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How Do I Make It so QCF+x Is The Input For My Projectile Move


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Posted

For the whole day since I woke up I've been watching tutorials from AceDBZMugen and a bit of Ryon, messing around in Fighter Factory Classic, and creating sprites all the way up till like 12 in the evening. I finally created my first functional character (I kept it really simplistic) as a square with some skills named quadrata. Ryon did create a tutorial about special moves but its like an hour long.

I wanted to make one of quadrata's move named quadrablast use QCF+X but so far I could only tie it to B. I tried many stupid methods to try to get QCF+X to work like:

triggerall = command = "D,DF,F,x"

but I just get 

Spoiler

Error message: Undefined command label: "D,DF,F,x".
If not misspelling in CNS, check CMD
Error parsing triggerall
Error parsing [State -1, Quadrablast]
Error in [Statedef -1]
Error in Quadrata.cmd
Error loading chars/ffchartest/ffchartest.def
Error loading p1

Library error message: Died parsing command = "D,DF,F,x"

 

I barely even know the code and just mess around with the values until I get something I like.

Here's the file to the character just in case. 
Thanks in advance!

what.

6 answers to this question

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Posted

Well, it works now! but how do I make it assigned to X? I can assign it to B since i haven't used that move for anything yet but when I try to make it use QCF+X instead of QCF+B it just light punches instead of firing the quadrablast, I tried messing around with the time but it doesn't do anything 
Here's the command in special moves
 

[Command] ;Quarter circle forward + x
name = "QCF_x"
command = ~D, DF, F, x
time = 20

and here is the move itself
 

; Quadrablast
[State -1, Quadrablast]
type = ChangeState
value = 300
triggerall = command = "QCF_x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

I'm not sure if its messy or if there's any parts that are unnecessary but that's what I have so far.

what.

  • 0
Posted

Make sure this ChangeState is placed above the one for light punch. MUGEN reads code from top to bottom, so you want the ChangeStates for more complicated commands above the simpler ones.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

  • 0
Posted

One more question <:

How do I make it so it works midair? I made another separate called Quadrata Air but when I try to use it, it just leaves the character floating in the air until they jump.

 

what.

  • 0
Posted

Because it's a standing state, as defined by the statetype and physics. You can either make a separate state where the statetype/physics are A (rather than S) or set the statetype/physics of the existing state to U, which preserves the current values.

 

See also: The CNS format

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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