Ricepigeon

Koishi Komeiji updated (09/23/17), Yuuka Kazami updated (09/19/17)

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Yuuka updated again

 

GZ3R1Y9.png
  • Adjusted head & mid positions in data.
  • j2z: Fixed bug involving Yuuka's dizzy state.
  • Throw: Fixed bug with proration.
  • Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions.
  • Fantastic Spring Flowers: Adjusted spawn positioning of projectile.

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Koishi updated

 

qFIT4S7.png
  • Adjustments to common animations.
  • Corrections to supercancel conditions.
  • Koishi's command normals and Specials are no longer solely governed by her subconscious.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • 5x: Hitbox size slightly increased.
  • 5y: No longer requires a cooldown.
  • 5y: Damage reduced (75->50).
  • 5y: Hurtbox extended, hitbox position adjusted.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 4y: Chip damage increased (6->7)
  • 4y: Hitpause & blockpause decreased (8->6).
  • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
  • 5z: Damage decreased (80->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 6z: Hurtbox extended, hitbox position adjusted.
  • 6z: Damage decreased (90->80).
  • 6z: Startup increased by 1f.
  • 4z: Damage decreased (90->80).
  • 4z: Is now air blockable.
  • 4z: Hitbox size decreased.
  • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
  • 2x: Damage decreased (35->25).
  • 2y: Hit vels adjusted.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
  • 2z: Damage decreased (90->80).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Hurtbox size decreased after 2nd animation frame.
  • j5y: Hurtbox size decreased.
  • j5y: Fixed inability to cancel into HP level Normals.
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
  • j5z: Damage decreased (80->70).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j6z: Hurtbox extended, hitbox position adjusted.
  • j6z: Startup increased by 1f.
  • j2z: Hurtbox extended, hitbox position adjusted.
  • Throw: Fixed bug with proration.
  • Fidgety Snatcher: Is now air blockable.
  • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
  • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
  • Unanswered Love: Is now air blockable.
  • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
  • Unanswered Love: Now has projectile invincibility during each hop.
  • Unanswered Love: Velocities and hit vels adjusted.
  • Catch & Rose: X version now always acts as a command grab.
  • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
  • Catch & Rose: Implemented safeguard if opponent is lost.
  • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
  • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
  • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
  • "Superego": Proration increased (92%xN->96%xN).
  • "Release of the Id": Chip damage increased (2xN->4xN).
  • "Ancestors are Watching You": Is now air usable.

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Koishi updated

 

qFIT4S7.png
  • Adjustments to common animations.
  • Corrections to supercancel conditions.
  • Koishi's command normals and Specials are no longer solely governed by her subconscious.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • 5x: Hitbox size slightly increased.
  • 5y: No longer requires a cooldown.
  • 5y: Damage reduced (75->50).
  • 5y: Hurtbox extended, hitbox position adjusted.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 4y: Chip damage increased (6->7)
  • 4y: Hitpause & blockpause decreased (8->6).
  • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
  • 5z: Damage decreased (80->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 6z: Hurtbox extended, hitbox position adjusted.
  • 6z: Damage decreased (90->80).
  • 6z: Startup increased by 1f.
  • 4z: Damage decreased (90->80).
  • 4z: Is now air blockable.
  • 4z: Hitbox size decreased.
  • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
  • 2x: Damage decreased (35->25).
  • 2y: Hit vels adjusted.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
  • 2z: Damage decreased (90->80).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Hurtbox size decreased after 2nd animation frame.
  • j5y: Hurtbox size decreased.
  • j5y: Fixed inability to cancel into HP level Normals.
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
  • j5z: Damage decreased (80->70).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j6z: Hurtbox extended, hitbox position adjusted.
  • j6z: Startup increased by 1f.
  • j2z: Hurtbox extended, hitbox position adjusted.
  • Throw: Fixed bug with proration.
  • Fidgety Snatcher: Is now air blockable.
  • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
  • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
  • Unanswered Love: Is now air blockable.
  • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
  • Unanswered Love: Now has projectile invincibility during each hop.
  • Unanswered Love: Velocities and hit vels adjusted.
  • Catch & Rose: X version now always acts as a command grab.
  • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
  • Catch & Rose: Implemented safeguard if opponent is lost.
  • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
  • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
  • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
  • "Superego": Proration increased (92%xN->96%xN).
  • "Release of the Id": Chip damage increased (2xN->4xN).
  • "Ancestors are Watching You": Is now air usable.

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