TDYXY Posted 18 hours ago Posted 18 hours ago Well, well. It's been almost two years since I published the last version of RW. A rather unfair, unbalanced, tedious, and exhausting fighting game, probably riddled with bugs and constant crashes due to some file that decided to delete itself for some reason. BUT, today, ladies and gentlemen, if there was ever a moment in your lives when the name Ronald World completely slipped your minds, you will now remember the existence of this strange game. Hell has revealed itself... the sun has settled upon the bosom of the Earth one last time, since the moment when the black calamity covered all traces of the light and life that so enriched the vitality of the Earth and its inhabitants. The sky turned crimson, the clouds wept poison, the earth cracked open in craters that vomited death and plague upon any sign of life. From the cocoons spawned by the dead sky escaped abominable and monstrous beasts, immune to all the power that humankind possessed. For three hours, destruction, horror, and bloodshed were the norm in every city on the planet. Humanity, on the brink of extinction, had no choice but to surrender to this new and unknown force that so vastly outmatched it. Who were they? Their technology far surpassed our own. Their indolence and cruelty were of an immensity that would make even the most perverse dictators in human history pale and tremble. The evil of these invaders was governed not by any moral code, but by the orders of their infamous Lord and Leader: The Emperor Uber Ronald I. Welcome to the first Ronald World tournament. That wretched clown, who rules his bloodthirsty empire with a blood-stained fist, has decided to organize a competition, pitting the best warriors from all the worlds and dimensions conquered by his hand against each other. The setting? Planet Earth itself. Ronald has promised you, brave rebel, your freedom and your world if you win his tournament. (Text copied from the game's intro) Okay. First of all... what is Ronald World: Hell Revealed? Most of you are probably wondering what the heck this is. And no... this is NOT a compilation of Ronald McDonald edits. It's something completely different, but it still maintains the important identity of our favorite clown. Covers: Spoiler The classic simple: : And the new: Game Information: Spoiler Ronald World: Hell Revealed is a 2D fighting game developed using the MUGEN/IKEMEN engine. Its arcade/story mode features a strict progression system, divided into four chapters with different themes, atmospheres, difficulties, and music. The goal is to provide a thrilling and challenging experience, with a whopping 49 battles available in the arcade mode. After completing each chapter, there’s a boss battle that serves as a prerequisite for moving on to the next chapter. The game features a total of 76 playable characters and 55 battle arenas. Some of these arenas have unique modifications, such as changes to the color palette, sprites, and sounds, giving them a distinct identity. Chapter 1 – Blood Swamp Theme/Setting: Jungles, forests, hills, swamps, and gardens. Music: Orchestral music with a gentle, ambient atmosphere. Geography: The Sahara Desert, transformed into a jungle. Difficulty: Easy Chapter 2 – Pacts of Ash Theme/Setting: Ruined cities and factories, destroyed districts and suburbs. Music: Black/War/Doom Metal Geography: Iberian Peninsula, Western Europe, and Scotland. Difficulty: Medium Chapter 3 – In Your Doom Theme/Setting: Gothic castle, dungeons, chambers, halls, chapels, extreme oppression, claustrophobia. Music: Gothic horror, suspenseful, dark atmospheric music. Geography: Castle Oblivion, located on a mysterious continent that emerged in the Arctic. Difficulty: Hard Chapter 4 – An Attack on McJunior L-169 Theme/Setting: Space station, laboratories, reactors, corridors. Music: Cosmic/horror-themed music with a futuristic vibe. Geography: The McJunior L-169 mother ship, orbiting Earth in space. Difficulty: Discover it for yourself… Arcade Content: Prologue: The Fate of Destiny: Coming soon… Chapter 1: Blood Swamp: Matches: 1–9 Chapter 2: Pacts of Ash: Matches: 11–25 Chapter 3: In Your Doom: Matches: 27–44 Final Chapter: An Attack on McJunior L-169: Matches: 46–48 Epilogue: Al-Malhama Al-Kubra: Coming soon… Bosses: Sidonay – Battle 10. Astaroth – Battle 26. Abaddon – Battle 45. Uber Ronald I – Battle 49. All game modes: No New sounds: Yes New sprites: Yes New music: Yes! Bugs: 1) Some opponents may knock you off the stage after landing a combo on you. But this can be fixed by pressing F4. 2) There might be errors related to the stage or character graphics. But these aren’t serious issues. 3) In rare cases, the game might crash for no obvious reason when certain characters fight each other. 4) In older versions of the game, it seems that the game files, especially those related to characters, got deleted or couldn’t be found by the game’s engine. I hope this won’t happen in the new version. 5) Some characters can cause the opponent’s sprite to appear multiple times on the screen. This happens with characters like “Hikari” and “Astaroth”. But it’s a minor issue. What's new? Lots of things! Spoiler -First, I migrated the game from the MUGEN engine to the IKEMEN 0.99 engine. MUGEN was too limiting for the ambitions I had planned for the game, so I had no choice but to shift my focus to the future—my only chance and option if I wanted the game to avoid getting stuck in the usual repetitive formula. I haven't explored the full potential of IKEMEN because I'm quite young and don't know much about programming. But hey, things will gradually improve over time. I assure you of that. -I've added FMV cinematics, which are: the logo, the game intro, the character intro, and endings A and B. The Game Over cinematic is still the same, but it's there. -Better balance in difficulty, progression, and characters. -The character roster has been reduced from 90 to 76, in an effort to prioritize quality over quantity. -Three new character edits exclusive to the game. -The game's HUD has been improved, making it a bit prettier and more pleasant compared to the ugly and poorly chosen combination it had in previous versions. -Two of the four unique stages exclusive to the vs and training modes of version 1.0 have been removed because I wasn't entirely convinced by them. (Admit it, they were rubbish). -Much of the soundtrack has been changed to, once again, make it more in keeping with the atmosphere of each chapter of the story/classic mode. -The game's dark atmosphere has been improved to make it much more oppressive. -The fights are now much faster and more frantic, to compensate for the excessive number of matches in story mode. Now: characters have less health and deal more damage, and the round time limit has been reduced to 25 seconds. You can change the settings in the configuration, but honestly, I don't recommend it. It would ruin the gameplay if you left the engine's default settings. -Chapter 3 only: A gradual progression style has been programmed according to the game's story, where the player will start in the dungeons of Oblivion Castle , going up floor by floor with each encounter until reaching the top before progressing to Chapter 4. -A great many details have been polished in the scenarios and characters, such as animations, sprites and sounds in accordance with the identity of their role. -And speaking of settings... now they're more vibrant than ever, with lots of extra decorations added to make them more in keeping with the story! -The ugly realistic "art" style from previous versions has been replaced by a 2D style leaning more towards 90s anime. (And I admit—with all the guilt and shame I can bear—that I used AI to generate those images. But it’s only temporary. The time will come when I learn to draw and get whatever is needed to digitize my 100% real, human art.) -And much more! Who said story in video games wasn't important? The backstory is everything! Read the full summary of RWHR's story in these PDFs, available in English and Spanish. Spoiler Spanish English Screenshots: Spoiler Credits: Spoiler History and Programming: TDYXY Sources for characters and stages: Mugen Free For All, Mugen Database, Anderson Key 1, Mugen Fighters Guild. New sound resources: Complex Doom Clusterfuck/Brutal Doom, Diablo, Castlevania, The Elder Scrolls, The Behind Of Isaac, System Shock, Bloody Roar, Hexen, Blood, Nightmare Creatures, Dungeon Keeper, Prince Of Persia Warrior Within, Mortal Kombat. Decoration resources: Grezzodue, Brutal Doom 64, Carmageddon, William Shatner's TekWar, Realm 667, Pinterest. Credits for the characters (in alphabetical order): 2B - creado por Betalille Adelheid . creado por Jin/Jerzy Akuma - editado por Phantom.of.the.Server/SolidZone 26/Demonicdan3 & Ryon Balrog - creado por Tom (Cadicle) BB Hood - creado por Jmorphman Blackheart - creado/editado por bajm Black Princes Tohka - creado por AnTor_M Blanka - creado por fido Rayne - creado por Green Link - creado por chuchoryu Spinal - creado por chuchoryu Venom - creado por Kong/GSV84/Betossj4/Sookie Cody - creado por Lost_Avenger & Rtrindade Marshal Law - creado por chuchoryu Liu Kang - creado por chuchoryu Terry Bogard - creado por xsnow Sub-Zero - creado por SeanAltly Dante - creado por bugya Deadpool - creado por Infinite Dio - creado por Warusaki3 Dr.Doom - creado por MSHR-Infinite Ghost Rider - creado por Dark Rider Goku - creado por Team Z2 Haohmaru - creado por R@CE AKIR@ Heart - creado por OHMSBY Heihachi - creado por LESSARD/chuchoryu Iori - creado por Vans Jago - creado por Shin Mako/Gartanham Jin Kazama - creado por CVSNB, K99 Joe - creado por K.O.D Jotaro - creado por Warusaki3 K' - creado por K.O.D Kratos - creado por Wou & Lucas9999 Kula - creado por beppu Kyo - creado por sorenari/KamranBernstein Lei-Lei - creado por Phantom.of.the.Server Len - creado por ‡H Lilith - creado por JJkoolaid K9999 - creado por MDK Mai - creado por Mondregon Hatsune Miku - creado por YU-TOHARU Batsu - creado por mouser Carnage - creado por JJkoolaid/DarkWolf13-MvC2 Chun li - creado por DarkWolf13-MvC2/Supermystery Noroko - creado por Andres Borghi Omega Rugal - creado por Player-One Red Arcueid - creado por ‡H Ruby - creado por OHMSBY Ryuoku Matoi - creado por Nexus Gaming Savage Hulk - creado por Renegade Scorpion - creado por wou/AnimugenZ Sean - creado por Yamori X Orochi Shermie - creado por adamskie Sol - creado por muteki Sonic - creado por ABAB El Hombre Araña - creado por ZVitor Jon Talbain - creado por Eternal/Splode Team Reimisen (las maracas) - creado por Txpot Krizalid - creado por Nyankoro Morrigan - creado por Moku Vergil - creado por bugya Jill - creado por XCB/Kamek Zangief - creado por Felicity Credits for unique edits: Edit: Original char Creator: Jaggar Ken DarkCipherLucius/vyn Hikari New Flamme Juke Kisaragi Zaid Evil Guy Kallystto Ezial Ryu Phantom.of.the.Server Krenet Evil Dan Nocturnis Ophieles Iori Editado °ËÉñÔ³ Likuy Dark Chun Li Big Eli King Pagum Ultra Sagat JtheSaltyy Poltergeist Phantom Ken DeUcEoVsPaDeZ Naberius Soul Gen ipuzero Reid Demian Balrog/Vega fido Ezequiel Lord Raptor R@ce45 Sidonay Veanko Chaos Veanko Astaroth Dark Lord Sauron Flavio Camarao Abaddon God Rugal ThE McPrO Samael Orochi Kyo OPIRUS Ziz Synn Doggiedoo Ícaro Final Andres Borghi Uber Ronald I Ronald McDonald Kishio/Donalddesu Programs and tools used: Fighter Factory 3 Photoshop CS6 Sony Vegas 17 Slade 3 Bing Image Creator Rad Video Tools Audacity Music used (in the order used in arcade gameplay): (Chapter 1) Tower of Fire - James Paddock Daybreak - Stuart Rynn Death's Toll - Stuart Rynn Shamburger - Age of Empires II Always Watching - Nathan Maxx Jade Empire - Stuart Rynn Battle Strategy - James Paddock Jaws of a Scorched Earth - Castlevania Order Of Ecclesia When Hugo Crazy - Urban Brawl Marble Galery - Castlevania Symphony Of The Night Wandering Crystals Blue - Castlevania Order Of Ecclesia Great Grey Wolf Sif - Dark Souls (Chapter 2) Exaltation Of The Infernal Cabal - Abyssal Lord Jihad Against the Humanity - Meluniblis Seven Heads And Ten Horns - Gnaw Their Tongues Verbrennt und Verflucht - Gnaw Their Tongues Fallen Angel of Doom - Blasphemy De Profundis Mors Vas Cousumet - Abruptum Abhorrent Necromancy - Ofstingan Charnel Rift - Black Curse Hymn for the Broken, Swollen and Silent - Gnaw Their Tongues Cursed In Eternity - Mayhem Sister Valerie - Sadistik Exekution Re-entry and Destruction - Death Strike Beast Inside - Elizabeth Kataklysmic Bretherens - Darkened Nocturn Slaughtercult Anteinferno - Teitanblood Intro (Live @ Nrk P3 Oslo) (Chapter 3) Pool of Tears - American McGee's Alice Door Of Holy Spirits - Castlevania Symphony Of The Night Emotioless Pasion - Tekken 2 Ancient Castle Basement Stage - Devil May Cry Daemites 1 - Bloodrayne Crypt 01 - Diablo The Hell Search and Destroy - Jurassic Park Part 2: The Chaos Continues Waiting For Romero To Play Remix - Doom II Nocturne - Nox Arcana Battle With The Red Queen - American McGee's Alice Acolytes Of The New God - Fallout Beyond 3 - Harvester Dungeon - Diablo Dark 01a - Enclave Return To The Cathedral - Thief Gold Cursed Sanctuary - Castlevania Symphony Of The Night Delusional - Tormented Souls Track 10 - PSX Doom Vampyra Missa - Vampire Hunter D Bloodlust (Chapter 4) Fusion - Genocyber Awakening - Genocyber Hydroponics 2 - System Shock 2 Murder (slowed) - Berserk (Bonus Stages) Meeting Cybil - Silent Hill Granite - Lurker of Chalice (Extras) Welcome To Hell - Venom (Menu) Andralogor - The Monstruosity Ov Humanity - Dark Horror Sound Ambient - True Luciferian Productions (Character Selection) Mayhem With Mercy - Venom (Continue Screen) Half Life - On A Rail Screaming Sounds (Versus Screen) The World Is Once More In Balance - Shrapnel Of Malediction (Statistics Screen) Credits for the levels (in the order they appear in the arcade version): Name in the game: Original creator: (Chapter 1) Hogar Dulce Hogar The 14th Doctor Colinas De La Confusión Aiduzzi Llanuras frías Meldo Arboleda Congo VegaZ Necrosis De La Espesura MatreroG Cancro De La Vaina Cenobite 53 Savia Viral Jean Bureau Flora De Calamidad ShiroTori Pantano Oscuro NexT One Roya Ampollada De La Humedad Dj Luke Germen Botanico De La Afeccion (I don't know. I've tried to find the creator of the scenery, but I don't remember where I downloaded it from, and their signature isn't on the file. I'm sorry.) Gangrena De La Raiz Water/Cirio/Lessard (Chapter 2) Complejo Del Muelle Next One Tendencia Antisocial Guille_N_Roll Preambulo Estatal .ooO The Immortal Ooo. Represion Del Rencor DarkValentine El Antiguo Pasaje De Las Glorias MrPr1993 Reina de Espadas .:DarkRaven:. Escrupulo Subterraneo XTRM Voragine De La Demensia buffysummers Infierno En La Tierra Kleylson/ShinZankuro/Cavalcante Furor Del Cataclismo Kung Fu Man/Senketsu Pharaoh Brote Catatonico EXShadow Vortice Espiral Cybaster/Five-seveN-25 Remanente Del Holocausto Wargame Contorno Ominoso DarkValentine Degollina Remota NexT One Ojo Del Huracan MabsKMK (Chapter 3) Insanidad Telurica (Mazmorras) KND Habitacion de Mika (Mazmorras) GUN0TRADIO Entrada Del Castillo (Primer Piso) Kyo The Epic Balcon Del Vestibulo (Segundo Piso) Vans Living Principal (Segundo Piso) EXShadow Salon De La Destruccion (Segundo Piso) Andrés Borghi Recamara De Dioses (Segundo Piso) DISSIDIA Aposento De Las Tinieblas (Segundo Piso) Saiyajin Mui Tercer Piso (Medio Dia) L/AVPboy6754 Camino De Ronda (Tercer Piso) Kyo The Epic Camara Impia (Tercer Piso) THE MUGEN Tercer Piso (Tormenta) L/AVPboy6754 Capilla Martir (Tercer Piso) Cosumo Tercer Piso (Noche) L/AVPboy6754 No Hay Esperanza En Sus Miradas (Tercer Piso) xWagnerPlaguesx Sala Del Trono (Cuarto Piso) Matter/oskr Sala De Homenajes (Cuarto Piso) Phantom.of.the.Server Tunel Del Desaliento (Cuarto Piso) Dissidia/MOTVN Umbral Del Poder (Cuarto Piso) Kaandorpius (Chapter 4) Investigaciones (Planta Baja Nivel 1) Matmut/RYO2005 Ingenieria (Planta Media Nivel 3) CIRIO Reactor (Planta Baja Nivel R) CIRIO Destino Final (Climax) DheikoGW (Bonus Stages) Fauces Del Maligno Phantom.of.the.Server Demode Espiritual Cybaster/Five-seveN-25 Resources and clips used for the cinematics: Sony Vegas 17 Rad Video Tools Photoshop CS6 Fighter Factory 3 Pinterest Audacity Alien (1979) Galaxy of terror (1981) Crusader No Remorse (1995) System Shock (2023) Harvester (1996) Qsound logo (Version from Night Warriors: Darkstalker's Revenge) Credits for non-playable characters who appear in the story: Mika McDonald: Originally created by GTFoxN6Y Alan Hopper: Based on Zander Cooper, created by Alexander Cooper Maga-Reimu: Originally created by DustedPandemonic (I think) Special thanks: Marcokyugen Thank you for your attention. Please... enjoy, and I hope you don't encounter any bugs. Because if you do, I'm going to castrate myself. And please, don't download the old versions! They're absolute shit! DOWNLOAD P.S. I recommend your PC has a generous amount of free RAM. The engine uses a lot of RAM when loading cinematics. Finally, if the game gets enough support, I'll go ahead and translate it into english :v
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