Okami Posted April 3, 2012 Share Posted April 3, 2012 Finally a different NZC character release, enjoy ~ DL Link: http://mugencoder.com/characters.php?id=7 Screenie: Btw, I'm not ingnoring my past releases, just need to create something simple atm =P When I have time, I'll update them. Though, I should start on Zero, if I feel like it. Link to comment Share on other sites More sharing options...
TotalDramaXtremist Posted April 4, 2012 Share Posted April 4, 2012 Making palletes for Karin right now. :) Link to comment Share on other sites More sharing options...
Okami Posted April 4, 2012 Author Share Posted April 4, 2012 Thanks and hope you enjoy the character ^^ Link to comment Share on other sites More sharing options...
Arklegend Zinesis Posted April 4, 2012 Share Posted April 4, 2012 Nice, finally a better Karin Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted April 6, 2012 Share Posted April 6, 2012 Upload dem pals nigguhhhhhhhhh Link to comment Share on other sites More sharing options...
TotalDramaXtremist Posted April 6, 2012 Share Posted April 6, 2012 Upload dem pals nigguhhhhhhhhh I also uploaded palettes for SX's Hinata as well. Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted April 6, 2012 Share Posted April 6, 2012 I also uploaded palettes for SX's Hinata as well. THANKS BOI!!!!!!!! :D Link to comment Share on other sites More sharing options...
TotalDramaXtremist Posted April 13, 2012 Share Posted April 13, 2012 I found a problem: When I used Karin in the EOF screenpack, whenever she wins, it doesn't advance to the next round it just stays still except for the stage. Link to comment Share on other sites More sharing options...
Okami Posted April 13, 2012 Author Share Posted April 13, 2012 Weird o-O, and it only happens in EOF screenpack? Hmm, I think I know the problem. GO to cns and state 181 : win pose remove this [state 0, AssertSpecial] type = AssertSpecial trigger1 = 1 ;flag = intro ;flag2 = invisible flag3 = roundnotover ;ignorehitpause = ;persistent = ;----------------------- ;flag = nobardisplay ;flag = noBG ;flag = noFG ;flag = nostandguard ;flag = nocrouchguard ;flag = noairguard ;flag = noautoturn ;flag = nojugglecheck ;flag = nokosnd ;flag = nokoslow ;flag = noshadow ;flag = globalnoshadow ;flag = nomusic ;flag = nowalk flag = timerfreeze ;flag = unguardable Notice the flag3 = roundnotover? - remove it. I think that is what is conflicting with the screenpack that you are using atm. Link to comment Share on other sites More sharing options...
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