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Posted
1 hour ago, Gêmeos dos Jogos said:

Hello everyone, how are you? After a long time, we're posting here again. We updated Jon Talbain today, and we decided to share it here. We hope you enjoy it.
 


You can download these and other characters that we made.

Quick update: we've added two more palettes by KenJouLirt.

  • 2 weeks later...
Posted

Hello everyone, we've made an extra update to Jon Talbain. In short: added Movelist.dat for Ikemen; adjustments on the Color and Mode Selector; adjustments on the AI; added 5 more palettes that we forgot to include (how could we forget?); added Juggle Flag for MvC characters; adjustments on the SndPan from Dragon Cannon; adjustments on Palette Keymap of Normal, EX and Dark Talbain versions and fixed some bugs.

We ask you to download it again.

Posted

Hi everyone, we've made another update to Jon Talbain, this time just to fix a few things we found. We ask you to download it again.

 

Spoiler

Perhaps we care too much about him.

 

  • 1 month later...
Posted

Hey everyone, guess what: we found another bug in the Force Stand Anim of Beast Cannon (Super) and Hyper Beast Rush in the EX and Dark Talbain versions, respectively, on Darkstalkers mode, and we've already fixed the bugs. While we're at it, we also made some adjustments to the Super and Hyper Cancel of Dragon Cannon and to the AI of Beast Cannon (Super) and Hyper Beast Rush. We ask you to download him again.

 

Spoiler

We can say that we are the "Error Hunters" after this. Now we want to take a break from this and update at a later time.

 

Posted

Well, there's no way around it... we made a small update correcting only some text and making some adjustments on the AI of Dodge and Roll. We ask you to download him again.

  • 2 weeks later...
Posted

Ok, one more update. What we did was:
 - Added state controller that disables the MUGEN guard system in certain situations. (This even lowered the AI's guard.)
 - The Jumping Guard End animation now has more frames.
 - Adjustment on the collapse animation.
 - Fixed Juggle Points for Single and Simul; also fixed them for the Shadow Assist System.
 - Fixed the Juggle Flag for MvC characters in the Shadow Assist System.
 - Fix on AI of Zero Counter.
 - More chance to AI to do EX/ES Strike Wolf after EX/ES Climb Laser.
 - All of "Movelist" files as adjusted for some moves.

We hope that nothing else is missing now.

 

Spoiler

The next character we're going to update is
Oiq0R92.png

 

Posted

Everyone, we've added another portrait, and it's based on KOF 2003, which was sent to us by Ryu on Discord. You can download it from our site (https://sites.google.com/view/gemeos-dos-jogos/mugen/characters) or download the image directly.
428K2Kc.png

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Everyone, we made a small update. What we did was:

- Some texts have been altered/corrected. 
- Changed the numbers of the animations for Strategic Wake-Up. 
- Fixed the hitbox for Throw Attempt; it is now aligned with the hurtbox. 
- The Custom State for Moment Slice's initial hits is no longer used. 
- Adjustments on EX Strike Wolf.

We ask you to download again.

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