Ricepigeon

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About Ricepigeon

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    Hikari Tannenbaum can't be this cute, right?
  • Birthday February 4

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  1. Yuuka updated again Adjusted head & mid positions in data. j2z: Fixed bug involving Yuuka's dizzy state. Throw: Fixed bug with proration. Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions. Fantastic Spring Flowers: Adjusted spawn positioning of projectile.
  2. Its September 19th, you know what that means...

     

     

     

     

    YARRRRRRRRRRRRRR!!!!!

    1. Show previous comments  1 more
    2. SSBK65

      SSBK65

      It's National Talk Like a Pirate Day, matey.

    3. carloscristero

      carloscristero

      I guess I need to be American for it to make scene. :P

    4. carloscristero
  3. Yuuka updated Minor behavior adjustments on ground tech. New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z).
  4. Reimu updated 6y: Fixed bug where Overhead property is not lost when cancelled into. 4xyz/6xyz: Is now air blockable. Ascension Kick: Becomes air blockable after the first 3 active frames.
  5. Cirno updated Several new voices added/modified. Icicle Sword: Is now air blockable. Icicle Fairy Sculpture: Is now air blockable.
  6. Cirno updated Several new voices added/modified. Icicle Sword: Is now air blockable. Icicle Fairy Sculpture: Is now air blockable.
  7. Download link to the full, pre-patched version of 2.4.1 added to the first post.
  8. Just a reminder that 24 hours remain to sign up for the Touhou: Gensokyo Reloaded summer tournament

    http://challonge.com/TGRMFFASEPT2017

  9. Just a heads up that she has an NSFW KO animation, which is triggered under "certain conditions", for those who are sensitive to that kind of stuff. I know Marge was legit featured on the cover of Playboy like 8 years ago, but still...
  10. Game updated to version 2.4.1 Patch: http://www.mediafire.com/file/vhdy9hc78hmssdh/Touhou_RP_Gensokyo_Reloaded_v2.4.1_update_patch.zip
  11. Ichirin updated Ichirin's hurtbox size now increases drastically while Unzan is active. Implemented failsafe if opponent is somehow lost during throws. 5x (Unzan): Startup increased by 2f. 5y (Unzan): Startup increased by 3f. 5y (Unzan): Hurtbox size increased, hitbox size decreased. 2y (Unzan): Fists now spawn closer to Ichirin. 2y (Unzan): Startup increased by 2f. 2z (Unzan): Can now be blocked high. 2z (Unzan): Hitbox size decreased. j5z (Unzan): Hitbox size decreased. Raging Running Fist (Inactive): Chip damage increased (2xN->3xN). Raging Running Fist (Active): Damage decreased (25xN->23xN). Raging Running Fist (Active): Can no longer supercancel before making contact. Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin. North Mountain Wind of Mercy: Can now be airblocked. North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame. North Mountain Wind of Mercy: Blockstun decreased by 3f. Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140). Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80). Handful of Floating Cloud: Proration decreased (55%->50%). Handful of Floating Cloud: Hitbox size decreased. "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN). "Foreseeing Nyuudou Cloud": Hit velocities decreased. "King Kraken Strike": Projectile hitbox size slightly decreased. "King Kraken Strike": Hit velocities slightly decreased. "King Kraken Strike": Recovery increased by 4f. "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.
  12. Okami getting a PC port? Fucking sold. 

     

     

    1. Алексей

      Алексей

      I absolutely loved Ookami when it came to PS2. I played the fuck out of it and then again on Wii. Hearing that music again brought tears to my eyes, no joke. I wonder how the brush controls are going to be on PC. I know you can use a controller, in which case it would be like PS2, but would it support mouse?

    2. Ricepigeon

      Ricepigeon

      I'd imagine mouse support would be the most logical conclusion, or they'd just do what they did on the PS2 version and make it arrow keys only (which would be awkward, but at least its plausible).

    3. Ricepigeon

      Ricepigeon

      It just dawned on me that if Okami is getting a PC port, that also means modding...

  13. Reimu updated Adjustments on certain hit animations. Adjusted air dash behaviors. Fixed cancel windows from dashes. 5x: Proration decreased (98%->96%). 6x/4x: Can now only be performed with 6x. 4y: Command changed to 4xyz and 6xyz. Now has two variations. 6y: Corrected oversight where incorrect power gains were applied when cancelled into. 5z: Damage decreased (75->70). 5z: Proration increased (80%->85%). 6z: Can now also be performed with 4z. 2x: Damage increased (20->25). 2y: Proration per hit increased (90%xN->94%xN). 2z: Proration decreased (80%->75%). 2z: Leg hurtbox size decreased. 3z: Proration decreased (85%->80%). j5x: Damage decreased (38->36). j5x: Proration increased (85%->90%). j5y: Proration per hit increased (92%xN->95%xN). j5z: Proration decreased (85%->80%). Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30). Hakurei Amulet: Proration decreased (90%->85%). Hakurei Amulet: Damage increased (50->60). Hakurei Amulet: Fixed supercancel conditions. Ascension Kick: Can no longer be air blocked. Ascension Kick [Z version]: Damage increased (110->120). Rain Dance: Power gain on startup increased (30->45). Rain Dance: Fixed supercancel conditions. Dimensional Rift (Y version): Reimu now reappears closer to the opponent. Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN). "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN). "Fantasy Heaven": P2 Power gains decreased (20xN->13xN). "Fantasy Nature": Chip damage increased (50->84). "Fantasy Nature": Corrected powergain values.
  14. Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence. Adjustments to hit animations. 6y: Fixed bug where overhead property was not lost when cancelling into. 2y: Chip damage increased (2xN->3xN). 2z: Proration decreased (80%->75%). Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup. Ice Charge [Followup]: Chip damage decreased (10->9). "Great Crusher": Chip damage decreased (93-83).
  15. Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence. Adjustments to hit animations. 6y: Fixed bug where overhead property was not lost when cancelling into. 2y: Chip damage increased (2xN->3xN). 2z: Proration decreased (80%->75%). Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup. Ice Charge [Followup]: Chip damage decreased (10->9). "Great Crusher": Chip damage decreased (93-83).