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About Ricepigeon

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    Hikari Tannenbaum can't be this cute, right?
  • Birthday February 4

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  1. 24999435da0e756747a9a7d0ee5f3c82ad3bce6a

    360s? I'm not exactly sure what a 360 has anything to do with her, wasn't the Xbox360 discontinued? :hmm:

  2. I was actually wondering about that myself.
    1. Show previous comments  3 more
    2. Darkflare
    3. YochiIsC00lest333



      But instead using MS Paint, I use paint.net

    4. DLF


      A part of me has died. MS Paint was always a good friend in crappy drawings. Homestuck wouldn't even exist without you. Rest in Hella Jeff.

  3. Its that time again
  4. We're currently establishing military forces around the MFFA border in the event Multi-Post Bug attempts to invade within the next 24 hours... stay tuned.

    1. Show previous comments  2 more
    2. DuckMannnn


      If it happened once, it's just an accident.

      If it happened twice, it's just a coincidence.

      If it happened thrice... then it must be an enemy Stand




    3. RobotMonkeyHæd


      Replying to see if it double replies on your status.
      Current state:  Bug Trap

    4. RobotMonkeyHæd


      Replying to see if it double replies on your status.
      Current state:  Bug Trap

  5. Please don't create three new threads for the same game when one already exists. Please use only a single thread for the game next time. Threads merged. As others have already mentioned, this is more or less a compilation of characters with clashing gameplay and art styles with virtually no cohesion.
  6. So for those of you who remember the really old Mima I made over 6 years ago, you might remember Twilight Spark. Basically we went from this: To this: Had to have Twilight Spark somewhere in there now... Don't worry, it's not unblockable, fullscreen, or a projectile anymore. You might also remember Flare Star, which did variable damage based on how much meter P2 had when used. It still has variable damage, except now the damage is dependent on how long the attack is delayed for instead of P2's meter. If you delay it for the maximum amount of time, it becomes possible for Mima to recover before the attack ends, even if the opponent blocks. Might be good for wakeup games. Oh, and it still retains its tracking property from the old Mima as well.
  7. June 2017's use stats for Ubers is now out. High cutoff will be 6.70%, Low cutoff will be 1.72% The following Pokemon are now BANNED from UnderUbers: No changes The following Pokemon are now UNBANNED from UnderUbers: No changes Note that while no new Pokemon have been banned or unbanned from UnderUbers, the recently released Blazikenite Mega Stone remains banned by proxy due to Blaziken still being banned from the tier. Additionally, due to their recent releases, Mega Gardevoir, Mega Gallade, Mega Lopunny, and Marshadow remain banned from UnderUbers pending their usage statistics for August.
    1. A person

      A person

      It was the voice director for the original Transformers animated series, not G1 Bumblebee's voice actor.

  8. I know progress on Mima has been rather quiet, so allow me to make up for that. So far Normals and Specials are complete, thus starting with her most notable spellcard: Ritual Sign "Orreries Sun". Well, if you wanted to get real technical it's actually Marisa's spellcard, but Mima was the first to use them back when the spellcard rules didn't exist and everything was unnamed, plus we all know Marisa likes copying other people's shit and making them flashy, so whatever... So rather than basing Orreries Sun off of its incarnation in Soku like I originally intended, it behaves like a melee attack as long as it's active up to six hits. Alternatively, performing the spellcard again while its already active will instead fire it like a projectile. You can even do both if you time it right. Star Sign "Escape Velocity". If Mima is not already in Flight Mode when performing the spellcard, she will enter Flight Mode at the very end if the first hit is successful. It also has a bit of startup invincibility, so it can be used as a reversal if timed properly. It's lacking FX at the moment, but the basic skeleton and functionality of the attack is there.
  9. For those still into competitive Pokemon: Marshadow is out and is already tearing OU a new hole. Let's all wait 2 weeks before its inevitable ban?

    1. Show previous comments  1 more
    2. The Auditor

      The Auditor

      What is Pokemon: Marshadow that you speak of?

    3. DLF


      A Pokemon Player

    4. The Auditor

      The Auditor

      Ah, that makes sense

  10. UK coffee drinkers beware: your coffee is shit... literally.




    1. Show previous comments  6 more
    2. OxyontheWolf


      isn't Fat Bastard scottish, though?

    3. Dumanios


      Here I thought it was typical British cuisine! Dohohohohoho!

    4. Ricepigeon


      @OxyontheWolf Scotland is part of the UK, Fat Bastard is just an englishman in a skirt.

    1. Show previous comments  6 more
    2. The Auditor

      The Auditor

      Or if Fidget Spinners never existed, then it wouldn't become a meme, it would not have an anime and Super Fidget Spinner 64 wouldn't become a thing

    3. DLF


      Sad to announce but a Spinner has invaded my house. Darn it. I told my sister not to by those.

    4. SSBK65


      These things are getting so popular now, someone even created one as a Mugen character.

  11. Komachi updated. Fixed issue with tails on wisp moves. Fixed issues with wallbounce. Fixed timings on certain movement & hit animations. Slight adjustments to hurtboxes on aerial attacks. 5x: Pausetime reduced. 5z: Proration reduced (0.90->0.85). 2x: Pausetime reduced. j5x: Fixed bug that allowed hitting opponents out of a reset. j5y, j5z, and j2z: Fixed bug that prevented combo from j5x. j5z: Startup reduced by 2f. j2z: Startup reduced by 2f. Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30). Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20). Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation. Lonely Bound Spirits: Damage increased (75->85). Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5). Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8). Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12). The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30). The Endless Way: Recovery time increased by 2f. Soul Detonate: Can now be cancelled into from Special attacks. "Flow of the River": P2 power gain per hit increased (20->43). "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20). "Irresolute Bound Spirit": P2 power gain per hit increased (10->60). "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN. "Scythe of Final Judgement": P2 power gain on hit increased (500->600). "Scythe of Final Judgement": Chip damage decreased (100->86). "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN. "Short Life Expectancy": P2 power gain on hit increased (500->600).
  12. Eirin & Remilia updated. Fixed minor hurtboxes on several animations. Minor adjustments to ground teching. Minor adjustments to ground bounce behavior. Throw: Recovery on whiff decreased by 1f. Burst Shot [Air versions]: Startup decreased by 2f. Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15). Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20). Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5). Elixir: Power gains increased (20/50/25 -> 20/60/30). Fixed major bug where juggle flags were not being applied properly. Fixed animation timings in anims 5050 & 5100. j6z: Proration increased (75%->80). Chain Gang [Z Version]: Proration increased (65%->75%).