Tiger-Boy Posted November 16, 2022 Author Share Posted November 16, 2022 -Testing an Updated Intro VS Bison (Dictator) -Testing Updated 'Stretch' Taunt -Testing 'Double-Knee' attack Link to comment Share on other sites More sharing options...
Tiger-Boy Posted November 27, 2022 Author Share Posted November 27, 2022 I have updated several frames, including her new intro, and her 'Double Knee' attack, which has been added to her AI as well. This attack is activated by pressing Foward+Down+Strong-Kick. New Update Video: -More Edited Frames -New Palette: 'Patriot' -New Intro Test: 'Nostalgia' -New Attack Animation test: 'Double Knee' -New Win Animation: 'Speed' Link to comment Share on other sites More sharing options...
Tiger-Boy Posted December 10, 2022 Author Share Posted December 10, 2022 NEW UPDATE VIDEO: -More edited and updated Frames -Possible new Stand Animation: SFV -Palette Test: SF-Victory -Updated Win Pose: 'Smile' A closer look to the Possible New SFV Stand animation: Link to comment Share on other sites More sharing options...
Tiger-Boy Posted December 31, 2022 Author Share Posted December 31, 2022 NEW UPDATE VIDEO: -More edited and updated Frames -Updated New Stand Animation: SFV -New Palette Test: 'Stealth' Link to comment Share on other sites More sharing options...
Tiger-Boy Posted January 21, 2023 Author Share Posted January 21, 2023 NEW UPDATE VIDEO: -More edited and updated Frames -New Win-Pose Animation - 'Classic' (Based in SSF2) Link to comment Share on other sites More sharing options...
Tiger-Boy Posted February 11, 2023 Author Share Posted February 11, 2023 -More Edited Frames -Edited her new 'Dash' animation -'Cut-Throat/Guillotine' animation set as Intro when faced with 'Villains/Bad Guys'. Link to comment Share on other sites More sharing options...
Tiger-Boy Posted March 12, 2023 Author Share Posted March 12, 2023 -More edited and updated Frames -New 'Zapped' (Electrocuted) Animation Link to comment Share on other sites More sharing options...
Tiger-Boy Posted July 10, 2023 Author Share Posted July 10, 2023 Quick video updates (which I forgot to add here): This video is only a closer-look test of the updated 'Midnight Bliss' Animation. 'Midnight Bliss' is a special attack of Demetri from Darkstalkers. This animation is not necessarily the final revision. This video is only a closer-look test of the updated 'Midnight Bliss' Animation, including the one for Capcom Fighting Jam (CFJ). 'Midnight Bliss' is a special attack of Demetri from Darkstalkers. This animation is not necessarily the final revision. This video is only a closer-look test of the new 'Sangue=Passare' Animation. 'Sangue=Passare' is a special attack of Jedah from Darkstalkers. This animation is not necessarily the final revision. This video shows a comparison between the updated animation, with the original one. The updated verion is on the 'Player 1' side, and the original version is on the 'Plater 2' side. I have updated the Original SFIV stance, giving it a smoother movement, and cleaner sprites. This is the stance used when the Cammy-Delta Red was originally released. It's not one of my favorite stances, but at least it looks better than before. This animation is not necessarily the final revision. Link to comment Share on other sites More sharing options...
Tiger-Boy Posted November 10, 2023 Author Share Posted November 10, 2023 Hello again! ;D My apologies for not being able to update you guys regarding this project. Sadly, I have not been able to work on this Cammy as much as I want to. Just like mentioned before, the development is slow, but continuing. I did however make a recent change based on some running animations I have been looking at: Cammy's running animation looks like her neck is stiff, and she can't move her neck, making her animation look odd (at least to me). I edited the frames so it will make her look forward, as if her stare is fixed on her target. It is a simple, yet effective edit. Hopefully I will have more time to work on Cammy soon. However, I have learned that some creators are also working on their own Cammy. So everyone will have a Cammy sooner or later. And in case there are any of you wondering, I do Not have an estimated time to finish this project. I do however have the information about how many frames I have worked on vs how many are there in total: 567/737. I estimate this part of the project is around 77% of completion. Once this is done, I will start working on her boots. Thanks to Dr. Potem's advice, I have an idea about how to move forward regarding this. That is all for now. Until Next Time! CoolAnimeHustler 1 Link to comment Share on other sites More sharing options...
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