I want to include a randomly chosen and only 1 boss/mini game out of say 4 every time a character reaches it. Meaning if Char A reaches Order = 2 of the mini games, it will fight against just one of them even if Select.def has say 4 of them with Order = 2.
Say you have in the Select.def
MiniGame1, Stages/Stage1.def, Order = 2
MiniGame2, Stages/Stage2.def, Order = 2
MiniGame3, Stages/Stage3.def, Order = 2
AnyChar, Order =1
AnyChar2, Order = 1
I see that it is done by Arcade.MaxMatches = [Number of Order 1 Chars],[Number of Order 2 chars],[Number of Order 3 chars] and so on.
So if I want to have say 30 enemies, 1 being Order 3, mini games to be Order 2, all the others Order 1 my arcade should be like
Arcade.MaxMatches = 28,1,1
That is 28 x Order 1, 1 x Order 2 (the Mini game), 1 x Order 3
But the thread above shows it doesn't work so correctly and you need more.
If I want to get every single Order = 2 and Order =3 last bosses and remainder are say 28 enemies I can just do
And that ensures that I get [(30 - Bosses Orders 2 or 3) number of Order 1 chars],[All Order 2 Bosses], [All Order 3 bosses] until their total number is 30.
My question is since Arcade.MaxMatches = 28,1,1 does not work, what is the way to fight only one of the mini games?
Question
MKImpc7R
I saw this discussion
I want to include a randomly chosen and only 1 boss/mini game out of say 4 every time a character reaches it. Meaning if Char A reaches Order = 2 of the mini games, it will fight against just one of them even if Select.def has say 4 of them with Order = 2.
Say you have in the Select.def
MiniGame1, Stages/Stage1.def, Order = 2
MiniGame2, Stages/Stage2.def, Order = 2
MiniGame3, Stages/Stage3.def, Order = 2
AnyChar, Order =1
AnyChar2, Order = 1
I see that it is done by Arcade.MaxMatches = [Number of Order 1 Chars],[Number of Order 2 chars],[Number of Order 3 chars] and so on.
So if I want to have say 30 enemies, 1 being Order 3, mini games to be Order 2, all the others Order 1 my arcade should be like
Arcade.MaxMatches = 28,1,1
That is 28 x Order 1, 1 x Order 2 (the Mini game), 1 x Order 3
But the thread above shows it doesn't work so correctly and you need more.
If I want to get every single Order = 2 and Order =3 last bosses and remainder are say 28 enemies I can just do
Arcade.MaxMatches = 30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1
And that ensures that I get [(30 - Bosses Orders 2 or 3) number of Order 1 chars],[All Order 2 Bosses], [All Order 3 bosses] until their total number is 30.
My question is since Arcade.MaxMatches = 28,1,1 does not work, what is the way to fight only one of the mini games?
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