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Need Help Coding in a 13th and 14th palette with RemapPal


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Hello, I am working on a Mugen character that has AI helper players, I am trying to implement a command that changes the actual players playstyle based on what palette he is using and a specific variable. However this requires use of more than 12 palettes. If it helps any here is my current syntax in the character.

[Statedef -2]

 

[State 0]

Type = Remappal

Trigger1 = !ishelper & var(14) = 1

Source = 1,palno

Dest = 1,13+random%2

 

[State 0]

Type = Remappal

Trigger1 = !ishelper & var(14) = 0

Source = 1,13

Dest = 1,palno

 

[State 0]

Type = Remappal

Trigger1 = !ishelper & var(14) = 0

Source = 1,14

Dest = 1,palno

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