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Spec Ops Red Cyclone + Mugen Anniversary


O Ilusionista

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To celebrate my 23 years working with Mugen, I'm releasing an update of the Red Cyclone character, which is part of the Street Fighter Spec Ops project, started in 2002.
 
red-cyclone2.gif


For those who don't know, it's a project that takes place in an alternative future, after the events of Street Fighter 3. Some features of the project:
- Alternate versions of the characters
- Effects with specific colors for each character
- pretty aggressive AI
- High damage.

Gameplay has been expanded, with new special moves and supers, as well as an alternate mode called "Obsidian Body", our take on MVC's "Mecha Zangief".

It works in Mugen version 1.0 and onwards (although the game uses the 1.1 engine).


Red Cyclone was the first character to use the grab system I created called GrabSys, which simulates the gameplay of wrestling games, triggered by input forward (or backward) + two punch or kick buttons. From there, almost 20 possible moves can be performed (read the manual for more details).

I hope you like it and that another 20 years will come... or not 

And really thanks for everyone who had supported me for all those years!

Preview and download:

[youtube]
 
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