Arxos Posted February 13 Posted February 13 Coincidentally, happy Valentine's Day. A number of updates have gone live on the stream as of today. Note that not all of these work 100% as intended, but the problems will be worked out over the next few days. We'll quickly go over most of the changes in this thread. General F Division can now appear in matchmaking Characters can now be banned from appearing in boss/debut matches Increased the range from which characters can be chosen for rated matches by about 50% (on most ratings, this creates a maximum gap of about 40) Debuts will now favor characters that have been in the pool for longer (this is not a guarantee, but it is quite a strong bias) Added support for changing/configuring the mode sequence on the fly There is now a "Matchmaking Monday" sequence that rotates between only exhibitions and matchmaking There is now a "Custom" sequence that rotates between exhibition and 3 different custom modes For now, these are only activated via manual controls, but will likely soon have automatic activations depending during certain time periods Free matches Now favors non-matchmaking palettes Now favors non-1v1 and larger number of turns If 2v1, now always makes the highest rated character the boss Uses different logic for character selection that is more chaotic in terms of power differences Some secret stuff! Chat commands There are now "previous" (alias: "last") commands for: palettes, authors, stage, song, divisions, characters, requestor There is now a "next" (alias: "future") command for custom modes (i.e. the one after the upcoming or current custom mode) Custom Mode changes King of the Hill can now feature F Division King of the Hill and Lord of the Valley can now feature 2v2 and turns Currently, there is no limit to how long streaks can go in these modes, but this will likely be added in the very near future, as it is possible to generate teams that are nearly unbeatable Rebalanced the odds of divisions a bit for both King of the Hill and Lord of the Valley, making them more evenly distributed Downdraft and Updraft now dynamically scale in rating, with some minor randomness. The highest/lowest rated character can now always appear in the last 1 or 2 matches New Custom Modes Added Whiplash, which alternates between high and low end matches 60% chance for rated, 40% for division matches Low end matches are 50/50 F or 5th This uses true random rating. Regular matchmaking has a bias towards ratings at which there are more characters. True random does not have this bias, and so has comparatively more very high/low rating matches than other modes Added Middraft, which generates matches in the 1400-1700 range As like Whiplash, this is true random Added Turnaround, which generates exclusively turns-mode matches Added Double Trouble, which generates exclusively 2v2 matches Mod controls Can now ban characters from boss/debut matches Can now ban songs/mark songs for finals Can now ban stages/mark stages for tournaments Various improvements to custom mode/tournament generation commands It's likely that a number of additional updates will be coming in the next few days. I'll try to keep this thread updated.
Recommended Posts