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Another Test Stage.

This was a test I did involving Horizontal Scrolling + Tile + Window.

Barrage Dam from Burnin' Rubber 5.

 

To make the Stage, rather than rely on RGB, I split the stage into three different parts. Floor, Wall, and Sky.

This was done to minimize color-loss while still having decent performance, and also not rely on the RGB Method of course.

However, now with what I did regarding the Flash Stages, If I made this today, it would've been 1.1b only.

 

the Test involved replicating the behavior of the giant Arrow signs used throughout every Track in the game.

I tried to replicate the behavior using not just a single sprite, but three different ones. This was done to practice the "Window" Method.

XVTLBmP.png

https://www.mediafire.com/file/godggwsximuq1ax/BurninRubber5-BarrageDam.zip/file

Racing Game/Puyo Puyo Addict.

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