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Gêmeos dos Jogos

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Everything posted by Gêmeos dos Jogos

  1. Everyone, we made a small update. What we did was: - Some texts have been altered/corrected. - Changed the numbers of the animations for Strategic Wake-Up. - Fixed the hitbox for Throw Attempt; it is now aligned with the hurtbox. - The Custom State for Moment Slice's initial hits is no longer used. - Adjustments on EX Strike Wolf. We ask you to download again.
  2. Hello everyone, we've fixed a bug related to Ikemen where the "Special Cancel" text was on the wrong side when facing left. We ask you to download him again.
  3. Hey everyone, we fixed a bug related to Ikemen where palettes greater than 12 wouldn't load, leaving the default palette. We ask you to download again.
  4. Everyone, we've made some minor adjustments. We ask you to download him again.
  5. Everyone, we've made some minor adjustments. We ask you to download him again.
  6. Everyone, we've added another portrait, and it's based on KOF 2003, which was sent to us by Ryu on Discord. You can download it from our site (https://sites.google.com/view/gemeos-dos-jogos/mugen/characters) or download the image directly.
  7. Ok, one more update. What we did was: - Added state controller that disables the MUGEN guard system in certain situations. (This even lowered the AI's guard.) - The Jumping Guard End animation now has more frames. - Adjustment on the collapse animation. - Fixed Juggle Points for Single and Simul; also fixed them for the Shadow Assist System. - Fixed the Juggle Flag for MvC characters in the Shadow Assist System. - Fix on AI of Zero Counter. - More chance to AI to do EX/ES Strike Wolf after EX/ES Climb Laser. - All of "Movelist" files as adjusted for some moves. We hope that nothing else is missing now.
  8. Everyone, we've fixed some things when Staubhold reported to us. We ask you to download again.
  9. Hello everyone, how are you? After 5 years, we've finally updated El Chavo. For those who don't know, it's based on the fan-made game "Street Chaves," a parody of Street Fighter and The King of Fighters featuring characters from El Chavo del 8. El Chavo' moves are Terry Bogard's. We managed to make it exactly how we wanted it from the beginning, but now much more modern, based on the KOF XIII style with some of our own additions We hope you like it a lot. You can download this and other characters that we made.
  10. Well, there's no way around it... we made a small update correcting only some text and making some adjustments on the AI of Dodge and Roll. We ask you to download him again.
  11. Hey everyone, guess what: we found another bug in the Force Stand Anim of Beast Cannon (Super) and Hyper Beast Rush in the EX and Dark Talbain versions, respectively, on Darkstalkers mode, and we've already fixed the bugs. While we're at it, we also made some adjustments to the Super and Hyper Cancel of Dragon Cannon and to the AI of Beast Cannon (Super) and Hyper Beast Rush. We ask you to download him again.
  12. Everyone, we just found a bug in Mirage Body and we've fixed it. We ask you to download him again.
  13. Yay! Talbain has reached 3000 downloads! As a gift, we've released an extra update with some tweaks and, most importantly, re-HD effects for EX/ES Beast Cannon, EX/ES Climb Laser, and Dragon Cannon (Normal and MAX). You can download this update now from our website: https://sites.google.com/view/gemeos-dos-jogos/mugen/characters
  14. Everyone, we fixed a bug when Ehart2005 reported to us. We ask you to download it again.
  15. Character Updated! (04/19/2026) We fixed some bugs and made some adjustments.
  16. Hi everyone, we've made another update to Jon Talbain, this time just to fix a few things we found. We ask you to download it again.
  17. Hello everyone, we've made an extra update to Jon Talbain. In short: added Movelist.dat for Ikemen; adjustments on the Color and Mode Selector; adjustments on the AI; added 5 more palettes that we forgot to include (how could we forget?); added Juggle Flag for MvC characters; adjustments on the SndPan from Dragon Cannon; adjustments on Palette Keymap of Normal, EX and Dark Talbain versions and fixed some bugs. We ask you to download it again.
  18. Quick update: we've added two more palettes by KenJouLirt.
  19. Hello everyone, how are you? After a long time, we're posting here again. We updated Jon Talbain today, and we decided to share it here. We hope you enjoy it. You can download these and other characters that we made.
  20. Everyone, we've just made a small update to Kyo-1 and Kyo-2. What we did was: - Added Counter Movement, new sounds and effects for Max Mode according to the recent DivineWolf's characters; - Added Counter Movement for KOF 99 Mode, as well as altered sounds and effects for the Max Mode versions. We ask that you download it again.
  21. Hello everyone. We've finally released the Kyo-1 and Kyo-2 update after a long time. We've added the KOF 99 mode, which we wanted to include from the beginning. In short, we've mixed elements from KOF 99 and 2000 in Counter and Armor mode, and made some adjustments to avoid overpoweredness. We've been absent due to a lot going on with us. We thought we wouldn't be able to release/update any characters this year. But anyway, enjoy. We fixed that error.
  22. We could, but we don't feel like it at the moment, especially since we're still updating Clarence.
  23. Hello everyone, how are you? We are releasing 4 more stages for you, all of them are from the game Rivals of Aether. We felt a great desire to do these stages. We did everything we could. The stages are: - Neo Blazing Rail - Highdive Hideaway - Neo Julesvale - Crystal Oasis We hope you like it a lot. You can download this and other stages that we made.
  24. Hello everyone, we came to inform you that we made a small update on Kyo-1, Kyo-2, Manjimaru, Ziria and Jon Talbain. We ask you to download it again.
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