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Now, let's assume you are talented enough to make any kind of MUGEN full game (or character) you want.

 

Looking through the history of fighting games as a whole, with all that you have seen, and all that you have played... what features would you want to have implimented?

 

Keep in mind, there is no limit to your creation, but at the same time, also try to think about what you love the most from various fighting games, and if they could SOMEHOW be balanced together, what would you add to your ideal game or character(s).

 

 

 

1. Street Fighter III 3rd Strike (Parry System)

I'll be honest, of all the fighting games out there, this one will forever remain at the top of my list for this and this alone (okay, well not just this, but it is the topic of discussion).

 

The parry system was given much more praise after Evo Moment #37, and I'll be real... after seeing, I put years of effort into learning the parry, and when you pull it off, it is beautiful.

 

Being able to just do this in any fighting game (especially one I made myself), would really force people to think before rushing in. Though, I will be honest... I would probably make it easier to actually parry, rather than being something you gotta stress on.

 

2. Mortal Kombat (Fatalities, Brutalities, Animalities, etc)

First off, I am not including X-Rays, because frankly, if your move is meant to KILL the opponent, then they should clearly die from it. X-Rays ruined the beauty that is Fatalities by making them essentially into a super move.

 

That said, I was always a fan of Fatalities in the MK series, especially back in the day on the 2D classics with the digitized sprites. It was special, and it was hilarious at times. Nowadays, its a joke, but even so, I appreciate a good kill.

 

3. Marvel vs Capcom 2 (Tag/Assist System)

Look, let's not act like MVC and MVC2 aren't some of the best games out there. But with that being said, I always thought the tag/assist system was special, being able to use your partner in a double-super or even a triple-super or as a meat shield or as a counter against the opponent, talk about adding a whole new level of conflict to worry about.

 

4. Samurai Shodown (armed/unarmed system)

Now this might be an odd one to want, but having a system where losing your weapon or even perhaps something like a body injury system that changes up your moveset, always seemed special to me. It wasn't really that special, but I found it to be unique.

 

5. Tekken (down but not out system)

In other words, being able to hit your opponent after they have already lost, is VERY SATISFYING to me. I dunno what it is, but its especially nice when your opponent is a real jagoff and you just want to keep pummeling them. So having some kind of "after KO" combat functionality would certainly allow for some more action until the next round.

 

 

 

So yeah, that is all I could think of at this time. What about the rest of you? In your IDEAL MUGEN game or character, would features would they have?

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