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By JaaShooUhh · Posted
Download everything HERE The "Originals" Bailey, Dion, Golit, Number 0, Nero Incisive & Sherley The Edits Kyozalid 2nd, Kyozalid 3, Rugalid, ZERO Rugak The Others Original Zero & IGNIZ -
Nana Owada in this collection isn't made by Cerenas, it's made by Sakuraka.
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By Redkid22107 · Posted
I have a question with RemapPal. is it possible that I can have multiple RemapPal states. if so then am I doing something wrong? the state I am using: ;-------------------------------------------------------------------------------------------------------------------------------------------- ;UL [Statedef 1050] type = S movetype= A physics = S juggle = 60 velset = 0,0 ctrl = 0 anim = 1050 poweradd = -3000 sprpriority = 3 [State 0, VelAdd] type = VelAdd trigger1 = command = x = 1 [State 0, AttackMulSet] type = AttackMulSet trigger1 = animelem= 8 value = 2 [State 0, RemapPal-1] type = RemapPal trigger1 = animelem= 8 source = 1,1 dest = 2,1 [State 0, RemapPal-2] type = RemapPal trigger1 = animelem= 8 source = 1,2 dest = 2,2 [State 0, RemapPal-3] type = RemapPal trigger1 = animelem= 8 source = 1,3 dest = 2,3 [State 0, RemapPal-4] type = RemapPal trigger1 = animelem= 8 source = 1,4 dest = 2,4 [State 0, RemapPal-5] type = RemapPal trigger1 = animelem= 8 source = 1,5 dest = 2,5 [State 0, RemapPal-6] type = RemapPal trigger1 = animelem= 8 source = 1,6 dest = 2,6 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem= 8 value = S10,10 volumescale = 200 [State 240, 1] type = HitDef trigger1 = AnimElem = 5 attr = S, NA damage = 0 animtype = Heavy guardflag = MA hitflag = MAF priority = 2, Hit pausetime = 0, 0 sparkno = 0 sparkxy = -40, -304 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 10 ground.velocity = -25,-15 airguard.velocity = -15,-10 air.type = High air.velocity = -20,-10 air.hittime = 15 air.fall=1 fall=1 fall.recover=1 [State 0, SuperPause] type = SuperPause trigger1 = animelem= 7 time = 30 anim = 100 sound = S12,1 pos = 21,-190 movetime = 0 darken = 1 p2defmul = 1 unhittable = 1 [State 0, EnvShake] type = EnvShake trigger1 = Movecontact time = 15 freq = 178 ampl = 6 [State 0, EnvShake] type = EnvShake trigger1 = Animelem= 12 time = 15 freq = 178 ampl = 6 [State 240, 3] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
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