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Sebi

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Everything posted by Sebi

  1. "I'll kick your ass so bad you'll wish... you never... had it to begin with!! Your ass, I mean." this may just be me, but when i think of a south park representative to be in any fighting game, i think of cartman (slow gameplay style, hard hitting). or kenny (attacks damage himself, a lot of finishers/hypers that are just kenny dying in creative ways that harm opponent). or really anybody but stan. hell maybe even kyle could work! but stan, being my favorite character and the (main character of south park) means i'm obviously going to ride this out and try to conceptualize a full-ass character of him. there's only one problem! i'm terrible at coming up with movesets i think stan could definitely work, and yes, i know that south park asskicker exists (or at least used to) but stan's moveset in that seems like something that was the product of them being confused as i am right now. so leave me any ideas / references / show clips / anything that might seem like it could be helpful and i'll get back on my bullshit and try doing something related to stan! thank you
  2. you're joking why did it move the third sheet to THE LEFT AGHGHGH
  3. instead of posting real updates (i'll do a video covering everything soon) i'm just going to post a ton of unorganized bullshit to give the same effects the sheets arguably one of the most interesting parts of sebi's dev is looking at everything drawn out like this and wow i dont put much effort into making it readable. feel free to take a nice good gander at everything i dont really care whatever floats your boat sadly, one of our troopers died in the purge and i replaced it with something more fitting (trust me pantbi will be coming back soon enough) formatting is about to get really shitty since mfaa refuses to let me center half of my images the stuff you can watch this gif is like really old and doesnt have half the stuff i want it to also you can barely tell whats goign onf ((big credit to all of these video and the coding in each one to KingPepe of FCF)) palette select (new palette select menu, unfinished) combo text (scrolling combo text, also unfinished) air 2-hits (kind of like ground 3-hits but in air) afternote i admittedly dont have a lot to show because i havent made anything proper to show, but hopefully it's enough since i dont think anyone wakes up in the morning and goes "OH SHIT, ARE THERE MORE SEBI MUGEN UPDATES?!" so yes goodbye for now good talk
  4. i had to lower the res but it's no biggie
  5. There are three things I particularly hate. Replicating anime art styles, coming up with movesets, and taking the weight of something that hasn't been done for MUGEN before. So why is it that all of these troubles are NEATLY ORGANIZED IN MY CHARACTER IDEA?!?! it's actually been sort of kind of easy so far but god damn i dont think im the right person for this lmao. any ideas or tips are appreciated. i'll try to keep the thread updated
  6. i think i did an edit of this stan with actual asskicker sounds at one point
  7. Aw shit, here we go again. SEBI (thatguysebi) Sebi is a 6 button character that plays like a mashup between Famicom Fighters, Shin's SuperMario and a little bit of MVC sprinkled in. He has air dashes, combo potential (hopefully), some cool forward + punch shit that FCF does and... a ton of references nobody will get As far as it goes with what is done, I'm not quite there yet. That's why I figured I'd make a thread for him. Show people he exists for those that are interested. For now -- I'll show the things that are done! It's mostly boring stuff, but hey, you never know. (ignore any jitters. some gifs don't play probably due to how infinitely playing anims export) That's his big-ass (WIP) sprite sheet. The only other thing I have to show is the palette selection ((((which is super unfinished))) https://streamable.com/f0aml For those wondering (with context), this is a remaster of another Sebi WIP not too long ago. The sprites looked lame, and I felt like I could do better, so a few days ago I started it all over. I think that was a good decision considering I'm doing what I want to a lot more efficiently, now. I'll try to update the thread as much I can, but I can't guarantee anything.
  8. here is the walk cycle. this is one reason i don't want to release it. it's choppy. wish i knew how to code mugen characters. bleh.
  9. a good 3d mario. i'm making one right now but most likely not releasing it
  10. i don't know if it's just me but since downloading this mario randomly sounds in my other mario characters and other characters don't play anymore. it's weird but it may just be my mugen/headphones or the low quality mario. i'm not sure.
  11. hey guys, i actually joined a while back but just found this forum now. i don't have much to say and they only thing people know me for is a color swap of ssb mario. comment if you want i guess. anyways, yo.
  12. if you can fix it, i can't wait to see your mario and possible future waluigi. maybe if you have a steam you can send me screenshots incase you get it to work? (greedy, ik, just excited) my steam is That Guy Sebi.
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