jrm1007 - Rin Posted May 1 Posted May 1 Another Test Stage. This was a test I did involving Horizontal Scrolling + Tile + Window. Barrage Dam from Burnin' Rubber 5. To make the Stage, rather than rely on RGB, I split the stage into three different parts. Floor, Wall, and Sky. This was done to minimize color-loss while still having decent performance, and also not rely on the RGB Method of course. However, now with what I did regarding the Flash Stages, If I made this today, it would've been 1.1b only. the Test involved replicating the behavior of the giant Arrow signs used throughout every Track in the game. I tried to replicate the behavior using not just a single sprite, but three different ones. This was done to practice the "Window" Method. https://www.mediafire.com/file/godggwsximuq1ax/BurninRubber5-BarrageDam.zip/file Racing Game/Puyo Puyo Addict.
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