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Super Armor on certain attacks


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Hello all! Does anyone know how to give a character super armor on an attack (i.e. the attack gets delayed slightly and the player takes damage with a visual indicator of the armor, but the attack is ultimately uninterrupted)? I am working with the IKEMEN GO Nightly release, and am wondering if they have a cleaner implementation of the functionality compared to MUGEN 1.0-1.1 beta.

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I found an implementation for this in IKEMEN GO Nightly. It still reads as the player getting hit, but the player does not change states. I'm not sure how to add a flash/shake effect, though.

 

[State ????, HitOverride]

type = HitOverride

trigger1 = 1

attr = SCA, NA, SA, HA, NP, SP, HP, NT, ST, HT

keepstate = 1

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