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Cammy Delta Red 2022 UPDATE


Tiger-Boy

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Hello everyone;

 

I am in the process of updating Cammy-Delta Red, by Chuchoryu and Varo_Hades. 

 

I am focusing on updating and fixing her sprites to make her look more proper, and anatomically correct as possible. 

 

Here is some of the work done so far:

 

Spoiler

-Reworked her Stand Animations:
    -Head angle and neck length now looks more in place based on her body.
    -Added a small wrist animation to her SSF2 stance.
    -Right arm now stays in place while she moves.
    -Added 'Bounce'
-Added the programing updates made by DeathScythe.
    -Stand Animation can be changed now by editing the 'config' Text.
    -There are more voice (sound) choices. 
-I continued working on her sprites:
    -Checked and edited each one of her sprites, adding details and fixing error.     
    -Added her original boots from the original sprites.
    -Made her 'Delta Red' Insignia bigger.
    -'Shoulder-Pads' were reduced to look like regular sized shoulders.
    -Gave her face a new look ('Stand animations' and other sprites).
    -Edited her gloves/gauntlets for consistency.
-Updated her 'Midnight Bliss' animation:
    -Added 'de-composed' Sprites 
    -Sprites are compatible with the palettes
-Edited, Created and Added sprites to animations:
    -'Loose/Time Over' Animation (170)
    -'Salute' Animation (19300)
    -Created New Intro Animation Vs Bison (171)
    -Created Intro Animation Vs Deadpool/Dan (19400)
    -Edited regular Intro Animations to make them look fluent 

 

Images:

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Video:

 

Any ideas or advices are appreciated. 

 

Best regards.

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  • 3 weeks later...
On 5/16/2022 at 1:31 AM, Riku Minato said:

Is this character include AI Patch?!

No. Her AI has already been updated from her original release. 

Her original AI method was replaced to a 1.0 AI, and now the AI is influenced by the difficulty you set (based on AI editor - DeathScythe).

 

 

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On 5/18/2022 at 12:10 AM, Tiger-Boy said:

No. Her AI has already been updated from her original release. 

Her original AI method was replaced to a 1.0 AI, and now the AI is influenced by the difficulty you set (based on AI editor - DeathScythe).

 

 

Ah so her new 1.0 A.I method now is changing lvl from 0-11?! If it is then great still I'm not sure.

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8 hours ago, Riku Minato said:

Ah so her new 1.0 A.I method now is changing lvl from 0-11?! If it is then great still I'm not sure.

She's basically using the AI of the most recent Cammy from RagingRowen and  DeathScythe.

 

If you have that char or can get it, you can find out about her AI. 

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17 hours ago, Tiger-Boy said:

She's basically using the AI of the most recent Cammy from RagingRowen and  DeathScythe.

 

If you have that char or can get it, you can find out about her AI. 

But yer character's link can't see and how do i find it?!

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37 minutes ago, Redhair Ryu Lover said:

By the way, is that “Your Narcissism Nauseats Me” a Specific Opponent Win quote? because it would look like a good win quote for Benimaru and Jean Pierre 😉

Hello!

 

This Cammy has specific win quotes for different opponents. So far, the videos I have made, the win quotes are for those opponents. 

 

The “Your Narcissism Nauseates Me” is a quote when she wins over Vega (Claw). But this Win-Quote code can be edited to make her say the same when she wins over other characters.  

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  • 2 weeks later...

New Update Video:
-More edited Frames (Sprites)
-Special Intro VS Dan 
-New 'Taunt' 
-New Win Pose 'Look Upon' 
-New Win Pose 'Stretch' -  Special thanks to Potemkill for providing these custom frames

 

 

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  • 2 weeks later...
Hello again;

Another quick update:

Still, more edited frames... :suttrox:

While updating the 'Attack' frames, I've noticed that there is a lot of 'Blurr'. It's understandable, since the original SFA Cammy was supposed to be fast. But although some 'blurrs' are acceptable, others have become unnecessary. 


KeZ5R6A.png

There are the Transition Blurs, which can be necessary, and there are the 'Actual-Hit' blurs, which I find have no sense. Again, it is supposed to make the character look 'fast', but it actually makes the extremity look stretched, and this char by design, has already some 'stretched' animations, which I even had to cut down a bit. 

A8JMKNm.gif1Q8nCBl.gif

Most would not even notice this, due to the Hit-Sparks, but if they are removed, the 'blur' frames are there. So, I will do my best to change the 'blur' on the 'Actual-Hit' frames. I will not remove the Blur frames, only add edited frames without the blurs, and use them in the animations. The 'blur' frames will stay in the SSF file. :mhappy:

Here is another update Video:




That is all for now.

Until Next Time!  :bjugoi:
 

 

 

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