Tiger-Boy Posted November 16, 2022 Author Posted November 16, 2022 -Testing an Updated Intro VS Bison (Dictator) -Testing Updated 'Stretch' Taunt -Testing 'Double-Knee' attack
Tiger-Boy Posted November 27, 2022 Author Posted November 27, 2022 I have updated several frames, including her new intro, and her 'Double Knee' attack, which has been added to her AI as well. This attack is activated by pressing Foward+Down+Strong-Kick. New Update Video: -More Edited Frames -New Palette: 'Patriot' -New Intro Test: 'Nostalgia' -New Attack Animation test: 'Double Knee' -New Win Animation: 'Speed'
Tiger-Boy Posted December 10, 2022 Author Posted December 10, 2022 NEW UPDATE VIDEO: -More edited and updated Frames -Possible new Stand Animation: SFV -Palette Test: SF-Victory -Updated Win Pose: 'Smile' A closer look to the Possible New SFV Stand animation:
Tiger-Boy Posted December 31, 2022 Author Posted December 31, 2022 NEW UPDATE VIDEO: -More edited and updated Frames -Updated New Stand Animation: SFV -New Palette Test: 'Stealth'
Tiger-Boy Posted January 21, 2023 Author Posted January 21, 2023 NEW UPDATE VIDEO: -More edited and updated Frames -New Win-Pose Animation - 'Classic' (Based in SSF2)
Tiger-Boy Posted February 11, 2023 Author Posted February 11, 2023 -More Edited Frames -Edited her new 'Dash' animation -'Cut-Throat/Guillotine' animation set as Intro when faced with 'Villains/Bad Guys'.
Tiger-Boy Posted March 12, 2023 Author Posted March 12, 2023 -More edited and updated Frames -New 'Zapped' (Electrocuted) Animation
Tiger-Boy Posted July 10, 2023 Author Posted July 10, 2023 Quick video updates (which I forgot to add here): This video is only a closer-look test of the updated 'Midnight Bliss' Animation. 'Midnight Bliss' is a special attack of Demetri from Darkstalkers. This animation is not necessarily the final revision. This video is only a closer-look test of the updated 'Midnight Bliss' Animation, including the one for Capcom Fighting Jam (CFJ). 'Midnight Bliss' is a special attack of Demetri from Darkstalkers. This animation is not necessarily the final revision. This video is only a closer-look test of the new 'Sangue=Passare' Animation. 'Sangue=Passare' is a special attack of Jedah from Darkstalkers. This animation is not necessarily the final revision. This video shows a comparison between the updated animation, with the original one. The updated verion is on the 'Player 1' side, and the original version is on the 'Plater 2' side. I have updated the Original SFIV stance, giving it a smoother movement, and cleaner sprites. This is the stance used when the Cammy-Delta Red was originally released. It's not one of my favorite stances, but at least it looks better than before. This animation is not necessarily the final revision.
Tiger-Boy Posted November 10, 2023 Author Posted November 10, 2023 Hello again! ;D My apologies for not being able to update you guys regarding this project. Sadly, I have not been able to work on this Cammy as much as I want to. Just like mentioned before, the development is slow, but continuing. I did however make a recent change based on some running animations I have been looking at: Cammy's running animation looks like her neck is stiff, and she can't move her neck, making her animation look odd (at least to me). I edited the frames so it will make her look forward, as if her stare is fixed on her target. It is a simple, yet effective edit. Hopefully I will have more time to work on Cammy soon. However, I have learned that some creators are also working on their own Cammy. So everyone will have a Cammy sooner or later. And in case there are any of you wondering, I do Not have an estimated time to finish this project. I do however have the information about how many frames I have worked on vs how many are there in total: 567/737. I estimate this part of the project is around 77% of completion. Once this is done, I will start working on her boots. Thanks to Dr. Potem's advice, I have an idea about how to move forward regarding this. That is all for now. Until Next Time! CoolAnimeHustler 1
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