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ExtremmeFan

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  1. Upvote
    ExtremmeFan reacted to dashdogfizz in [Full Game] Sonic Speed Fighters 2   
    Game looks nice :D
  2. Upvote
    ExtremmeFan got a reaction from Sinnamon in j   
    I'm not stopping you, I'm technically correcting your feedback, which was WAY too wrong (keyword: "way").
    Also, I've just finished playing the demo, here's my feedback: I like the move-sets, Character choices aren't too bad, Music is awesome (that's for sure), and the gameplay is nice, fights aren't too shorts or too longs, they're just perfect. That's my feedback, if you disagree, then please explain why (with good arguments please).
  3. Upvote
    ExtremmeFan got a reaction from Sir Ghostler in [Full Game] Sonic Speed Fighters 2   
    Trinitronity... please stop. I should be the one giving feedback on the roster' first impression.
    Although, he's a bit right (keyword being "bit"), the FCs looks more like Sonic than original chars.
    BUT! There's no such thing as a main character in MUGEN, and the game has "Sonic" in its name because its the name of the series.
    See? I can give better arguments than you do, Trinitronity. And also, Neo, you haven't made TOO much bad decisions so it's okay... It's not like you decided to make a game named "Sonic" without having Sonic in it, or at least some characters of the series: At least you put Sonic and some of his most-knew friends and less-knew enemies. And having some (5, exactly) FCs isn't that important, it even give the possibility to try new chars.
    Besides, Neo replied to me on Kirby the Dream Battle (the forum, I mean), and he was way nicer than what you showed with your screen-cap. Hence why I don't like what you're saying on his project, It's HIS project (keyword: "his").
  4. Upvote
    ExtremmeFan got a reaction from Sinnamon in [Full Game] Sonic Speed Fighters 2   
    Trinitronity... please stop. I should be the one giving feedback on the roster' first impression.
    Although, he's a bit right (keyword being "bit"), the FCs looks more like Sonic than original chars.
    BUT! There's no such thing as a main character in MUGEN, and the game has "Sonic" in its name because its the name of the series.
    See? I can give better arguments than you do, Trinitronity. And also, Neo, you haven't made TOO much bad decisions so it's okay... It's not like you decided to make a game named "Sonic" without having Sonic in it, or at least some characters of the series: At least you put Sonic and some of his most-knew friends and less-knew enemies. And having some (5, exactly) FCs isn't that important, it even give the possibility to try new chars.
    Besides, Neo replied to me on Kirby the Dream Battle (the forum, I mean), and he was way nicer than what you showed with your screen-cap. Hence why I don't like what you're saying on his project, It's HIS project (keyword: "his").
  5. Upvote
    ExtremmeFan reacted to ExtremmeFan in WIP : Gameboy Fighters   
    Not X. Megaman, from the classic series.
    (Where the heck is Mario anyway?)
  6. Upvote
    ExtremmeFan reacted to Tanic2017 in WIP : Gameboy Fighters   
    Can you make megaman from the megaman gb games? No, wait we have megaman x, that does count?
  7. Upvote
    ExtremmeFan reacted to DuckAzz in WIP : Gameboy Fighters   
    when I started to do bootlegs,people started to like me.I'm doing this type of stuff only for people who like it and who respect it.
    also thanks for you comments guys,I will try to concretate on my future stuff and on my programing skills...
  8. Upvote
    ExtremmeFan reacted to Zenesis in Welcome to MFFA! Introduce yourself here!   
    welcome to MFFA mate
  9. Upvote
  10. Upvote
    ExtremmeFan reacted to ExtremmeFan in Welcome to MFFA! Introduce yourself here!   
    Double-thanks  . LOL  .
  11. Upvote
    ExtremmeFan reacted to ExtremmeFan in Welcome to MFFA! Introduce yourself here!   
    Edit by Extremmefan : Did you guys already read the new signature ?
  12. Upvote
    ExtremmeFan reacted to Ryon in Welcome to MFFA! Introduce yourself here!   
    Welcome to our site!
     
    We will gladly help you in any way that we can.
     
    Enjoy yourself here.
     
    Also I'm very experienced with RPG Maker (Not Ruby scripts though)
  13. Upvote
    ExtremmeFan reacted to ExtremmeFan in Welcome to MFFA! Introduce yourself here!   
    Thanks again  . In RPG Maker, i'm not good at scripts but i'm good in sprites.
     
    So much respect for the administrator  . Special note : the text is big so i've putted something called the "giant text shouting box" ... at the end of my post  .
  14. Upvote
    ExtremmeFan reacted to AuraTheYoshi in Edits of SuperMario and SuperLuigi Edits   
    SuperLuigi edit released, SuperMario Edit Updated. Check first post for link.
     
    SuperLuigi:

    All special moves are no longer safe on block (except Fireball, which is only unsafe on block if in close quarters)

    Gave Invincibility Star super lengthy startup

    Added CLSNs for all moves that lacked it

    Reworked clsns on a lot of animations

    Luigi Cyclone now only hits once, with the exception of the EX version

    Varied invincibility time for Super Jump Punch and made all versions except the EX version hit once, and increased damage to compensate

    Lowered life to 850

    SuperMario:

    Tweaked invincibility time on all Super Jump Punch

    Fireball is no longer safe on block in close quarters

    Lowered life to 830
  15. Upvote
    ExtremmeFan reacted to AuraTheYoshi in Edits of SuperMario and SuperLuigi Edits   
    http://www.freewebs.com/wubbi/mugen.htm   I did an edit of SM853's edit of ShinRyoga's SuperMario. The edits are mostly nerfs, here's the list:   -Reworked CLSNs   -Varied startup and cooldowns based on attack strength   -Gave the Invincibility Star super a lengthy startup   -Removed a lot of attacks' ability to hit downed opponents   -Made Super Jump Punch mostly vulnerable, with a few invincibility frames at startup, and is now completely blockable   -You can no longer cancel any version of Super Jump Punch out of any version of Mario Tornado, unless you're using Neo Mode   -Removed reaction to Chun-Li's taunt   -Removed various buffs when against "cheap" characters   -Mario is now vulnurable to throws when dodging or rolling   -Removed custom guarding AI   -Toned down AI and made it a little less predictable   -Lowered Mario's life to 850   -Removed the ability to use the Super Jump Punch when in liedown state   -Slowed down Mario's fireball animation, it should be less spammable now   -Fixed some syntax errors
  16. Upvote
    ExtremmeFan reacted to PlasmoidThunder in Pokémon   
    To be fair, 600+ Pokémon characters still can't compare to the amount of Ryus out there A lot of the good ones that have been made are the most logical: human-shaped bipeds - those that stand on two feet and fight using punches and kicks. Pretty much all of the non-biped characters are silly gimmicky things that don't fight like regular characters (I mean, a ball of plasma? What was that person thinking?!).
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