Redkid22107 Posted March 6 Posted March 6 I want to know how to add a timer effect to one of my character's move set, this example is how its planned to be, does anyone know the trick?
0 PlasmoidThunder Posted March 7 Posted March 7 Set a var's value to the desired duration when you activate the buff and have it decrement until it reaches 0, which then turns off the buff. Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 Redkid22107 Posted March 7 Author Posted March 7 So I know I definitely did something wrong here, this is what I went with and all it did was heal the opponent instead, here is the state I went with: [Statedef 1050] type = S movetype= A physics = S velset = 0,0 ctrl = 0 anim = 1050 poweradd = -1000 sprpriority = 2 [State 0, AttackMulSet] type = AttackMulSet trigger1 = (Var(0) > 300) trigger2 = (var(300) > 0) value = 2 [State 90000, VarSet] type = VarSet trigger1 = (!Time) v = 0 value = 300 [State -3, VarAdd] type = VarAdd trigger1 = (Var(0) > 0) v = 0 value = -1 ignorehitpause = 1 [State 240, 3] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
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Redkid22107
I want to know how to add a timer effect to one of my character's move set, this example is how its planned to be, does anyone know the trick?
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