I remember I got into Mugen back in 2006, wanted to create a fighting game starring (Millions) Knives, Sephiroth, Ganondorf and Kratos together with a friend, too bad none of us could code for shit. During one of my many visits to the now defunct Hyrule Legends forums I came across a video showing a poorly sprited Link fighting an equally shitty Sephiroth (Gulthor's), I demanded to know what wizardry was that.
I was completely addicted to it few weeks later. My first screenpack was Mugen Tournament 3 by Dr4ch1R, I used tracks from the Trigun soundtrack for whatever reason, haha. I was a couple years late, many characters were offline by then, tried a compilation .torrent but most files were outdated (DOSMugen, wat?). I did have tons of fun with some rarities such as Cyber Akuma though, felt like a boss having Holy Ken in my attire. Thanks to him I was determined to make the 'rarest' roster known to man, started working on my Youtube 'connections' but most people were assholes, my Google-fu was terrible as well. In short all I had was determination. Then I stumbled on eSnips. Warehousing, you say? Nightmare Broly SSJ3, God Orochi, Riot Ryu, God Ken, AOAO's Sol, JoJo's Order Sol, even my holy grail, Lord Ryu, YOU SAY!? It was like cocaine, but better.
In fact, I started 'creating' (as in, editing) characters because of Gulthor's Nightmare Broly; through days of trial and error I managed to make the damn thing stick to its SSJ5 transformation. I supposed that's why I turned into such a sucker for OHKO characters. Ahhh, my first 'real' creation, Muteki's Justice edit, Goddess Justice. She was supposed to be a stagger-less, very combo-able 'Dark' Justice with a 666 'aura' floating in the back, but down the road I realized she'd be at the mercy of Boss God Orochi and other cheaper characters (and that I sucked at Fireworks). 'NO!', I said to myself, 'she HAS to be the strongest, screw gameplay, let's delete the hitboxes and spam [lifeadd]!'
I actually did put a lot of effort into that mess, learned a lot from it. I might revisit the original project someday. In 2008 I came up with an invincibility code that took four years to be cracked by null debuggers, it still works though. Nowadays I'm the guy behind one of the cheapest characters ever, Giυgas, my little precious. I know it's petty, but I'm actually proud of this monstrosity.
However, out of everything the Mugen community has ever produced, I believe we'll NEVER forget all the drama caused by 'unauthorized' edits and the Guild going 'anarchist'. Just thinking about Laxxe makes me giggle.