu cannot parry throws, nor can be parry in the air.  
    Other changes to Youmu:
    Spirit mechanic now known as the Focus mechanic, to avoid confusion with the game's new Spirit Meter mechanic Insightful Sword: is now Youmu's Unique Skill. Now functions as a Parry instead of a Counter. Slash of Life and Death: Command changed to New Special: Lotus Stance Cut ( ) New Spellcard: "Matsuyoi-Reflecting Satellite Slash" ( , Shinto Last Word) Removed Specials: Netherworld Reflection Slash Removed Spellcards: "Secret of Life and Death"
  7. Upvote
    Ori-Ori reacted to RicePigeon in MUGEN's Hitdef controller is officially broken   
    MUGEN's Hitdef controller is officially broken
    Originally posted at http://mugenguild.com/forum/topics/hitdef-multiple-attributes-179097.0.html
     
    Ever wondered if you could assign multiple properties to a hitdef, but didn't want multiple hitdefs conflicting with each other each tick? Thanks to a discovery by a friend of mine, you might not need to:
     
     
    The tested code in question:

     
     
  8. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Confirming Reisen, Aya, Rin, & Kokoro, bringing the initial roster size up to 11.
     
    Also something I wanted to go over in more detail: each character's Unique Skill. Those of you who played Street Fighter 5 or Blazblue might be familiar with those games' V-Skills and Drives, respectively. The Unique Skills are basically those; unique skills for each character.
     
    Character Unique Skill Description Reimu Hakurei Diffusion Barrier Pressing causes Reimu to create a barrier projectile that remains stationary immediately in front of her. If a Hakurei Amulet passes through this barrier, the amulet will split in two, with each one gaining slight homing properties. Marisa Kirisame Mini-Hakkero Enhancement Marisa can substitute any button in her Specials with to perform an EX variant of her Special move. EX Specials cost 500 Power, and gain a Power cost reduction during Shinto's Spellcard Declare Mode. Additionally, may be substituted for in the command for "Master Spark" in order to perform the more powerful "Dark Spark", at the cost of an additional 1000 Power. Yuuka Kazami Tangling Rosebush Holding grants Yuuka limited super armor. Yuuka can still move with and while is held, but her walking speed is drastically reduced. Releasing will cause Yuuka to perform an attack. Sakuya Izayoi Sakuya's Special Stopwatch Holding charges up Sakuya's stopwatch. Sakuya is completely immobile while charging the stopwatch, and being hit or releasing before the gauge is full will cause the gauge to reduce to 0 with no other effects. Once the stopwatch gauge is full, time will stop for about 2 seconds. Sakuya can move around while time is frozen, and is fully invincible, but is unable to attack. Reisen U. Inaba Optica Spectral Holding will cause the player to control an illusionary clone of Reisen. The clone can freely move around and is completely invulnerable, but cannot attack. The real Reisen, meanwhile, remains invisible and stationary in the same position where Reisen initially was when the clone was spawned, but is completely vulnerable to attack. Releasing , performing an attack, or getting hit by an opponent's attack will dispel the clone and reveal the real Reisen's position. Medicine Melancholy Melancholic Cyanide Pressing while Medicine's Poison gauge is full will surround Medicine with a cloud of toxic gas that slowly drains her Poison gauge and vanishes once the gauge is empty. This gauge slowly refills during the course of the match. Any opponent that comes into close range with Medicine while Melancholic Cyanide is active will receive passive damage. Aya Shameimaru Bunbunmaru Photoshoot Aya has a camera gauge that begins the match at 50% and regenerate over time. If Aya's camera gauge is at 100%, pressing and holding will cause Aya to strike a pose as crosshairs appear in front of her. The position of the crosshairs can be moved in any direction. Releasing will cause Aya to shoot a photograph, draining her camera gauge to 0 but erases any projectiles that are inside the crosshairs at the time was released. Erasing projectiles in this way will cause Aya to accumulate Power and a small amount of her camera gauge, depending on how many projectiles were in the photograph. Attempting to shoot a photograph of the opponent will place them in a dizzy state, but causes no damage. Sanae Kochiya Wind Summon Pressing allows Sanae to summon a wind current in the specified direction, which depletes from her Wind gauge; this can be done at any time Sanae is not in hitstun, blockstun, or a knockdown. The direction of the summoned wind will affect Sanae's horizontal movement, as well as the trajectory of some of Sanae's attacks. Rin Kaenbyou Corpse Cat Cart As long as at least one player is Rin, a cadaver will appear on the stage in a random location every 15 seconds, up to a maximum of 3. Pressing while standing over a cadaver will cause Rin to pick it up, and can hold a maximum of 3. Each cadaver Rin possesses will provide her with various buffs, but will drop a cadaver each time she is knocked down: 1 cadaver: the damage on Rin's Specials increase by 10%. 2 cadavers: all damage taken by non-throw attacks is decreased by 25% 3 cadavers: Power gain on all attacks is doubled + the above two buffs Byakuren Hijiri Skill Declare Holding will allow Byakuren to charge light orbs, up to a maximum of 5. Substituting with in any of Byakuren's Specials motions will cause Byakuren to perform an EX variant of that Special move, at the cost of 1 light orb. In the case of Hanuman's Dance, Byakuren will be able to deal up to 5 hits instead of the usual 3. "Master of Buddhist Cosmology" also gains an version that consumes all orbs on use, which proportionally increases its damage. Hata no Kokoro Masks of Emotion Pressing allows Kokoro to cycle between Shinto, Buddhism, and Taoism. Spirit meter is retained between alignment changes, but any bombs exceeding her new alignment's maximum capacity will be discarded. Additionally, Kokoro cannot change alignments if she is still under the effects of Shinto's Spellcard Declare Mode or Taoism's Tao Focus.  
  9. Upvote
    Ori-Ori reacted to DuckAzz in Nokia 3310 by Synck a.k.a DuckSS has been released!   
    Nokia 3310 by Synck a.k.a DuckSS has been released!
    Well it's finally here, I present to you my yet finest creation for this year!
    NOKIA 3310
    Sound crazy right? Phone for mugen engine xP Well it took me 3 and half months to create this simple character, and I hope you'll enjoy it.
    Sprites are pretty much made by me, so I didn't look for others' sprites on internet :P
     
    Video Showcase:
    Download:
    https://1drv.ms/f/s!AkdG2cHZeaxYarBY8vzWFf4Zl5o
     
    Nokia is in "Original characters" folder.
     
    Enjoy!
     
    ================
    Synck Media 2017.
    ================
  10. Upvote
    Ori-Ori reacted to Dronekiller in Ryutaro W.I.P Thread : Charater & Stage and Screenpack Future   
    By Judging his gameplay on original game, he would be awesome in mugen. are you gonna make custom move?

    Edit: or according to game source... 
  11. Upvote
    Ori-Ori reacted to DuckAzz in Nokia 3310 (WIP - No Joking)   
    Good news guys, this character will be released really soon :)
    I already gave the character on testing to few people, so I'm waiting for some feedback.
     
    Well here's the last video of my Nokia 3310 wip:
     
  12. Upvote
    Ori-Ori reacted to DuckAzz in Nokia 3310 (WIP - No Joking)   
    Sorry for waiting guys :D I had some work to do with college and my other mugen creations, but now I'm back with more progress videos :D
     
     
  13. Upvote
    Ori-Ori reacted to DuckAzz in Nokia 3310 (WIP - No Joking)   
    Here's the first progress video of my Nokia 3310.
     
  14. Upvote
    Ori-Ori reacted to SSBKing65✯ in Nokia 3310 (WIP - No Joking)   
    This is the 1st phone char for Mugen, and an old one at that, definitely excited for this one Synck.
  15. Upvote
    Ori-Ori reacted to DuckAzz in Nokia 3310 (WIP - No Joking)   
    Here's some progress images for today.
     





     
     
  16. Upvote
    Ori-Ori reacted to RicePigeon in Dave The Minion By Mr.ASpartaX37   
    Please don't abuse the report button just because you didn't like the feedback that was given to you.
     
     
    Weiss's personal opinions about the Minions/Despicable Me franchise aside, he has some valid points here: Infinite fireball spamming, Normals with practically zero reach, the vomit super dealing an obscene amount of damage for its level cost, lack of recovery lag on said attack and others, making them unpunishable, gaining power back from supers, misaligned hitsparks, misaligned effects, incorrect sprite effect alignment & priorities, sprites and animations of questionable quality, unnecessary ecchi touhou pics that have nothing to do with the character itself, poorly cleaned super portrait, and that's all just judging from the video alone without actually touching the character in MUGEN. From my experience, this is usually a big indicator of even more problems in the underlying character code.
     
     
    This is not productive to discussion or an appropriate response to character feedback. Don't post like this.
  17. Upvote
    Ori-Ori got a reaction from Starrz in Dave The Minion By Mr.ASpartaX37   
    He still doesn't look good. (Also that vomit super looks off.) (BTW: I can't stand minions.)
  18. Upvote
    Ori-Ori got a reaction from This Account Is Dead in Dave The Minion By Mr.ASpartaX37   
    Judging from some videos I've watch, he doesn't seem to be a quality character. 
  19. Upvote
    Ori-Ori reacted to SSBKing65✯ in The Most Unlikely Crossovers   
  20. Upvote
    Ori-Ori reacted to TheRedBeast in What are you listening to right now?   
  21. Upvote
    Ori-Ori reacted to Sir Ghostler in What are you listening to right now?   
  22. Upvote
    Ori-Ori reacted to omegatails91 in Hotel Mario Mushroom Kingdom released!   
    Hotel Mario Mushroom Kingdom released!
    Took me a few minutes, but here's a new meme stage for all of you.
     

     
    https://www.mediafire.com/?3wu1rj6ka6g0ewy
  23. Upvote
    Ori-Ori reacted to Basara-kun in Aestheticレレアセ & ヴアポルワヴエPALETTES byバサラ-クン   
    アプデートUPDATE: MUGEN1.0 versions added



    I make a break of my "retirement" (it was more from my duties in the forum than from MUGEN itself, BTW) to bring you this A E S T H E T I C pack of 3 stages based on Vaporwave, my new drug right now, all of them with (of course) Vaporwave songs and with S U P E R J U M P, presented by デアドポオル and エアルドヲルムジム

    And to complete the combo, I added some N O S T A L G I C palettes for my characters: Eric, Blizzard, Shelly, Mad Grinder, Another k9999 and Frosty Ninja

    I hope you like this P A C K, it was intended to be released at April Fools Day, but I prefered to release it last night instead. Maybe something related to this maybe done for that day, but for now, just relax and enjoy ;)

    SUBARASHII
     
     
     
     
     
  24. Upvote
    Ori-Ori reacted to Superteletubbies64 in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Reisen comes from IN, Medicine comes from PoFV, they're different games so there's still a possibility
     
    GIVE ME KOMACHI
  25. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Made some changes to the alignments, which are outlined in the first post. Also confirming Sakuya as part of the initial roster. Lifebars are still a WIP.
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