I can't believe I forgot to ask this particular question for so long, but I think it would be the best time for me to do so because I have a feeling that it is pretty urgent and is also something that I need to get done before releasing my latest compilation.
So it appears that almost all the characters in my roster have their palettes working properly, including the ones that I managed to fix with the old Dos2Win tool. However, there are a few that somehow don't have that part down. This usually happens in characters who were made by Sander71113 (the only chars that don't have this issue are his Chizuru and Lucky) and Roque (except for Nakoruru, Mina, Lynn, and Neo Lynn (I was able to fix the former with D2W, which is likely because there were some glitched pals in a few of her sprites, according to Fighter Factory, while the latter three were mainly programmed by fellow author Chloe)). And I'm pretty sure that's probably because they were supposed to be made for WinMUGEN and before.
Okay, so let me get this straight: If I were to use the characters that I mentioned above in WinMUGEN, all of their palettes work like they normally do, but if I used them in anything after it, they would only show their default palette. I don't really seem to get why's that happening very often. I mean, imagine if I tried to make a battle between one of these characters fighting against a mirror of him/herself, it would be pretty difficult for me to identify who would win the match.
I remember that at some point, NotAGoodName tried to fix the problem with Sander's Iori by using Dos2Win, and it worked for him. But I highly doubt that was the final solution, as if he and other chars were originally for DOS MUGEN, although they have already been converted to WinMUGEN by the author himself.
I've also read some further info from this page here:
It shows that I would need to do a fair amount of editing in a certain character's .cns/.st file by locating the "state 5900" part and adding in this following piece of coding:
Quote
[State 5900, Palette]
type = RemapPal
trigger1 = 1
source = 1, 1
dest = 1, PalNo
I sorta understand what was going on there, but to be honest, I'm not sure if that's even worth fixing for any of these characters. And besides, I haven't figured out how or where am I going to put this part while going through their aforementioned .cns/.st files. Another option is that I can possibly update their .sffs to .sff2s (MUGEN 1.0+), but again, can't be sure if that would help me solve the case.
I'm not the only one who just faced this kind of problem, I also remember that in a few YT videos that were uploaded by Charmugen, which featured Sander's Iori and Wolverine, even they still only use their respective default palettes. Guess that he wasn't aware of the issue coming up while filming those battles in his MUGEN 1.1 game. Or is it just me? Well, I tried to address this problem on his site, at least in one page that features all of Sander's characters, but I haven't gotten a response from him yet. I really want to use some of his characters in my game, especially his Wolverine, since it was the best version of him that I've seen, and I can't just try to give them too much slack.
Oh well, I thought this would be the better place to post what just went wrong with these chars. Note that they do still show all their pals when testing them out on FF3.
By the way, here are a couple of screenshots showing this specific issue with one of these characters that I'm trying to ask for help with (here's Sander's Wolverine, for example):
This is what he looks like while trying to run him in my actual MUGEN game. As you can see here, he doesn't use some of the other palettes he has, but rather his default one only.
And here's what he should've looked instead of the problem that I got with him out of the box. Because of that aforementioned problem I had, his other palettes only seem to work when I tried running him on FF3.
So does anyone know if there are any solutions above that I can use to make these characters' palettes load with success? Not on FF3, but only on my personal game. If not, is there another solution that I can come up with instead?
As usual, any help will always be appreciated, even if it might not be what I'm truly looking for.
P.S.: I've also noticed that Nobun's Ninja Master's chars, YOUKAI's Naruto, Leonardo's Pac-Man, and Butchy & Mike Werewolf's Cobra are also having this same problem. I'd appreciate it if anyone knows how to fix their pals too.
Question
LGM2006
I can't believe I forgot to ask this particular question for so long, but I think it would be the best time for me to do so because I have a feeling that it is pretty urgent and is also something that I need to get done before releasing my latest compilation.
So it appears that almost all the characters in my roster have their palettes working properly, including the ones that I managed to fix with the old Dos2Win tool. However, there are a few that somehow don't have that part down. This usually happens in characters who were made by Sander71113 (the only chars that don't have this issue are his Chizuru and Lucky) and Roque (except for Nakoruru, Mina, Lynn, and Neo Lynn (I was able to fix the former with D2W, which is likely because there were some glitched pals in a few of her sprites, according to Fighter Factory, while the latter three were mainly programmed by fellow author Chloe)). And I'm pretty sure that's probably because they were supposed to be made for WinMUGEN and before.
Okay, so let me get this straight: If I were to use the characters that I mentioned above in WinMUGEN, all of their palettes work like they normally do, but if I used them in anything after it, they would only show their default palette. I don't really seem to get why's that happening very often. I mean, imagine if I tried to make a battle between one of these characters fighting against a mirror of him/herself, it would be pretty difficult for me to identify who would win the match.
I remember that at some point, NotAGoodName tried to fix the problem with Sander's Iori by using Dos2Win, and it worked for him. But I highly doubt that was the final solution, as if he and other chars were originally for DOS MUGEN, although they have already been converted to WinMUGEN by the author himself.
I've also read some further info from this page here:
https://mugenfreeforall.com/topic/20137-mugen-11-palette-problem/
It shows that I would need to do a fair amount of editing in a certain character's .cns/.st file by locating the "state 5900" part and adding in this following piece of coding:
I sorta understand what was going on there, but to be honest, I'm not sure if that's even worth fixing for any of these characters. And besides, I haven't figured out how or where am I going to put this part while going through their aforementioned .cns/.st files. Another option is that I can possibly update their .sffs to .sff2s (MUGEN 1.0+), but again, can't be sure if that would help me solve the case.
I'm not the only one who just faced this kind of problem, I also remember that in a few YT videos that were uploaded by Charmugen, which featured Sander's Iori and Wolverine, even they still only use their respective default palettes. Guess that he wasn't aware of the issue coming up while filming those battles in his MUGEN 1.1 game. Or is it just me? Well, I tried to address this problem on his site, at least in one page that features all of Sander's characters, but I haven't gotten a response from him yet. I really want to use some of his characters in my game, especially his Wolverine, since it was the best version of him that I've seen, and I can't just try to give them too much slack.
Oh well, I thought this would be the better place to post what just went wrong with these chars. Note that they do still show all their pals when testing them out on FF3.
By the way, here are a couple of screenshots showing this specific issue with one of these characters that I'm trying to ask for help with (here's Sander's Wolverine, for example):
This is what he looks like while trying to run him in my actual MUGEN game. As you can see here, he doesn't use some of the other palettes he has, but rather his default one only.
And here's what he should've looked instead of the problem that I got with him out of the box. Because of that aforementioned problem I had, his other palettes only seem to work when I tried running him on FF3.
So does anyone know if there are any solutions above that I can use to make these characters' palettes load with success? Not on FF3, but only on my personal game. If not, is there another solution that I can come up with instead?
As usual, any help will always be appreciated, even if it might not be what I'm truly looking for.
P.S.: I've also noticed that Nobun's Ninja Master's chars, YOUKAI's Naruto, Leonardo's Pac-Man, and Butchy & Mike Werewolf's Cobra are also having this same problem. I'd appreciate it if anyone knows how to fix their pals too.
4 answers to this question
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