Okami Posted April 3, 2012 Posted April 3, 2012 Finally a different NZC character release, enjoy ~ DL Link: http://mugencoder.com/characters.php?id=7 Screenie: Btw, I'm not ingnoring my past releases, just need to create something simple atm =P When I have time, I'll update them. Though, I should start on Zero, if I feel like it. Milla Maxwell - Spirit Guardian of Reize Maxia
TotalDramaXtremist Posted April 4, 2012 Posted April 4, 2012 Making palletes for Karin right now. :) http://totaldramaxtremist.deviantart.com/ http://totaldramaxtremist.tumblr.com/
Okami Posted April 4, 2012 Author Posted April 4, 2012 Thanks and hope you enjoy the character ^^ Milla Maxwell - Spirit Guardian of Reize Maxia
Arklegend Zinesis Posted April 4, 2012 Posted April 4, 2012 Nice, finally a better Karin KRUSH LANCER - RSA "Learn to practice until you practice what you learn" - My Mentor
Reigizuo_78 Posted April 6, 2012 Posted April 6, 2012 Upload dem pals nigguhhhhhhhhh The Power Of Excellence <3 ReigiOzora18's YouTube Channel
TotalDramaXtremist Posted April 6, 2012 Posted April 6, 2012 Upload dem pals nigguhhhhhhhhh I also uploaded palettes for SX's Hinata as well. http://totaldramaxtremist.deviantart.com/ http://totaldramaxtremist.tumblr.com/
Reigizuo_78 Posted April 6, 2012 Posted April 6, 2012 I also uploaded palettes for SX's Hinata as well. THANKS BOI!!!!!!!! :D The Power Of Excellence <3 ReigiOzora18's YouTube Channel
TotalDramaXtremist Posted April 13, 2012 Posted April 13, 2012 I found a problem: When I used Karin in the EOF screenpack, whenever she wins, it doesn't advance to the next round it just stays still except for the stage. http://totaldramaxtremist.deviantart.com/ http://totaldramaxtremist.tumblr.com/
Okami Posted April 13, 2012 Author Posted April 13, 2012 Weird o-O, and it only happens in EOF screenpack? Hmm, I think I know the problem. GO to cns and state 181 : win pose remove this [state 0, AssertSpecial] type = AssertSpecial trigger1 = 1 ;flag = intro ;flag2 = invisible flag3 = roundnotover ;ignorehitpause = ;persistent = ;----------------------- ;flag = nobardisplay ;flag = noBG ;flag = noFG ;flag = nostandguard ;flag = nocrouchguard ;flag = noairguard ;flag = noautoturn ;flag = nojugglecheck ;flag = nokosnd ;flag = nokoslow ;flag = noshadow ;flag = globalnoshadow ;flag = nomusic ;flag = nowalk flag = timerfreeze ;flag = unguardable Notice the flag3 = roundnotover? - remove it. I think that is what is conflicting with the screenpack that you are using atm. Milla Maxwell - Spirit Guardian of Reize Maxia
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