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Opressive Characters


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Posted

Hey! First topic here. A long time ago i used to test and tryied to create "my own mugen" using chars from out there. But the thing is: some characters are just crazy oppressive, although looking all cool and pretty suitable for SNK style - wich is my favorite type of mugen.  And now, that im want to play mugen again, and fill it with my favorite characters, I want to know: how can I edit the characters' AI to make them less oppressive, so i can fight them properly?
 

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Posted

You can either hope the A.I. adjusts itself with the difficulty setting (or has its own) and lower it, or understand how the A.I. was programmed so you can tweak it.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Posted

Understand how the AI was programmed is the best option, of course. Do you have/know any tutorial to learn more about it?? 
Plus: Im almost sure that at some point i have tried (without success) to lower the difficulty by adjusting the settings. Furthermore, i belive that not all the chars work by just adjusting the settings on the difficult option, separatedly. 

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Posted

Most characters don't, given the feature was added in 1.0 and people were still using old A.I. methods after the fact, hence I said to hope they do. They'll use AILevel if they do or var (usually 59) if they don't.

 

There's many ways to code an A.I. with varying levels of complexity, so there's seldom ever a one-size-fits-all approach to it. Some split the A.I. stuff into its own set of ChangeStates while others append the A.I. logic to the human ChangeStates. Very basic ones typically check p2(body)dist x to throw out moves at specific distances in conjunction with random to limit how often it does this. 

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Posted
On 2/25/2025 at 8:11 AM, PlasmoidThunder said:

Very basic ones typically check p2(body)dist x to throw out moves at specific distances in conjunction with random to limit how often it does this. 

This sounds interesting. Do you know any SNK chars that funtion like this? Or any creator that uses this kind of settings?
The others way you mentioned sound advanced to me. Of course I can try it out later...

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