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Ori-Ori

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  1. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    I won't give away too much, since it'll spoil the story, but I can provide some insight:
     
    "It is common belief in Japan that, over time, anything can become a youkai, ranging from ordinary objects, animals, and even humans, as youkai are typically born from humanity's fears. Although youkai are born from humanity's fears every second, most immediately die due to being unable to attain physical form. It is in Gensokyo that youkai are able to attain physical form and, thus, existence. More recently, however, the urban legend incident, which has persisted even long after the events of Urban Legend in Limbo, has shown urban legends of the outside world taking form in Gensokyo through a similar process. There is one urban legend, however, that was quite popular prior to the turn of the century in the outside world. Although this urban legend was ultimately dismissed as a hoax and forgotten, there was a time when this urban legend gripped the entire outside world in fear. That same fear birthed a youkai unlike any that Gensokyo has seen before: a youkai that nearly conquered the entire outside world in a little less than a year, yet does not need physical form to exist..."
  2. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    ^ Pretty much what He said.
     
    Btw gonna delve more information about Story Mode. As previously mentioned, Story Mode will be divided into 8 chapters. The first 6 chapters focus on a different protagonist (Reimu, Marisa, Sakuya, Youmu, Reisen, & Sanae), which you will more or less be stuck with throughout the entire chapter. Chapters 1-6 can be chosen in any order, but all six must be cleared in order to unlock Chapter 7, and Chapter 8 will be unlocked once Chapter 7 is cleared. Chapter 7 will allow you to play as all 6 protagonists, with some fights allowing you to choose, while others force you to play as a certain character. Chapter 8, which consists of only the final boss, will allow you to select any of the six characters.
     
    In addition, certain chapters will unlock new characters for versus and arcade modes:
     
    Chapter 1: Reimu's Scenario (Unlocks Aya Shameimaru)
    Chapter 2: Marisa's Scenario (Unlocks Shinki)
    Chapter 3: Sakuya's Scenario
    Chapter 4: Youmu's Scenario
    Chapter 5: Reisen's Scenario
    Chapter 6: Sanae's Scenario (Unlocks Rin Kaenbyou)
    Chapter 7: The Culprit Revealed? (Requires Chapters 1-6 cleared, unlocks Yukari Yakumo)
    Chapter 8: Incident Zero (Requires Chapter 7 cleared)
     
    Btw, after looking at Sekibanki, I found a compromise, and I guess Alice won't need to be cut after all.
     
  3. Upvote
    Ori-Ori reacted to IkuTronHD in Tenshi RP Style Alpha 3   
    Ok thanks for the feedback.
  4. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Not necessarily the final design, but here's a preliminary screenshot of the game's story mode. Story mode basically consists of 8 chapters, with the first six being unlocked and focusing on a different protagonist and their scenario, complete with their own final bosses. Chapter 7 will be unlocked once the first six are completed, with Chapter 8 (the final chapter) becoming unlocked once Chapter 7 is clear. Story Mode will be the primary method of unlocking characters for Vs mode.
     
     
  5. Upvote
    Ori-Ori reacted to Darkflare in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    There's still DLC guys. She could still show up in Season 2.
  6. Upvote
    Ori-Ori reacted to slayraptor64 in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    That is pretty reasonable
    inb4 Koakuma shows up kappa
  7. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Whoah whoah calm down people. I wasn't expecting so much backlash from Alice's removal, so I figured I owed you all an explanation.
     
    It's no secret early on when I first announced the game that I wanted the roster to be limited in its size, especially when compared to Gensokyo Reloaded, which is going on 24 characters and counting. My original benchmark was 10-12 characters, and to help meet that benchmark, I proposed limiting the roster to at most one character from each game. Even with this self-imposed rule in place, and certain allowances in the cases of Aya and Yukari, we are currently up to a roster size of 16. At the same time, however, I wanted to try to make the roster as diverse as possible not only in terms of which Touhou games get represented, but also in terms of gameplay.
     
    With this in mind, there are two main reasons why Alice was cut from the roster. First, is representation. As the roster stands, we currently have 4 of the 5 PC-98 games represented, as well as TH6, TH7, TH8, TH9, TH9.5, TH10, TH10.5, TH11, TH12, TH13, and TH13.5. My goal was to try to include some of the newer characters, namely someone from TH14. One of the most requested characters to represent Double Dealing Character, as well as a character I have thinking of including for a while now, is Sekibanki. This leads to the second major reason; gameplay diversity. With Sekibanki added to the roster, I feel that her gameplay and Unique Skill would feel much too similar to Alice's. By adding Shinki in place of Alice, we get another unique gameplay among the cast, while still maintaining the Mystic Square representation (and PC-98 representation as a whole). For these reasons, Alice was cut.
     
    So yeah, I guess you can consider this a semi-official confirmation that Sekibanki will be in the game.
     
     
  8. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    So where do I begin?
     
    A.) Finally decided on a story for the game, you can check it out in the first post if you're interested.
     
    B.) Last Words. I figured that having each character have exactly two Last Words was cumbersome, and would only introduce Alignment bias as some Last Words would just be plain better than others. So, with this in mind, I decided it would be better if each character had the same Last Word regardless of which alignment is chosen (except for Marisa, her second Last Word is just an aerial version of her first one).
     
    C.) The roster. I hate to say this but I had to make a cut from the roster.

    So long Alice.
     
    In her place, we'll be getting Mystic Square's new rep: Shinki. In addition, seeing as this is a full game with a story, I wanted someone who would fit in and someone who would be unlockable via a password system, so for that role we have...

    oh good grief.. its Yukari...
     
    Well, with that out of the way, you're probably wondering what Shinki & Yukari's Unique Skills are?
     
    Character Unique Skill Description Shinki Ars Goetia As Shinki performs her Normals, different parts of an inscribed pentagram will begin flashing. Pressing will cause Shinki to activate a specialized attack that lights up the selected part of the pentagram, granting Shinki access to that portion's associated Special attack. Lighting all six parts of the inscribed pentagram is an additional condition to unlocking Shinki's Last Word, "Paradise Lost". Yukari Ride the Waves Pressing causes Yukari to open a gap in front of her, which absorbs projectiles. The placement of the gap can be changed by holding while pressing . Yukari can also use certain gap-related specials with such as Fight the Ocean ( ), Gazing Eye of Transformation ( ), and Flesh Dismantler ( ).  
  9. Upvote
    Ori-Ori got a reaction from Anthony Dias de Batista in Ono Kohaku by Mariru updated 7/20/17   
    My god...
  10. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    So looking back at how I wanted to implement this system, I figured that the Spirit Meter and Bombs system needed to be slightly reworked in order to achieve the results that I wanted, so here's how the system works now:
     
    Players no longer gain bombs by filling up their Spirit Meter. Instead, the Spirit Meter now acts as a gauge, the size of which remains constant among all characters. Bombs can now be used by spending a portion of this gauge, the amount consumed being dependent on which alignment the character is currently under:
     
    Type-A: 100%
    Type-B: 25%
    Type-C: 33.3%
    Type-N (Kokoro only): N/A
     
    In the case of Kokoro, this solves the issue of losing bombs when switching alignments, as Spirit Meter is now carried over between alignments, costing differing amounts depending on the alignment. Also due to this change, the way Last Words are handled have been slightly reworked:
     
    Last Word A (Type-A): 100% Spirit Meter + Spellcard Declare Mode active
    Last Word B (Type-B): 50+% Spirit Meter + 1000 Power (Consumes all Spirit, with additional Spirit increasing Last Word's damage and/or duration)
     
    Other changes:
    Bomb Type-A: Now grants the player 1000 Power and 25% Spirit Meter on a successful hit.
  11. Upvote
    Ori-Ori reacted to Tac Nayn in RoySquardRocks Universe MUGEN 2017 WIP   
    Sup guys. I'm Yamisher. this is my screenpack of WIP.
     
     

    Upcoming in May 10 2017.
     
  12. Upvote
    Ori-Ori reacted to RicePigeon in Regarding download links from a certain Mugen warehouse   
    Can someone log out real quick and tell me if they can still see good ol' Babe?
  13. Upvote
    Ori-Ori reacted to Xiristatos in Regarding download links from a certain Mugen warehouse   
    This.
    This is the reason people here have so many substantial (and legitimate) complaints about MA even beyond the security issues. I constantly had that issue as well, only instead of banning me right after registering, they merely blacklist my E-Mail address everytime... even though I have never ever registered on this site ever before! They force you to register to be able to download anything at all (something I haven't seen any other MUGEN content host/site EVER do) and you can't even do THAT. I actually ranted about MA on the Mugen Wikia, and I would give the link to it, but... that would distract from the topic at hand here, and I don't wanna do that much.
     
    Which by the way, thanks for the heads up, RP. This really is a site to be avoided, no matter what side you're on.
  14. Upvote
    Ori-Ori reacted to RicePigeon in Regarding download links from a certain Mugen warehouse   
    Hello MFFA,
     
    As I'm sure many of you are aware, there has been some controversy lately among various Mugen communities regarding Mugen Archive. The issue, in particular, stems from their choice of site revenue through Adfly. As I'm sure many of you are aware, Adfly has gained a reputation, both within the Mugen community and from reputable sources in the anti-malware communities, for exposing visitors to various forms of dangerous malware through ads displayed on their site. While many people have tried to address these concerns to the owner of Mugen Archive, it has become evident that they have decided to willingly dismiss or flat out ignore these concerns.
     
    We at Mugen Free For All do not wish to expose our users to these same dangerous security vulnerabilities. After discussion with the other staff, we decided that the best course of action would be to disallow links to the aforementioned website. Thus, until further notice, links download pages at Mugen Archive are no longer permitted on Mugen Free For All, effective inmmediately. We urge anyone who manages our collection threads to please replace any of the affected download links with safer alternative download links. We thank you for your understanding in this matter.
  15. Upvote
    Ori-Ori reacted to PlasmoidThunder in Regarding download links from a certain Mugen warehouse   
    Dunno about anyone else, but I think new users are getting automatically banned straight after registration.
  16. Upvote
    Ori-Ori reacted to RicePigeon in Regarding download links from a certain Mugen warehouse   
    Although this has nothing to do with why WE blacklisted links to Mugen Archive, it's worth noting that MFG also blacklisted Archive links for not only the same reasons we did, but also for ethical and moral reasons, namely, the fact that they're making monetary profit off of other people's works and then refusing to take down any creations that the creator specifically requested to have taken down; Not only does this violate many accepted community ethics, but could also potentially run afoul of copyright laws. Case in point: they have Dragon Claw hosted there of all things, an original, copyrighted character that Reu himself sold merchandise of before his untimely passing.
     
    Again, that's not the reason why MFFA blacklisted Mugen Archive, but I feel it's still something worth mentioning.
  17. Upvote
    Ori-Ori reacted to PlasmoidThunder in Sonic by Abro   
    Or alternatively, you could actually read what RicePigeon posted and act upon that.
     
    As the rules state:

    MUGEN Archive should also be on that list of unsupported file sites.
  18. Upvote
    Ori-Ori reacted to InfantryDouble00 in The Wash! (Spongebob Squarepants)   
    This stages was ripped by the flash player

     
    Download 1.0fixed   Download 1.1
  19. Upvote
    Ori-Ori reacted to RicePigeon in Sumireko Usami (ULiL Sprites)   
    Alright so did some testing, and I'm going to assume you're trying to emulate the style of my characters, so I'll be writing this feedback with that in mind.
     
    First off, in her cns file, you're going to want to change these values:
      fall.defence_up = 50
    liedown.time = 60

    Fall.defence_up should be set to 0, otherwise OTG combos and combos done on opponents bouncing off the ground apply an additional 66% damage proration, which shouldn't happen. Liedown.time should be set to 11, as 60 keeps them grounded for way too long and from my own testing, 11 is the minimum value accepted before you start running into issues with unwanted hardcoded invincibility, which shouldn't happen either.
    Crouching HP is typically reserved for the character's tripping attack, of which Sumireko has none
    Like the above, most of my characters (save for Yuuka) typically have a universal overhead command move, usually either F+MP or F+HP depending on the character, with some exceptions.
    Sumireko's width and hitbox size tend to be inconsistent, especially during her walk back animation, which can cause P2 to "snap back" when making contact with her.
    I'm noticing a lack of a damage dampener/proration values on her attacks.
    The juggle system still uses Mugen's default, rather than setting flags for each attack to ensure it can only be used once per juggle.
    The frame advantages on hit and block on some of her attacks feel off. For instance, s.LP is +2 on hit, but a whopping -10 on block. Likewise, c.MP I've seen do up to +13 on hit and +5 on block at close range, which can easily be abused for a corner infinite if timed right.
    Her trajectories on her airdashes feel off. Typically the character should go in an upwards arc before sinking due to gravity, but here, Sumireko starts falling the moment she starts an air dash.
    Speaking of dashes, forward ground dashes are supposed to give a boost in velocity for the first two ticks, then slow down to its usual speed. Sumireko doesn't do that.
    s.HP's projectile is classed as a melee attack, which causes all sorts of fun with certain character's counter moves (by fun I mean cloning issues).
    Misaligned hitsparks on j.MP and j.HP, which also have the same issue as s.HP I mentioned above.
    Urban Psychokinesis doesn't seem to have any discernable differences between the LP, MP, and HP variants
    All of her projectiles don't have any hurtboxes, so they can't properly interact with other projectiles such as beams.
    Sumireko's throws don't have any throw escapes coded into them.
    Lack of negative edge detection on Special & Super commands
    Since you're trying to emulate my style, know that grounded Normals (and grounded attacks in general) cannot be airblocked, while aerial attacks cannot be blocked while crouching. Projectiles have no blocking restrictions.
     
    Will post more as I find them
  20. Upvote
    Ori-Ori reacted to jenngra505 in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    I hope Suika gets added in an update.
  21. Upvote
    Ori-Ori reacted to RoySquadRocks in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Me too! This oni needs a debut, hopefully. *crosses fingers*
  22. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Confirming Iku and Mamizou as part of the roster. Only 1 slot left.
     
    Character Unique Skill Description Iku Nagae Oarfish's Cloud-slicing Swim Pressing and holding will cause Iku to float in midair for as long as is held or until after a certain amount of time has passed. Iku's horizontal movement can be controlled using and , and Iku can use any of her aerial Normals, Specials, Spellcards, and Last Words in this state. Mamizou Futatsuiwa Tanuki Imposter Transformation Pressing causes Mamizou to summon one of her tanuki subordinates disguised as her opponent. The attack used by the clone will be one of the opponent's predetermined Special attacks, the properties of which vary depending on Mamizou's opponent. If either Mamizou or the clone is hit by an attack, Mamizou will lose a leaf. Cannot be used if Mamizou has no leaves available.  
  23. Upvote
    Ori-Ori reacted to Gudine in Sumireko Usami (ULiL Sprites)   
    Hooray!
     
     
     
    Download: https://gudine.wixsite.com/gudine/characters
  24. Upvote
    Ori-Ori reacted to N_N in Dave The Minion By Mr.ASpartaX37   
    So I downloaded this character, and boy was I in for an adventure. Here's what I found for now:
    Let's just say that the statement of "Dave Is Good Character" isn't exactly true.
  25. Upvote
    Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    ^ this
     
    also
     
     
    Compatible as in "Will I be able to export them to regular Mugen?" This is a bit tricky; unlike Gensokyo Reloaded, where the characters were originally made to be standalone and then later adapted and modified to fit a fullgame environment, Incident Zero's development is using the reverse process: make the characters specifically for a closed environment. While I can promise that the game won't be moleboxed, the characters probably won't be released as standalone for quite some time, and if anyone attempts to extract the characters from the game before an "official" release, I can't guarantee that the characters will work properly without some heavy modifications.
     
    I may end up doing one or two standalone releases as a demo of sorts, just so people can get a feel for the new mechanics, but more than likely it'll just be a beta build of the game with a very limited roster.
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