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Ryon

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Posts posted by Ryon

  1. [Preview]
    eS0vSzv.gif

    [Download]
    http://www.mediafire.com/download/pqfgz16y75ypcrk/Byakki.zip

    [Comment]
    Originally released in 2007.

     

    It is now 2014, and I have updated him to much better standards.

    He plays more accurately to Sengoku 3.

     

    in terms of update?

     

    + Added better voice for him. (Could not rip the sound from the game, due to hitsounds and enemy grunts interrupting it)

    + Added missing animation / attacks / hitsparks.

    + Fixed combos, look more smooth now.

    + Added A.I (Yes I actually coded A.I. Thanks Seravy.)

    --> He has 4 combos, 1 of them is his "boss" combo from the game.

    + Added Missing Ninjutsu (Summon)

    + 6 New Pals by Zombie Brock, thank you brother.

    + 1 Original Super which is made to be mugen friendly since the original way was unconventional for fighting game standards.

     

    and most and importantly He feels and plays alot better than before, while still maintaining some of his original game characteristics.

     

    Thanks Alexei for coding help as always brother.

  2. Posted Image

    WHAT IS THIS?

    Dragon Ball Super Botuden, Is my own personal recreation of the old Super Nintendo games based off the same name.

    Its built using the Mugen engine, and It will feature a large number of characters compared to the first 3 S.B. I Am not counting Shin Butoden.

    HOW MANY CHARACTERS ARE IN IT?

    Currently I have placed 13 or so, mainly the people you want to see.

    Green - Done

    Yellow - In Progress

    Red - Not Done

    Goku SSJ2

    Vegeta SSJ2

    Adult Gohan SSJ2

    Krillin

    Broli (Tara)

    Picollo

    Freeza

    Cell

    Buu

    Zangya

    Bojack

    Kaio Shin (Supreme Kai)

    Mirai Trunks (Future Trunks)

    WHAT IS THE GAMEPLAY LIKE?

    The gameplay will be a combination of the older SB games, mixed with some Street Fighter/Garou.

    I know it sounds crazy but here are the controls, 6 buttons.

    X - Light Punch

    Y - Heavy Punch

    Z - Ki Shot

    A - Light Kick

    B - Heavy Kick

    C - Charge

    Start - Taunt

    Since i have more buttons to play with and not limited to what they had back in the day. I am able to edit some moves in.

    For instance, Vegeta from SB1, had a Punch, Punch, Kick combo which gets replaced in SB2 and 3, with a Punch, Kick, Kick, Kick combo.

    So for Vegeta's Light version of the move, he will do his SB1 move, and the heavy version will be the SB2 and 3 Version.

    Another example is Goku's Dive Kick in the air, in SB1, when he kicks he continues and lands, in SB2 when he kicks if he hits he bounces back and flies back for some distance, and if he misses he keeps going.

    So for Goku the light version sends him straight down, and the Heavy version add's some push Back, making it a nice safety attack.

    WHY CAN'T I DO THE ULTIMATE ATTACKS?

    I didn't code the ultimate attacks yet, I'm saving it till the end.

    Its gonna be in the end product when all characters are coded and the game is complete.

    This is a 1 Man project, and I've gotten GREAT Support from the Dragon Ball Z Mugen Community about my work.

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